updated changelog
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13
changelog
13
changelog
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@ -1,8 +1,10 @@
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CVS HEAD:
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* load game
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* gamma correction
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* skip AI moves option
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* show haloing effects option
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* more halo effects
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* 'show haloing effects' option in preferences
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* improved and added new unit images, attack images, healing images, attack icons
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* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle
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* language fixes and polishing (english)
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* scenario balancing for 'Heir to the Throne' campaign:
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* Elves Besieged
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@ -10,7 +12,9 @@ CVS HEAD:
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* The Siege of Elensefar
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* Crossroads
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* Valley of Death
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* Ford of Abezz
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* Dwarven Doors
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* Northern Winter
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* new units
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* Cavalier
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* Drake Burner
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@ -97,13 +101,18 @@ CVS HEAD:
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* fixed clashing IDs in 'Blackwater Port'
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* fixed missing #endifs in 'Brother Against Brother' and 'Crelanus Book'
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* fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles.
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* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
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* fixed the "random probability" in "terrain-graphics" rules not being random enough
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* fixed crash in wesnothd
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* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
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* added support for different colour depths
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* added a cut_surface function in sdl_utils, that extracts a surface "subset" from another surface
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* improved terrain transition code
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* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
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* terrain builder code optimizations
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* added XCF source files and some tools for castle building, there can be found in tools/
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* relocated weapon icons to their own hierarchy: images/attacks/
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* relocated projectiles/missiles to their own hierarchy: images/projectiles/
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* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
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* conversed all scenarios to new AI syntax
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* added a trigger to the test map, when activated Orc leader can recruit
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