Convert CRYSTAL_QUIVER to ability for consistency and move overlay and halo to abilities
I don't know if a bow attack is added in the objects but in any case I prefer to transfer the special oar in abilities in the same way as for the amulet
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2 changed files with 21 additions and 22 deletions
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@ -536,5 +536,24 @@ When an enemy unit of lower level within a 2 hex radius engages in combat, its a
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special_note=_ "This unit's weapons are treated as arcane instead of the declared damage type if that would increase the damage."
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alternative_type=arcane
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affect_self=yes
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overlay_image="misc/arcane-icon.png"
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[/damage_type]
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#enddef
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#define ABILITY_ARCANE_RANGED
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[damage_type]
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id=arcane_damage_ranged_blessing
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name= _ "arcane blessing"
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description= _ "All bow or crossbow attacks combine the arcane type with the type of the weapon used, so that resistance to arcane does not penalize the user."
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special_note=_ "This unit's bow or crossbow attacks are treated as arcane instead of the declared damage type if that would increase the damage."
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alternative_type=arcane
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affect_self=yes
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overlay_image="misc/crystal-quiver-icon.png"
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[filter_student]
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[filter_weapon]
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range=ranged
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name=bow,crossbow,composite bow
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[/filter_weapon]
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[/filter_student]
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[/damage_type]
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#enddef
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@ -139,29 +139,13 @@ crystal_quiver #enddef
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{NOTE_REUSEABLE}
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""
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(
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[effect]
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apply_to=attack
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range=ranged
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[set_specials]
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mode=append
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{WEAPON_SPECIAL_ARCANE}
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[/set_specials]
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name=bow,crossbow,composite bow
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[/effect]
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[effect]
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apply_to=new_ability
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[abilities]
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{ABILITY_ILLUMINATES}
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{ABILITY_ILLUMINATES HALO="halo/illuminates-aura.png"}
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{ABILITY_ARCANE_RANGED}
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[/abilities]
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[/effect]
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[effect]
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apply_to=halo
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halo=halo/illuminates-aura.png
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[/effect]
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[effect]
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apply_to=overlay
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add=misc/crystal-quiver-icon.png
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[/effect]
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)
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()
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}
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@ -203,10 +187,6 @@ holy_amulet_3 #enddef
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{ABILITY_ARCANE}
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[/abilities]
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[/effect]
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[effect]
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apply_to=overlay
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add=misc/arcane-icon.png
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[/effect]
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)
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()
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}
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