ANL: also protect Guardians from losing defense by luring out
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e1f2aea127
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1 changed files with 13 additions and 1 deletions
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@ -547,7 +547,7 @@
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[/event]
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[/event]
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# Make AI units destroy player’s buildings
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# Make AI units destroy player’s buildings
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# (AI leaders are excluded to not lower their defense)
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# (AI leaders and Level 2 guardians are excluded to not lower their defense)
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# Villages
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# Villages
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[event]
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[event]
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@ -559,6 +559,9 @@
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[filter_location]
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[filter_location]
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terrain=Gg^Vh
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terrain=Gg^Vh
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[/filter_location]
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[/filter_location]
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[not]
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status=guardian
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[/not]
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[/filter]
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[/filter]
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{MODIFY_TERRAIN "Rd" $x1 $y1}
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{MODIFY_TERRAIN "Rd" $x1 $y1}
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{PLACE_IMAGE "scenery/village-human-burned2.png" $x1 $y1 }
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{PLACE_IMAGE "scenery/village-human-burned2.png" $x1 $y1 }
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@ -594,6 +597,9 @@
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[filter_location]
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[filter_location]
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terrain=Gg^Ve,Gg^Vea,Ch,Ce,Cv,Chr,Chw,Chs,Ke,Kv,Kh,Khr
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terrain=Gg^Ve,Gg^Vea,Ch,Ce,Cv,Chr,Chw,Chs,Ke,Kv,Kh,Khr
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[/filter_location]
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[/filter_location]
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[not]
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status=guardian
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[/not]
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[/filter]
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[/filter]
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{MODIFY_TERRAIN "Rd" $x1 $y1}
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{MODIFY_TERRAIN "Rd" $x1 $y1}
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{PLACE_IMAGE "scenery/rubble.png" $x1 $y1}
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{PLACE_IMAGE "scenery/rubble.png" $x1 $y1}
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@ -615,6 +621,9 @@
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[filter_location]
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[filter_location]
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terrain=Hh^Vhh
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terrain=Hh^Vhh
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[/filter_location]
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[/filter_location]
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[not]
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status=guardian
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[/not]
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[/filter]
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[/filter]
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{MODIFY_TERRAIN "Hh" $x1 $y1}
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{MODIFY_TERRAIN "Hh" $x1 $y1}
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[sound]
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[sound]
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@ -635,6 +644,9 @@
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[filter_location]
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[filter_location]
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terrain=Mm^Vhh
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terrain=Mm^Vhh
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[/filter_location]
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[/filter_location]
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[not]
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status=guardian
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[/not]
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[/filter]
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[/filter]
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{MODIFY_TERRAIN "Mm" $x1 $y1}
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{MODIFY_TERRAIN "Mm" $x1 $y1}
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[sound]
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[sound]
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