Fixed typos on Bone Knight and Skeleton Rider sounds. Sorry.

Oops, forgot the Squire. Sorry again.
This commit is contained in:
Ignacio R. Morelle 2007-11-07 18:41:41 +00:00
parent f81614b8e3
commit 52bd131d22
3 changed files with 29 additions and 17 deletions

View file

@ -7,7 +7,7 @@
image=undead-boneknight.png
hitpoints=48
movement_type=mounted
{DEFENSE_ANIM "undead-boneknight-defend.png" "undead-boneknight.png" skeleton-hit.1.wav }
{DEFENSE_ANIM "undead-boneknight-defend.png" "undead-boneknight.png" skeleton-hit-1.wav }
[movement_anim]
[frame]
begin=0

View file

@ -5,7 +5,13 @@
name= _ "Death Squire"
race=undead
image=undead-deathsquire.png
image_leading=undead-deathsquire-leading.png
[leading_anim]
[frame]
begin=-150
end=150
image="undead-deathsquire-leading.png"
[/frame]
[/leading_anim]
hitpoints=66
movement_type=undeadfoot
movement=5
@ -20,13 +26,7 @@
usage=fighter
unit_description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings."
get_hit_sound=skeleton-hit-1.wav
[defend]
[frame]
begin=-100
end=100
image="undead-deathsquire-defend.png"
[/frame]
[/defend]
{DEFENSE_ANIM "undead-deathsquire-defend.png" "undead-deathsquire.png" skeleton-hit-1.wav }
[attack]
name=sword
description=_"sword"
@ -38,14 +38,26 @@
[/attack]
[attack_anim]
[attack_filter]
range=melee
name=sword
[/attack_filter]
[frame]
begin=-250
end=-100
image=undead-deathsquire.png
sound=sword-1.ogg # Used to be time=-250
[/frame]
[if]
hits=yes
[frame]
begin=-250
end=-100
image=undead-deathsquire.png
sound=sword-1.ogg # Used to be time=-250
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-250
end=-100
image=undead-deathsquire.png
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=-100
end=100

View file

@ -5,7 +5,7 @@
name= _ "Skeleton Rider"
race=undead
image=undead-skeletonrider.png
{DEFENSE_ANIM "undead-skeletonrider-defend.png" "undead-skeletonrider.png" skeleton-hit.1.wav }
{DEFENSE_ANIM "undead-skeletonrider-defend.png" "undead-skeletonrider.png" skeleton-hit-1.wav }
[movement_anim]
[frame]
begin=0