tweak some mcro forms so the calls can be typechecked.
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6 changed files with 29 additions and 27 deletions
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@ -132,14 +132,14 @@
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[/clear_variable]
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#enddef
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#define ROLE TYPE ROLE X Y
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#define ROLE TYPE ROLE_VALUE X Y
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[role]
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type={TYPE}
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side=1
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role={ROLE}
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role={ROLE_VALUE}
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[/role]
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[recall]
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role={ROLE}
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role={ROLE_VALUE}
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x,y={X},{Y}
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[/recall]
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#enddef
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@ -1,12 +1,12 @@
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#textdomain wesnoth-ei
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# Macros for decorating the throneroom map.
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#define THRONEROOM_GUARD TYPE X Y FACING
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#define THRONEROOM_GUARD TYPE X Y FACING_VALUE
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[unit]
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side=2
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x,y={X},{Y}
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type={TYPE}
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facing={FACING}
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facing={FACING_VALUE}
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[/unit]
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#enddef
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@ -267,7 +267,7 @@ Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman#enddef
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# Thanks to Shadow Master for this macro
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# !***Macro to random place unit within area***
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#define RANDOM_PLACEMENT _X _Y _RADIUS _UNIT_WML_STRUCT
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#define RANDOM_PLACEMENT _X _Y _RADIUS _WML
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[store_locations]
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x,y={_X},{_Y}
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radius={_RADIUS}
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@ -283,7 +283,7 @@ Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman#enddef
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{CLEAR_VARIABLE random_placement_locations}
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{_UNIT_WML_STRUCT}
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{_WML}
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[+unit]
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x,y=$random_placement_x,$random_placement_y
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@ -1,23 +1,23 @@
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#textdomain wesnoth-tutorial
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#define TEACHER MESSAGE
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#define TEACHER MESSAGE_TEXT
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[message]
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speaker=Galdrad
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message={MESSAGE}
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message={MESSAGE_TEXT}
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[/message]
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#enddef
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#define STUDENT MESSAGE
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#define STUDENT MESSAGE_TEXT
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[message]
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speaker=student
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message={MESSAGE}
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message={MESSAGE_TEXT}
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[/message]
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#enddef
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#define NARRATOR MESSAGE
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#define NARRATOR MESSAGE_TEXT
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[message]
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speaker=narrator
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message={MESSAGE}
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message={MESSAGE_TEXT}
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image=wesnoth-icon.png
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[/message]
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#enddef
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@ -28,7 +28,7 @@ You can press 'u' to undo most things; useful for correcting mistakes.")}
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[allow_undo][/allow_undo]
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#enddef
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#define TALK_ABOUT ID_STRING MESSAGE
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#define TALK_ABOUT ID_STRING MESSAGE_TEXT
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[scroll_to_unit]
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id={ID_STRING}
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[/scroll_to_unit]
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@ -37,21 +37,21 @@ You can press 'u' to undo most things; useful for correcting mistakes.")}
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speaker=narrator
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image=portraits/elves/captain.png
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message=_ "*Galdrad" + "
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" + {MESSAGE}
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" + {MESSAGE_TEXT}
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[/message]
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#enddef
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#define TALK_NO_MOVE MESSAGE
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#define TALK_NO_MOVE MESSAGE_TEXT
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# Pretend this is narrator, since otherwise we scroll back.
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[message]
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speaker=narrator
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image=portraits/elves/captain.png
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message=_ "*Galdrad" + "
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" + {MESSAGE}
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" + {MESSAGE_TEXT}
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[/message]
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#enddef
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#define TALK_ABOUT_LOC POSITION MESSAGE
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#define TALK_ABOUT_LOC POSITION MESSAGE_TEXT
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[scroll_to]
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x,y={POSITION}
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[/scroll_to]
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@ -60,7 +60,7 @@ You can press 'u' to undo most things; useful for correcting mistakes.")}
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speaker=narrator
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image=portraits/elves/captain.png
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message=_ "*Galdrad" + "
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" + {MESSAGE}
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" + {MESSAGE_TEXT}
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[/message]
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#enddef
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@ -135,13 +135,13 @@
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[/if]
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#enddef
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#define ANL_RESCUE_TRAPPED_UNIT X Y X2 Y2
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#define ANL_RESCUE_TRAPPED_UNIT MOVETO_X MOVETO_Y UNIT_X UNIT_Y
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[event]
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name=moveto
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[filter]
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side=1,2,3,4
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x={X}
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y={Y}
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x={MOVETO_X}
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y={MOVETO_Y}
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[/filter]
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[message]
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@ -156,8 +156,8 @@
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[store_unit]
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[filter]
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x={X2}
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y={Y2}
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x={UNIT_X}
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y={UNIT_Y}
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[/filter]
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variable=critter
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kill=no
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@ -126,7 +126,9 @@ def isresource(filename):
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def formaltype(f):
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# Deduce the expected type of the formal
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if f in ("SIDE", "X", "Y", "RED", "GREEN", "BLUE", "TURN", "RADIUS") or f.endswith("NUMBER") or f.endswith("AMOUNT") or f.endswith("_X") or f.endswith("_Y"):
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if f.startswith("_"):
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f = f[1:]
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if f in ("SIDE", "X", "Y", "RED", "GREEN", "BLUE", "TURN", "RADIUS") or f.endswith("NUMBER") or f.endswith("AMOUNT") or f.endswith("COST") or f.endswith("_X") or f.endswith("_Y"):
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ftype = "numeric"
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elif f in ("POSITION",):
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ftype = "position"
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@ -140,7 +142,7 @@ def formaltype(f):
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ftype = "terrain_code"
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elif f in ("NAME", "VAR", "IMAGESTEM", "ID") or f.endswith("_NAME"):
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ftype = "name"
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elif f in ("STRING", "TYPE", "TEXT"):
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elif f in ("STRING", "TYPE", "TEXT") or f.endswith("_TEXT"):
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ftype = "string"
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elif f in ("ID_STRING", "NAME_STRING", "DESCRIPTION"):
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ftype = "optional_string"
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@ -150,7 +152,7 @@ def formaltype(f):
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ftype = "sound"
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elif f in ("FILTER",):
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ftype = "filter"
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elif f.endswith("_WML"):
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elif f == "WML" or f.endswith("_WML"):
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ftype = "wml"
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elif f in ("AFFIX",):
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ftype = "affix"
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