fixed bug where units couldn't move (CVS internal)
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1 changed files with 1 additions and 1 deletions
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@ -332,7 +332,7 @@ void turn_info::mouse_motion(const SDL_MouseMotionEvent& event)
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const unit_map::const_iterator dest_un = find_visible_unit(units_,new_hex,map_,
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status_.get_time_of_day().lawful_bonus,teams_,current_team);
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if(un != units_.end() && dest_un != units_.end()) {
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if(un != units_.end() && dest_un == units_.end()) {
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const shortest_path_calculator calc(un->second,current_team,
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units_,teams_,map_,status_);
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const bool can_teleport = un->second.type().teleports();
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