Liberty S4: make enemies nameless

This commit is contained in:
nemaara 2023-04-09 14:52:22 -07:00
parent 9e34c3c5ab
commit 50fbee1556

View file

@ -65,7 +65,8 @@
[side]
type=General
id=Kestrel
name= _ "Kestrel"
# intentionally no name
generate_name=no
side=3
color=darkred
canrecruit=yes
@ -84,6 +85,22 @@
{STARTING_VILLAGES 3 5}
# side 3 is all nameless
[event]
name=recruit
first_time_only=no
[filter_second]
side=3
[/filter_second]
[modify_unit]
[filter]
x,y=$x1,$y1
[/filter]
name=
[/modify_unit]
[/event]
#
# Prestart events
#
@ -140,8 +157,9 @@
{VARIABLE stored_Baldras.facing sw}
{NAMED_LOYAL_UNIT 3 Lieutenant 19 36 Rothel (_ "Rothel")}
{LOYAL_UNIT 3 Lieutenant 19 36}
[+unit]
generate_name=no
[modifications]
{TRAIT_QUICK}
[/modifications]