Italicized some missed terms.
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@ -677,7 +677,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
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title= _ "Mushroom Grove"
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text= "<img>src=terrain/forest/mushrooms-tile.png align=middle box=no</img>
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" + _ "Mushroom groves are vast underground forests of giant mushrooms, which thrive in the damp darkness. Most units have trouble negotiating the spongy floor of smaller fungi, but they have plenty of cover behind the larger stalks. Mounted units, however, become completely mired and lack proper freedom of movement in combat. Undead units have a natural affinity for decay and function quite well in mushroom forests.
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" + _ "<italic>text='Mushroom groves'</italic> are vast underground forests of giant mushrooms, which thrive in the damp darkness. Most units have trouble negotiating the spongy floor of smaller fungi, but they have plenty of cover behind the larger stalks. Mounted units, however, become completely mired and lack proper freedom of movement in combat. Undead units have a natural affinity for decay and function quite well in mushroom forests.
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Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receive only 20%."
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[/topic]
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@ -747,7 +747,7 @@ Merfolk and nagas have 60% defense in submerged villages, whereas land based uni
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title= _ "Coastal Reef"
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text= "<img>src=terrain/water/reef-tile.png align=middle box=no</img>
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" + _ "Coastal reefs are shallows formed by stone, coral and sand. This provides most land units with a more steady footing and defensive positions than wading in shallow water normally would and also grants most water-dwelling races an exceptionally high defense.
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" + _ "<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral and sand. This provides most land units with a more steady footing and defensive positions than wading in shallow water normally would and also grants most water-dwelling races an exceptionally high defense.
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Mermen and Naga both receive 70% defense on coastal reefs."
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[/topic]
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@ -760,7 +760,7 @@ Mermen and Naga both receive 70% defense on coastal reefs."
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# FIXME: description doesn't include bridges over chasm
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text= "<img>src=terrain/bridge/wood-ne-sw.png align=left box=no</img><img>src=terrain/bridge/stonebridge-nesw.png align=middle box=no</img><img>src=terrain/cave/chasm-stone-bridge-sw-ne.png align=right box=no</img>
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" + _ "To those capable of building one, the ability to lay a bridge offers a liberation from the fickle nature of waterways, whose fords come and go with the rise and fall of the waterline. This is to say nothing of the luxury of dry feet, the loss of which is no laughing matter in the cold months of the year.
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" + _ "To those capable of building one, the ability to lay a <italic>text='bridge'</italic> offers a liberation from the fickle nature of waterways, whose fords come and go with the rise and fall of the waterline. This is to say nothing of the luxury of dry feet, the loss of which is no laughing matter in the cold months of the year.
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For those who go by land or sea, a bridge is the best of both worlds — for gameplay purposes, it is treated either as grassland or the underlying water, whichever offers the best movement and defensive bonuses for the unit occupying the bridge hex. Note that a swimming unit and a land unit are not capable of occupying a bridge hex at the same time."
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[/topic]
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