update British English translation

This commit is contained in:
András Salamon 2005-07-29 20:45:41 +00:00
parent 713b2b083a
commit 535cfbad51
4 changed files with 233 additions and 16 deletions

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@ -1,7 +1,7 @@
CVS HEAD:
* language and i18n:
* new translation: Hebrew (no rtl support added in yet)
* updated translations: Catalan, German, Hungarian
* updated translations: British English, Catalan, German, Hungarian
* fixed linebreaks not working properly for Chinese translation (#13352)
* updated several unit descriptions
* added GPL to help

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-25 17:09+0200\n"
"PO-Revision-Date: 2005-06-16 17:56+0200\n"
"PO-Revision-Date: 2005-07-29 22:29+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -376,7 +376,7 @@ msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:428
msgid "End of Chapter I"
msgstr ""
msgstr "End of Chapter I"
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:429
msgid ""
@ -540,7 +540,7 @@ msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:73
msgid "Saving Inarix"
msgstr ""
msgstr "Saving Inarix"
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:92
msgid "Bring Inarix and at least four saurians to the fort on River Gork"
@ -633,10 +633,12 @@ msgid ""
"This has taken too much time, we should send all of our troops and send "
"these creatures back to hell."
msgstr ""
"This has taken too much time, we should send all of our troops and send "
"these creatures back to hell."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:347
msgid "It won't be said that Elves were braver than us, everyone attack!"
msgstr ""
msgstr "It won't be said that Elves were braver than us, everyone attack!"
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:392
msgid "At the saurians! Rip them to the last!"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-25 17:08+0200\n"
"PO-Revision-Date: 2005-07-18 18:05+0200\n"
"PO-Revision-Date: 2005-07-29 21:52+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -12,9 +12,8 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: data/campaigns/The_Dark_Hordes.cfg:5
#, fuzzy
msgid "The Dark Hordes (Part 1)"
msgstr "The Dark Hordes"
msgstr "The Dark Hordes (Part 1)"
#: data/campaigns/The_Dark_Hordes.cfg:9
msgid "Apprentice"
@ -40,6 +39,7 @@ msgstr "Dark Lord"
msgid ""
"Lead fugitive necromancer Gwiti Ha'atel to mastery of the undead hordes."
msgstr ""
"Lead fugitive necromancer Gwiti Ha'atel to mastery of the undead hordes."
#: data/scenarios/The_Dark_Hordes/A_New_Chance.cfg:4
msgid "A New Chance"
@ -859,12 +859,13 @@ msgstr "If there is anything to dread here, it is me. Now, onward!"
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:223
msgid "End of Part 1"
msgstr ""
msgstr "End of Part 1"
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:224
msgid ""
"Gwiti's adventures will continue in another installment of The Dark Hordes."
msgstr ""
"Gwiti's adventures will continue in another instalment of The Dark Hordes."
#: data/scenarios/The_Dark_Hordes/Underground_Pool.cfg:248
msgid "The Hoard of the Dwarves! Three hundred gold at least!"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-07-25 16:50+0200\n"
"PO-Revision-Date: 2005-07-19 09:17+0200\n"
"PO-Revision-Date: 2005-07-29 22:28+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -783,7 +783,7 @@ msgstr "About"
#: data/help.cfg:209
msgid "License"
msgstr ""
msgstr "Licence"
#: data/help.cfg:216
msgid ""
@ -4421,6 +4421,17 @@ msgid ""
"creeping around behind that enemy. Their throwing knives are also poisoned, "
"which will continually sap away an enemy's strength."
msgstr ""
"The greatest of thieves are sometimes tasked to take far more than their "
"victim's belongings. Masters of knife-fighting and uncannily light on their "
"feet, these menacing figures employ any means to silently dispatch their "
"victims, be it poisoned knives thrown from afar, or a dagger planted in the "
"back. Deadly at night, these assassins are somewhat uncomfortable fighting "
"under the open sun.\n"
"\n"
"Special Notes: while a unit with the same allegiance as the assassin "
"distracts an enemy, the assassin may backstab, inflicting double damage, by "
"creeping around behind that enemy. Their throwing knives are also poisoned, "
"which will continually sap away an enemy's strength."
