Liberty S4: make enemies nameless
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1 changed files with 20 additions and 2 deletions
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@ -65,7 +65,8 @@
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[side]
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type=General
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id=Kestrel
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name= _ "Kestrel"
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# intentionally no name
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generate_name=no
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side=3
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color=darkred
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canrecruit=yes
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@ -84,6 +85,22 @@
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{STARTING_VILLAGES 3 5}
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# side 3 is all nameless
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[event]
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name=recruit
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first_time_only=no
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[filter_second]
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side=3
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[/filter_second]
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[modify_unit]
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[filter]
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x,y=$x1,$y1
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[/filter]
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name=
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[/modify_unit]
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[/event]
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#
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# Prestart events
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#
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@ -140,8 +157,9 @@
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{VARIABLE stored_Baldras.facing sw}
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{NAMED_LOYAL_UNIT 3 Lieutenant 19 36 Rothel (_ "Rothel")}
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{LOYAL_UNIT 3 Lieutenant 19 36}
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[+unit]
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generate_name=no
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[modifications]
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{TRAIT_QUICK}
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[/modifications]
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