[[debug option changes]]
* removed debug command. * disable debug before starting a MP game * -d still works for single player if you want it in multiplayer you just have to set the bool.
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3724a997ab
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535e39e17a
2 changed files with 2 additions and 2 deletions
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@ -208,6 +208,7 @@ void enter_wait_mode(display& disp, const config& game_config, game_data& data,
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switch (res) {
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case mp::ui::PLAY:
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game_config::debug = false;
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play_level(data, game_config, &level, disp.video(), state, std::vector<config*>());
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recorder.clear();
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@ -250,6 +251,7 @@ void enter_connect_mode(display& disp, const config& game_config, game_data& dat
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switch (res) {
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case mp::ui::PLAY:
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game_config::debug = false;
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play_level(data, game_config, &level, disp.video(), state, std::vector<config*>());
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recorder.clear();
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@ -2426,8 +2426,6 @@ void turn_info::do_command(const std::string& str)
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throw end_level_exception(QUIT);
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} else if(cmd == "q!" || cmd == "q") {
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throw end_level_exception(QUIT);
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} else if(cmd == "debug") {
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game_config::debug = (data != "off") ? true : false;
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} else if(cmd == "ignore_replay_errors") {
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game_config::ignore_replay_errors = (data != "off") ? true : false;
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} else if(cmd == "n" && game_config::debug) {
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