#: data/units/Assassin.cfg:45 data/units/Assassin.cfg:135
#: data/units/Dwarvish_Thunderer.cfg:38
@ -4539,6 +4550,11 @@ msgid ""
"victims into submission. Like any sort of outlaw, they're not comfortable "
"fighting in broad daylight, being used to working at night."
msgstr ""
"Bandits are a motley collection of men, most of dubious background. They are "
"the strong arm of any organized group of criminals, and though they may lack "
"in finesse, or intelligence, they excel at their preferred task of pummeling "
"victims into submission. Like any sort of outlaw, they're not comfortable "
"fighting in broad daylight, being used to working at night."
#: data/units/Bandit.cfg:42 data/units/Drake_Enforcer.cfg:51
#: data/units/Drake_Gladiator.cfg:71 data/units/Great_Troll.cfg:32
@ -4757,6 +4773,11 @@ msgid ""
"woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
"and are very common on the battlefield."
msgstr ""
"The use of archery in shooting something other than game was seen from its "
"inception, and archers have had indispensable use in warfare since time "
"immemorial. Usually of humble origins, hailing from the peasantry or the odd "
"woodsman, bowmen have reasonable prowess with both a bow and a short sword, "
"and are very common on the battlefield."
#: data/units/Cavalier.cfg:3
msgid "Cavalier"
@ -4799,6 +4820,14 @@ msgid ""
"Cavalrymen are very useful for taking and holding positions on open ground, "
"for screening friendly soldiers, and also for scoutwork."
msgstr ""
"Cavalrymen are distinguished from horsemen by their tactics and equipment. "
"A cavalryman wears heavier armour, and carries a sword and shield, rather "
"than a lance. Their tactics do not include charging, but instead manoeuvres "
"like hit and run slashes with their sword, using both horse and rider as an "
"effective tool of melee.\n"
"\n"
"Cavalrymen are very useful for taking and holding positions on open ground, "
"for screening friendly soldiers, and also for scoutwork."
#: data/units/Cave_Spider.cfg:3
msgid "Giant Spider"
@ -5491,6 +5520,21 @@ msgid ""
"Special Notes: their skill at skirmishing allows fencers to dart right past "
"an opponent, ignoring zones of control."
msgstr ""
"It is a peculiar fashion of Wesnoth's nobility, in that they typically "
"enrol their sons into one of two orders of armigers, training them either "
"in the art of horsemanship, or fencing. Duelists are so named for an "
"unfortunately common practise of young aristocrats, for whom the heat of "
"insult can sometimes incite a rash demonstration of their natural right.\n"
"\n"
"Experienced fencers, who often look the part of nobility if not always "
"actually of noble birth, carry with them a small crossbow that is easily "
"concealed under a coat or cape. Slow to load and often thought dishonourable "
"to use, it is in fact very useful, and those of their ranks who live long "
"enough to be veterans typically do so by making such concessions to utility "
"and survival.\n"
"\n"
"Special Notes: their skill at skirmishing allows fencers to dart right past "
"an opponent, ignoring zones of control."
#: data/units/Duelist.cfg:46 data/units/Fencer.cfg:24
msgid "rapier"
@ -5535,6 +5579,14 @@ msgid ""
"Dwarven citadels are both renowned and feared; weapons that have broken the "
"mightiest of warriors in a single blow."
msgstr ""
"It is not clear why the Dragonguards are called what they are, a name given "
"by their dwarven brethren. Some speculate that the name comes from their "
"weapon of choice, these strange staves that belch fire and death. Others "
"have surmised that it is because such weapons would be a threat against even "
"a true Dragon, should such a thing be seen again in the known world. "
"Whatever the case, it is for these weapons that the guardians of the great "
"Dwarven citadels are both renowned and feared; weapons that have broken the "
"mightiest of warriors in a single blow."
