The old editor now build fine with editor2 option set, so remove warnings and checks for that

This commit is contained in:
Tomasz Śniatowski 2008-07-20 21:53:08 +01:00
parent 27b3c7ccd1
commit 52c634c971
4 changed files with 5 additions and 5 deletions

View file

@ -67,8 +67,8 @@ set(FIFO_DIR "/var/run/wesnothd" CACHE STRING "Directory for the wesnothd fifo s
option(ENABLE_GAME "Enable compilation of the game" ON)
option(ENABLE_CAMPAIGN_SERVER "Enable compilation of campaign server")
option(ENABLE_SERVER "Enable compilation of server" ON)
option(ENABLE_EDITOR "Enable compilation of map editor (only either EDITOR or EDITOR2 do currently work, not both at the same time!)")
option(ENABLE_EDITOR2 "Enable compilation of the new map editor into the game (EXPERIMENTAL, only either EDITOR or EDITOR2 do currently work, not both at the same time!)")
option(ENABLE_EDITOR "Enable compilation of map editor")
option(ENABLE_EDITOR2 "Enable compilation of the new map editor into the game (EXPERIMENTAL)")
option(ENABLE_TOOLS "Enable building and installation of tools for artists and WML maintainers")
option(ENABLE_TESTS "Build unit tests")
option(ENABLE_NLS "Enable building of tranlations" ON)

View file

@ -47,7 +47,7 @@ opts.AddOptions(
PathOption('datarootdir', 'sets the root of data directories to a non-default location', "share", PathOption.PathAccept),
PathOption('datadirname', 'sets the name of data directory', "wesnoth$version_suffix", PathOption.PathAccept),
PathOption('desktopdir', 'sets the desktop entry directory to a non-default location', "$datarootdir/applications", PathOption.PathAccept),
BoolOption('editor2', 'set to build the new map editor in the "wesnoth" target (EXPERIMENTAL, do not use with wesnoth_editor)', False),
BoolOption('editor2', 'set to build the new map editor in the "wesnoth" target (EXPERIMENTAL)', False),
PathOption('icondir', 'sets the icons directory to a non-default location', "$datarootdir/icons", PathOption.PathAccept),
BoolOption('internal_data', 'Set to put data in Mac OS X application fork', False),
PathOption('localedirname', 'sets the locale data directory to a non-default location', "translations", PathOption.PathAccept),

View file

@ -240,7 +240,7 @@ AC_ARG_ENABLE([editor],
[editor=no])
AC_ARG_ENABLE([editor2],
AS_HELP_STRING([--enable-editor2], [build the new map editor in the game (EXPERIMENTAL, do not use along --enable-editor)]),
AS_HELP_STRING([--enable-editor2], [build the new map editor in the game (EXPERIMENTAL)]),
[editor2=$enableval],
[editor2=no])

View file

@ -287,7 +287,7 @@ wesnoth_editor_sources = Split("""
editor/editor_undo.cpp
animated_editor.cpp
""")
env.WesnothProgram("wesnoth_editor", wesnoth_editor_sources + [libwesnoth_core, libwesnoth_sdl, libwesnoth] + wesnoth_editor_res, have_client_prereqs and not env["editor2"])
env.WesnothProgram("wesnoth_editor", wesnoth_editor_sources + [libwesnoth_core, libwesnoth_sdl, libwesnoth] + wesnoth_editor_res, have_client_prereqs)
campaignd_sources = Split("""
server/input_stream.cpp