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pentarctagon 2024-10-28 13:19:42 -05:00
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## Version 1.19.5
### Campaigns
* Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
* Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
### Editor
* Fixed a crash in some cases after setting which direction a unit is facing.
* Fixed a crash in some cases after setting which direction a unit is facing.
### Lua API
* Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
* Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
### Terrain
* Improved handling of bluffs/gulch transitions with mountains and frozen terrain
* Bluffs/Gulches less intrusive in mini-map
* Improved handling of bluffs/gulch transitions with mountains and frozen terrain
* Bluffs/Gulches less intrusive in mini-map
### Translations
* Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish
* Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish
### Units
* Walking Corpse: arcane vulnerability reduced from 40% to 20%.
* Soulless: arcane vulnerability reduced from 40% to 20%.
* Skeletal Dragon stats were changed:
* hitpoints from 171 to 98
* cost from 288 to 160
* fire resistance from -20% to 20%
* jaw attack from 17x4 to 15x3
* claw attack from 24x3 to 27x2
* Walking Corpse: arcane vulnerability reduced from 40% to 20%.
* Soulless: arcane vulnerability reduced from 40% to 20%.
* Skeletal Dragon stats were changed:
* hitpoints from 171 to 98
* cost from 288 to 160
* fire resistance from -20% to 20%
* jaw attack from 17x4 to 15x3
* claw attack from 24x3 to 27x2
### User interface
* GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
* Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
* Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
* Search filter should now be case-insensitive for more than just ASCII characters (#9328)
* Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
* Fixed the displayed team name not always matching the actual teams that players are on.
* GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
* Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
* Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
* Search filter should now be case-insensitive for more than just ASCII characters (#9328)
* Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
* Fixed the displayed team name not always matching the actual teams that players are on.
### WML Engine
* Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
* rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
* Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
* GUI2 themes can now be provided by add-ons.
* When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.
* Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
* rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
* Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
* GUI2 themes can now be provided by add-ons.
* When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.
### Miscellaneous and Bug Fixes
* A variety of issues have been fixed in the rewritten in-game Help browser.
* Fixed the editor saving plain maps in a different folder than the game creation screen expects.
* A variety of issues have been fixed in the rewritten in-game Help browser.
* Fixed the editor saving plain maps in a different folder than the game creation screen expects.
## Version 1.19.4
### Lua API