#: data/units/Dwarvish_Dragonguard.cfg:29
#: data/units/Dwarvish_Dragonguard.cfg:47
@ -5587,6 +5639,10 @@ msgid ""
"target with a thrown hand axe at several paces. Though slow on their feet, "
"these dwarves are a testament to the prowess of their kin."
msgstr ""
"Clad in shining armor, these dwarves look like kings from under the "
"mountains. They wield axe and hammer with masterful skill, and can hit a "
"target with a thrown hand axe at several paces. Though slow on their feet, "
"these dwarves are a testament to the prowess of their kin."
#: data/units/Dwarvish_Lord.cfg:69
msgid "hatchet"
@ -5603,6 +5659,10 @@ msgid ""
"presence somehow imbue it with power. Though rarely seen in combat, a master "
"of these runes can put them to terrifying use."
msgstr ""
"Dwarven magic, inasmuch as is known, most often manifests itself by the "
"inscription of runes in the surface of an object, which by their mere "
"presence somehow imbue it with power. Though rarely seen in combat, a master "
"of these runes can put them to terrifying use."
#: data/units/Dwarvish_Runemaster.cfg:29
msgid "runic hammer"
@ -5664,6 +5724,13 @@ msgid ""
"make any of their own, realized they were lucky to no longer be fighting the "
"dwarves, and vowed never to do so again."
msgstr ""
"When the men of Wesnoth first encountered the dwarves, they were mystified "
"by the power of the Dwarvish Thunderers, who were able to hurl death from "
"afar through the apparatus of these strange ... 'wands' they carried into "
"battle. After the peace instituted by the Ka'lian came into effect, "
"Haldric's people, not understanding these weapons, and certainly unable to "
"make any of their own, realized they were lucky to no longer be fighting the "
"dwarves, and vowed never to do so again."
#: data/units/Dwarvish_Thunderer.cfg:63
msgid "thunderstick"
@ -5686,6 +5753,16 @@ msgid ""
"Though a single shot from these 'thundersticks' can take several minutes to "
"prepare, the results are seen by the Dwarves as being well worth the wait."
msgstr ""
"The Dwarven Thunderguards are famed for their curious weaponry, these "
"strange staves of wood and iron that make a thunderous noise in their anger. "
"The machinations behind this weaponry are a mystery, a secret taken to the "
"grave by the dwarves of Knalga who wield them, and are assumed to have even "
"forged them. The most that is known are reports of dwarves pouring a strange "
"black dust into the mouth of their weapons, which some say is a food to fuel "
"the beast imprisoned within.\n"
"\n"
"Though a single shot from these 'thundersticks' can take several minutes to "
"prepare, the results are seen by the Dwarves as being well worth the wait."
#: data/units/Dwarvish_Thunderguard.cfg:48
msgid "dragonstick"
@ -6160,6 +6237,19 @@ msgid ""
"Special Notes: their skill at skirmishing allows fencers to dart right past "
"an opponent, ignoring zones of control."
msgstr ""
"Fencers belong to a school of thought that considers the armour most soldiers "
"wear in combat to be their own worst enemy. While armour can only soften a "
"blow, evading it will completely negate any ill effects. Being able to "
"reliably dodge any offensive move is a luxury only afforded to the fit of "
"body, and then only to those who endure rigorous training.\n"
"\n"
"Outfitted with only a dagger and rapier, fencers are light on their feet and "
"useful in many situations where their armour-bound peers are at a "
"disadvantage. They relish, often literally, in dancing circles around troops "
"like heavy infantry, in mockery of the price they pay for their full plate.\n"
"\n"
"Special Notes: their skill at skirmishing allows fencers to dart right past "
"an opponent, ignoring zones of control."
#: data/units/Fighter.cfg:3 data/units/Fighter.cfg:44
msgid "Fighter"
@ -6224,6 +6314,12 @@ msgid ""
"despite their pitiable weaponry, they are quite good at harrying their "
"enemies, especially under cover of darkness."
msgstr ""
"These petty criminals are often derisively called 'footpads' by their "
"superiors, for they are tasked with any job that requires a great deal of "
"running around, often being employed as couriers, or scouts. The endurance "
"and skill on their feet that comes of this serves them well in combat, and "
"despite their pitiable weaponry, they are quite good at harrying their "
"enemies, especially under cover of darkness."
