applied manual fixes by Blueblaze

This commit is contained in:
Gunter Labes 2008-02-02 22:12:07 +00:00
parent 28c7457fc5
commit 5139bfd1a5

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@ -143,14 +143,14 @@ Preferences::
Credits::
Click this button for a list of major Wesnoth contributors. You
will often be able to reach them in real time at at
will often be able to reach them in real time at
irc.freenode.org:6667 on #wesnoth.
Quit::
Click this button to close Wesnoth.
Help::
Click this button to open the integrated Ingame Help System. It will provide
Click this button to open the integrated in game Help System. It will provide
you with information about units and all other gameplay relevant things of the
game. Most of those things are mentioned in this manual.
@ -250,7 +250,7 @@ This creates a game just running on your computer. You can either use it as
hotseat game where everyone plays at the same computers by taking turns in
the 'hotseat'. Hotseat games will take about the same time to play as games
played over the Internet. Or you can just play a scenario against AI
oponents rather than human players. This can be a good way to become familiar
opponents rather than human players. This can be a good way to become familiar
with the various maps that are used for multiplayer games before playing
against real opponents. It can also be used as a simple way to explore
the capabilities of units from the different factions by choosing which
@ -276,7 +276,7 @@ Across the top of the screen from left to right are the following items:
1. Menu button
2. Actions button
3. Turn counter (current turn/maxmimum number of turns)
3. Turn counter (current turn/maximum number of turns)
4. Your gold
5. Villages (your villages/total number of villages)
6. Your total units
@ -284,7 +284,7 @@ Across the top of the screen from left to right are the following items:
8. Your income
9. Current time or time left (in timed multiplayer games)
10. Current hex type
11. Current hex position (x-coordinate,y-coordinate)
11. Current hex position (x-coordinate, y-coordinate)
image:images/right_pane.jpg["Right Panel"]
@ -326,8 +326,8 @@ Your Army
All game types use the same soldiers, called units. Each unit is
identified by Race, Level, and Class. Each unit has strengths and
weaknesses, based on their Resistance, current Terrain, and Level. Full
details are in the UnitTables and MoveTypeTables.
weaknesses, based on their Resistances, current Terrain, and Level. Full
details are in the in game help.
Life and Death - Experience
^^^^^^^^^^^^^^^^^^^^^^^^^^^
@ -375,7 +375,7 @@ At the start of each scenario, you have the option to save it. If you
are defeated, you may load it and try again. Once you have succeeded,
you will again be asked to save the next scenario and play that. If you
have to stop playing during a scenario, you can save your turn and load
it again later. Just remember, a good BFW player never needs to save
it again later. Just remember, a good Battle for Wesnoth player never needs to save
during a scenario. However, most beginners tend to do so rather often.
@ -459,7 +459,7 @@ Recruiting and Recalling
image:images/recruit.jpg["Recruit dialog"]
The major use for gold is to build your army by recruiting new units
or recalling units from previous scenarios in a campagin. Units may be
or recalling units from previous scenarios in a campaign. Units may be
recruited or recalled when the leader is on a keep whose castle has at
least one vacant castle hex.
@ -497,7 +497,7 @@ side starts losing gold, if it is equal, no income is gained or lost.
Units
~~~~~
Battle for Wesnoth has hundreds of unit types which are characterised
Battle for Wesnoth has hundreds of unit types which are characterized
by a rich set of statistics. In addition, individual units can have
specific <<traits>> that make them subtly different from other units
of the same type. Finally, campaign designers can add unique units to
@ -602,11 +602,11 @@ Dextrous::
inflict an additional point of damage with each arrow.
Healthy::
Renowned for their vitality, some dwarves are sturdier than others and can
rest even when travelling.
rest even when traveling.
Healthy units have 2 more HP than usual and rest heal 2 additional HP after
each turn they did not fight.
Fearless::
Does not suffer from a negative attack bonus during its unfavourable
Does not suffer from a negative attack bonus during its unfavorable
time of day (Trolls, Walking Corpses).
There are also some traits that are not assigned randomly.
@ -853,20 +853,19 @@ not control.
image:images/orb-none.jpg["no orb"] Enemy units have no orb on the top of their energy bar.
Planchets, Team Colors, and Hero Icons
Ellipses, Team Colors, and Hero Icons
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Below each unit there will normally be a colored planchet or base. The
Below each unit there will normally be a colored ellipses or base. The
color identifies its team; in a campaign game, the human-player color is
red. The team color will also show up in parts of the unit's clothing,
or possibly on a shield insignia.
Usually the planchet will be a solid disk, looking like an ellipse
because of the angle of view. Sometimes (usually on a level 0 unit),
you will see a planchet that looks like helicopter blades; this indicates
Usually the ellipse will be a solid disk. On level 0 units,
you will see an ellipse that has broken lines. This indicates
that the unit has no Zone of Control.
Some campaigns use a star-shaped planchet to indicate leaders; others use
Some campaigns use a star-shaped base to indicate leaders; others use
a shield-shaped hero icon next to the unit's upper-right corner. Still
others have no specific hero indicator at all. Which (if any) is used
is a stylistic choice left to campaign designers.
@ -921,7 +920,7 @@ Attack types
ice bolt.
- *Fire*: Weapons using fire to roast the foe like a chicken. Example:
A drake's fire breath.
- *Arcane*: An attack that dispells the magic animating zombies,
- *Arcane*: An attack that dispels the magic animating zombies,
specters, and other undead creatures. Example: A white mage's magic attack.
Resistance
@ -1001,7 +1000,7 @@ Basic Strategy
~~~~~~~~~~~~~~
The following basic combat principles and tips are intended to help
starting off your career as a wesnothian battle veteran. The minor
starting off your career as a Wesnothian battle veteran. The minor
concrete examples are somewhat tied to the "Heir to the Throne" campaign.
Don't waste units