Add [modify_unit]rebuild=no
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06a3799b46
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2 changed files with 7 additions and 3 deletions
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@ -48,6 +48,7 @@
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* [effect]apply_to=variation now supports heal_full
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* Support [set/clear_variable] inside [modify_unit/side]
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* Support [variables] in [modify_side], as in [modify_unit]
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* [modify_unit] now accepts rebuild=no which will avoid a rebuild of the unit if possible (not guaranteed)
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### Packaging
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* The Wesnoth client now looks for the data/dist file when logging into the multiplayer server.
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This file should contain one of the following values based on where the package is for:
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@ -53,6 +53,7 @@ local known_attributes = make_set {
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"description",
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"hidden",
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"unrenamable",
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"rebuild",
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}
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local known_tags = make_set {
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@ -179,9 +180,11 @@ local function simple_modify_unit(cfg)
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u:transform(cfg.type or u.type, cfg.variation)
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end
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-- always do an advancement here (not only when experience/max_experience/type was modified)
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-- for compatability with old code.
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u:advance()
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-- by default always do an advancement here (not only when experience/max_experience/type was modified)
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-- for compatibility with old code.
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if cfg.experience or cfg.max_experience or cfg.rebuild ~= false then
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u:advance()
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end
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end
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local this_unit = utils.start_var_scope("this_unit")
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