#: data/units/Footpad.cfg:20 data/units/Footpad.cfg:86 data/units/Thug.cfg:20
#: data/units/Troll.cfg:23 data/units/Troll_Hero.cfg:23
@ -6622,6 +6718,21 @@ msgid ""
"Special Notes: the length of their weapon allows a halberdier to strike "
"first in melee, even in defense."
msgstr ""
"A halberd is a difficult and very heavy weapon to use, but powerful in the "
"hands of an expert. It is also much more flexible than the spear from which "
"it descended. As any halberdier can tell you, the weapon possesses 4 primary "
"striking points, 2 more than a spear or pike; these are the tip, the blade, "
"the spike at the base of the shaft, and the inner point on the blade, which "
"can be used in a motion pulling back towards the wielder. All this makes for "
"a very versatile weapon in melee, especially against cavalry.\n"
"\n"
"However, a halberd is notably more expensive to craft than a spear, and in "
"the hands of a novice, much less effective. In the armies of Wesnoth, it is "
"customary only to grant these weapons to veteran pikemen, who have proven "
"their skill to employ them properly on the field of war.\n"
"\n"
"Special Notes: the length of their weapon allows a halberdier to strike "
"first in melee, even in defense."
#: data/units/Heavy_Infantryman.cfg:3
msgid "Heavy Infantryman"
@ -6638,6 +6749,14 @@ msgid ""
"in the weight of the metal, and the great care that must be taken of it, but "
"in certain situations, these troops are well worth the trade-offs."
msgstr ""
"Heavy infantry are a somewhat anomalous choice for outfitting troops. They "
"are very difficult to send afield in war, and are useful mostly only in the "
"defence of the city or castle in which they are stationed. Clad head to toe "
"in full plate, and armed with large maces, heavy infantry excel at their "
"sole purpose of melee combat. A few of them in the center of a line will "
"shore up its strength considerably. The downsides to this are obvious, both "
"in the weight of the metal, and the great care that must be taken of it, but "
"in certain situations, these troops are well worth the trade-offs."
#: data/units/Horse_Lord.cfg:3
msgid "Horse Lord"
@ -6721,6 +6840,16 @@ msgid ""
"they cannot run on the battlefield. Too often have they seen a distant "
"comrade fall, yet were powerless to reach the scene in time to help."
msgstr ""
"Iron Maulers are given their name for reasons which are all too obvious. The "
"men within these suits of armour can match ogres in contests of strength, and "
"are marked as the champions of the castle guards in which they serve. They "
"are, however, expensive to maintain, and cannot be sent to distant battles "
"without a full convoy of servants to support them.\n"
"\n"
"Though staggering in melee combat, there are many drawbacks to being "
"outfitted in this way; Iron Maulers tire easily, and know all too well that "
"they cannot run on the battlefield. Too often have they seen a distant "
"comrade fall, yet were powerless to reach the scene in time to help."
#: data/units/Javelineer.cfg:3
msgid "Javelineer"
@ -6739,6 +6868,16 @@ msgid ""
"Special Notes: the length of their weapon allows a javelineer to strike "
"first in melee, even in defense."
msgstr ""
"Spearmen almost always equip themselves with a few javelins, to harry, if "
"not kill, enemies at range. Some, however, take to them rather well, finding "
"that they have a natural talent in their use. Javelineers are a valuable "
"asset to an army, being able to supplement their skill in melee combat with "
"an ability to handle distant foes. They can hurl javelins into enemy ranks "
"from a distance, often without retribution, and still hold their ground in "
"melee.\n"
"\n"
"Special Notes: the length of their weapon allows a javelineer to strike "
"first in melee, even in defense."
#: data/units/Knight.cfg:3
msgid "Knight"
@ -6846,6 +6985,11 @@ msgid ""
"certainly lack. Longbowmen carry their weaponry as a badge of pride, and "
"most bowmen look to the day they can progress to using one."
msgstr ""
"Longbows are forbidden to beginning archers simply by merit of physical law. "
"It takes great strength to draw one, and the added range and power are "
"useless unless one has good aim with the weapon, a gift that beginners "
"certainly lack. Longbowmen carry their weaponry as a badge of pride, and "
"most bowmen look to the day they can progress to using one."
