updated changelog

This commit is contained in:
Pauli Manninen 2004-06-08 10:02:56 +00:00
parent 2bab557566
commit 53143b0da9

View file

@ -1,8 +1,10 @@
CVS HEAD:
* load game
* gamma correction
* skip AI moves option
* show haloing effects option
* more halo effects
* 'show haloing effects' option in preferences
* improved and added new unit images, attack images, healing images, attack icons
* improved and added new graphics: units, attacks animations, healing animations, attack icons, encampment, castle
* language fixes and polishing (english)
* scenario balancing for 'Heir to the Throne' campaign:
* Elves Besieged
@ -10,7 +12,9 @@ CVS HEAD:
* The Siege of Elensefar
* Crossroads
* Valley of Death
* Ford of Abezz
* Dwarven Doors
* Northern Winter
* new units
* Cavalier
* Drake Burner
@ -97,13 +101,18 @@ CVS HEAD:
* fixed clashing IDs in 'Blackwater Port'
* fixed missing #endifs in 'Brother Against Brother' and 'Crelanus Book'
* fixed a bug where alpha disappeared from multi-hex .png files on loading sub-tiles.
* fixed terrain not updating correctly when dynamicly changed via the WML [terrain] event (#9237)
* fixed the "random probability" in "terrain-graphics" rules not being random enough
* fixed crash in wesnothd
* made intro.cpp use the unicode routines in language.cpp to split UTF-8 sequences in character
* added support for different colour depths
* added a cut_surface function in sdl_utils, that extracts a surface "subset" from another surface
* improved terrain transition code
* updated terrain-graphics.cfg file to use modules in sub-directory to reduce bloat in the main file
* terrain builder code optimizations
* added XCF source files and some tools for castle building, there can be found in tools/
* relocated weapon icons to their own hierarchy: images/attacks/
* relocated projectiles/missiles to their own hierarchy: images/projectiles/
* increased the horizontal padding of button widgets when having a label that is wider than the minimum width
* conversed all scenarios to new AI syntax
* added a trigger to the test map, when activated Orc leader can recruit