Updated changelogs.
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34
changelog
34
changelog
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@ -1,9 +1,22 @@
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Version 1.5.6+svn:
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* Campaigns:
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* Eastern Invasion
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* Gave the undead flag to relevant sides.
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* Converted to the new gold carryover system.
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* Gave the undead flag to relevant sides.
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* Fixed Dacyn and Owaec not being loyal.
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* In 'Mal-Ravanal's Capital', reworked how the prisoner knights work: now
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they're placed on the map in cages with guards next to them, and the
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player must kill the guard to release the prisoner.
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* Heir to the Throne
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* Added an idle animation for L2 Princess.
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* Fixed the dwarves attacking the player in 'The Lost General'.
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* In 'Bay of Pearls', the player receives recruitment of all lvl1 mermen
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units if both enemy leaders are defeated, and only Mermen Fighters if
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only one of them is.
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* Fixed not being able to recruit mermen in 'Isle of the Damned'.
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* Liberty
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* Converted to the new gold carryover system.
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* Gave the undead flag to relevant sides.
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* The Rise of Wesnoth
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* Fixed a good amount of funny inconsistencies with Familiar's
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unit type.
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@ -11,9 +24,13 @@ Version 1.5.6+svn:
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* Lady Outlaw does not lose her experience on 'Return to Oldwood'.
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* Restored missing leading animations for Noble Commander and
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Noble Lord, and gave leading animations to Wesfolk Outcast line.
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* Liberty
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* Gave the undead flag to relevant sides.
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* Under the Burning Suns:
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* Sceptre of Fire
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* In 'Searching for the Runecrafter', the turn limit is now increased when
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finding Thursagan.
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* In 'Gathering Materials', all enemy sides now fight each other.
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* Two Brothers
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* Converted to the new gold carryover system.
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* Under the Burning Suns
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* Made Elyssa loyal+quick instead of quick+intelligent.
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* Gave the Shyde/Star appropriate healing frames.
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* Added updated Desert Hunter sprites.
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@ -22,8 +39,7 @@ Version 1.5.6+svn:
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to start Wesnoth contains "editor" somewhere in its name (useful
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for symlinks).
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* Graphics:
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* New or updated unit frames: Gryphon Rider, Gryphon Master,
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Revenant.
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* New or updated unit frames: Gryphon Rider, Gryphon Master, Revenant.
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* New portraits for Peasant, Swordsman, Spearman.
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* Language and i18n:
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* Renamed the --dummylocales parameter to --dummy-locales.
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@ -32,6 +48,8 @@ Version 1.5.6+svn:
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German, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish
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* Terrain:
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* New graphic variations for Oasis (Dd^Do) terrain.
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* Added a new invisible impassable overlay terrain, which can be painted on
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top of any (non-layered) terrain to make the hex impassable.
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* Unit changes and balancing:
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* Decreased the range attack of the Drake Flare from 7-4 to 6-4.
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* Decreased the range attack of the Drake Flamehart from 9-4 to 8-4.
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@ -71,7 +89,7 @@ Version 1.5.6+svn:
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respectively, in [endlevel] or [campaign] tags. end_text_duration
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is measured in milliseconds. (feature #10449)
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* [modify_turns] now works in scenarios without a turn limit. (bug #12715)
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* Direct modifications to a unit using [unstore_unit] will now be kept
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* Direct modifications to a unit using [unstore_unit] will now be kept
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when advancing to the next scenario.
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* Miscellaneous and bug fixes:
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* Compressed start-of-scenario saves are properly recognized by the
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@ -118,7 +136,7 @@ Version 1.5.6:
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* Under the Burning Suns
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* Made use of the undead flag for undead sides
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* All known bugs (e.g. in Keratur's appearances and related to Kaleh's
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AMLAs) have been fixed.
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AMLAs) have been fixed.
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* Garak now gets into a duel of champions in "A Stirring In The Night".
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* The Quenoth elf graphics have been refreshed; most of their sprites
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now match the size of other 2.0 sprites and have been team-colored.
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@ -4,8 +4,25 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.5.6+svn:
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* Campaigns
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* Eastern Invasion
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* Converted to the new gold carryover system.
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* Gave the undead flag to relevant sides.
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* Fixed Dacyn and Owaec not being loyal.
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* In 'Mal-Ravanal's Capital', reworked how the prisoner knights work: now
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they're placed on the map in cages with guards next to them, and the
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player must kill the guard to release the prisoner.
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* Heir to the Throne:
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* Added an idle animation for L2 Princess.
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* Fixed the dwarves attacking the player in 'The Lost General'.
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* In 'Bay of Pearls', the player receives recruitment of all lvl1 mermen
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units if both enemy leaders are defeated, and only Mermen Fighters if
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only one of them is.
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* Fixed not being able to recruit mermen in 'Isle of the Damned'.
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* Liberty
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* Converted to the new gold carryover system.
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* The Rise of Wesnoth:
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* Fixed many funny inconsistencies related to Familiar's unit
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type.
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@ -14,6 +31,15 @@ Version 1.5.6+svn:
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* Restored missing leading animations for Noble Commander and
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Noble Lord, and gave leading animations to Wesfolk Outcast
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line.
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* Sceptre of Fire
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* In 'Searching for the Runecrafter', the turn limit is now increased when
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finding Thursagan.
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* In 'Gathering Materials', all enemy sides now fight each other.
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* Two Brothers
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* Converted to the new gold carryover system.
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* Under the Burning Suns:
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* Made Elyssa Loyal and Quick instead of Quick and Intelligent.
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@ -85,9 +111,9 @@ Version 1.5.6:
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you some concrete benefit in 'Tides of War'. Also, the Council of Westin
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now always appears, but the exact turn depends on the length of
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Gerrick's defense.
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* Under the Burnings Suns:
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* Under the Burnings Suns:
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* All known bugs (e.g. in Keratur's appearances and related to Kaleh's
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AMLAs) have been fixed.
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AMLAs) have been fixed.
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* Garak now gets into a duel of champions in "A Stirring In The Night".
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* The Quenoth elf graphics have been refreshed; most of their sprites
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now match the size of other 2.0 sprites and have been team-colored.
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