#: data/units/Lord.cfg:3 data/units/Lord.cfg:87
msgid "Lord"
@ -6993,6 +7137,14 @@ msgid ""
"their human counterparts have speculated, perhaps in envy, that this is only "
"by dint of age."
msgstr ""
"Master bowmen have reached the zenith of their art, inasmuch as any man is "
"capable. Armed with both a sword, and a great yew bow, these warriors crown "
"battalions of archers with their presence, bringing down many a foe with "
"their well-aimed shots. Their skill with the sword is also not to be "
"discounted; they are easily as good with it as any novice swordsman. Of the "
"many races in the world, only the elves surpass humanity in archery, and "
"their human counterparts have speculated, perhaps in envy, that this is only "
"by dint of age."
#: data/units/Mermaid_Diviner.cfg:3
msgid "female^Mermaid Diviner"
@ -7649,6 +7801,13 @@ msgid ""
"are somewhat ill at ease fighting during the day, preferring the cover of "
"nightfall."
msgstr ""
"After some years of service, former 'footpads' rise up in the ranks of their "
"fellow outlaws. Having proven themselves in combat, they are given more "
"dangerous tasks, and a greater share of the spoils. Though many opponents "
"would mock their choice of weaponry, the outlaws are well aware of its "
"deadly capacity, and also of the ready availability of ammunition. Outlaws "
"are somewhat ill at ease fighting during the day, preferring the cover of "
"nightfall."
#: data/units/Outlaw.cfg:84
msgid "female^Outlaw"
@ -7766,6 +7925,15 @@ msgid ""
"Special Notes: the length of their weapon allows a pikeman to strike first "
"in melee, even in defense."
msgstr ""
"Promising spearmen in the armies of Wesnoth are often graduated to wielding "
"pikes, and are outfitted with something far superior to the motley "
"collection of leather armour they wore as recruits. A pike is a much longer "
"weapon than a spear, and thus facilitates different combat tactics. A wall "
"of pikemen is the bane of any cavalry charge, and with proper discipline and "
"tactics, pikemen can also hold most infantry at bay.\n"
"\n"
"Special Notes: the length of their weapon allows a pikeman to strike first "
"in melee, even in defense."
#: data/units/Pikeman.cfg:25
msgid "pike"
@ -7889,6 +8057,16 @@ msgid ""
"an enemy, the rogue may backstab, inflicting double damage, by creeping "
"around behind that enemy."
msgstr ""
"The ringleaders of any group of thieves earn their positions by skill. These "
"rogues have spent many an unpleasant moment darting through crowds and "
"dodging away from those who wish them ill, a set of skills which is very "
"handy in a fight. Masters of knifework, they can also throw knives with "
"reliable accuracy, and their long hours of prowling around at night leave "
"them more comfortable fighting in the dark.\n"
"\n"
"Special Notes: while a unit with the same allegiance as the rogue distracts "
"an enemy, the rogue may backstab, inflicting double damage, by creeping "
"around behind that enemy."
#: data/units/Rogue.cfg:65
msgid "female^Rogue"
@ -7909,6 +8087,14 @@ msgid ""
"reliability and mastery of close combat are their best assets, for which "
"they are well-renowned."
msgstr ""
"Royal Guards are picked from the best swordsmen in Wesnoth. Serving under "
"any of the higher nobility, they function as bodyguards, and partly as a "
"badge of office for their employers. A special force of Royal Guards is "
"stationed at the capitol, guarding the palace grounds and the royal family. "
"Because of their trusted relationship to their superiors, they, rather than "
"mercenaries, are often deployed on missions of crucial import. Their "
"reliability and mastery of close combat are their best assets, for which "
"they are well-renowned."
