properly layers sand->dirt transitions

This commit is contained in:
Simon Forsyth 2012-06-16 01:40:20 +00:00
parent b9be1742cb
commit 52ac35485f

View file

@ -752,13 +752,12 @@
{TRANSITION_COMPLETE_L (Sm) (R*,D*,Xv,_off^_usr) -310 swamp/mud-to-land}
# To make everything layer properly, these transitions for sand to R* occur higher than most of the desert transitions
{TRANSITION_COMPLETE_L Dd R* -510 sand/desert}
{TRANSITION_COMPLETE_L Ds R* -510 sand/beach}
{TRANSITION_COMPLETE_L Dd R* -319 sand/desert}
{TRANSITION_COMPLETE_L Ds R* -319 sand/beach}
# A rule for corner-based beach waves...
{NEW:WAVES D*,Hd W* -499 water/waves}
{TRANSITION_COMPLETE_L Rr (!,Rr,W*,Ai) -320 flat/road}
{TRANSITION_COMPLETE_L Rrc (!,Rr,W*,Ai) -321 flat/road-clean}
{TRANSITION_COMPLETE_L Rp (!,Rp,W*,Ai) -322 flat/stone-path}
@ -766,7 +765,6 @@
{TRANSITION_COMPLETE_LF *^Gvs (!,*^Gvs,C*,K*,*^F*,M*,H*,W*) -330 transition2 embellishments/farm-veg-spring}
{TRANSITION_COMPLETE_LF *^Emf (!,*^Emf,C*,K*,*^F*,M*,H*,W*) -330 transition2 embellishments/mushroom-farm}
{TRANSITION_COMPLETE_L Ds (!,Ds,W*,S*,Ai) -510 sand/beach}
{TRANSITION_COMPLETE_L Dd (!,R*,Dd,W*,S*,Ai) -510 sand/desert}