#: data/units/Saurian.cfg:20
msgid ""
@ -8126,6 +8312,14 @@ msgid ""
"covers monsters, rather than men. The drawback of such heavy armor is, of "
"course, the time it takes to move into and out of combat."
msgstr ""
"Shock troopers are the elite of the heavy infantry, and half of their use in "
"war is simply a matter of intimidation. The only men who can enter their "
"ranks are prodigiously well-built, and when clad in black plate brimming "
"with spikes, they are a fearsome sight to behold. The sight of Shock "
"Troopers breaking an enemy with their morning stars is often enough to "
"shatter the morale of any opposition, who sometimes wonder if such armour "
"covers monsters, rather than men. The drawback of such heavy armour is, of "
"course, the time it takes to move into and out of combat."
#: data/units/Silver_Mage.cfg:3
msgid "Silver Mage"
@ -8298,6 +8492,14 @@ msgid ""
"Special Notes: the length of their weapon allows a spearman to strike first "
"in melee, even in defense."
msgstr ""
"Swords are, for many, an expensive luxury, and one which peasants can ill "
"afford. Spears are much easier to make and will do well even without a head, "
"though most can afford one. Clad in leather armour, and often armed with a "
"shield and a few javelins, spearmen are the staple of most armies, often "
"thrown into the front lines with only basic training.\n"
"\n"
"Special Notes: the length of their weapon allows a spearman to strike first "
"in melee, even in defense."
#: data/units/Spectre.cfg:3
msgid "Spectre"
@ -8328,6 +8530,12 @@ msgid ""
"A sword is not without its own drawbacks, but is much more maneuverable than "
"a spear, and much better in close quarters."
msgstr ""
"An experienced soldier will often save enough to equip a suit of scale or "
"chain armour, and a sturdy broadsword. Though trading their spears for swords "
"is often a somewhat jarring change, most spearmen will leap at the chance, "
"knowing all too well the limitations of the weapon they are leaving behind. "
"A sword is not without its own drawbacks, but is much more manoeuvrable than "
"a spear, and much better in close quarters."
#: data/units/Tentacle.cfg:3
msgid "Tentacle of the Deep"
@ -8355,6 +8563,13 @@ msgid ""
"their feet, and good with knives. They happily employ less-than-honorable "
"tactics in combat, seeing little purpose in a "
msgstr ""
"For as long as anyone can remember, the members of the various 'guilds' of "
"rat-catchers that spring up in any larger city have had a curious practice "
"of bleaching their hair with lime till it becomes a pale shade of blue. It "
"is a bold thing to do, as their profession often delves into less-than-legal "
"enterprises. Thieves have many skills, and by necessity are both light on "
"their feet, and good with knives. They happily employ less-than-honourable "
"tactics in combat, seeing little purpose in a "
#: data/units/Thief.cfg:106
msgid "female^Thief"
@ -8365,7 +8580,6 @@ msgid "Thug"
msgstr "Thug"
#: data/units/Thug.cfg:17
#, fuzzy
msgid ""
"Thugs come from a wide variety of sources; while a few are born into "
"thuggery, many are former soldiers deemed unfit to serve in the army or "
@ -8376,8 +8590,8 @@ msgstr ""
"Thugs come from a wide variety of sources; while a few are born into "
"thuggery, many are former soldiers deemed unfit to serve in the army or "
"peasants thrown off their lands. They quickly become thugs as a means of "
"sustenance. Regardless of their background, they all share a similar "
"characteristic: they beat victims with large clubs."
"sustenance. Regardless of their background, they all share the practice of "
"beating their victims with large clubs."
#: data/units/Transport_Galleon.cfg:3
msgid "Transport Galleon"
@ -9856,7 +10070,7 @@ msgstr "Map to play:"
#: src/multiplayer_create.cpp:50
msgid "Use map settings"
msgstr ""
msgstr "Use map settings"
#: src/multiplayer_create.cpp:51
msgid "Fog Of War"
@ -9888,7 +10102,7 @@ msgstr "The amount of experience a unit needs to advance"
#: src/multiplayer_create.cpp:99
msgid "Use scenario specific settings"
msgstr ""
msgstr "Use scenario specific settings"
#: src/multiplayer_create.cpp:102
msgid "Enemy units cannot be seen unless they are in range of your units"