Fix wmllint translation mark errors (#6966)

* Fix wmllint translation mark errors

* Added wesnoth-help domain

* Try to give better labels for the WC map generator settings which are now marked for translation.

Co-authored-by: Wedge009 <wedge009@wedge009.net>
(cherry picked from commit a667740fe5)
This commit is contained in:
Dou1622 2022-10-31 21:40:49 -05:00 committed by Wedge009
parent 52bedc1d5d
commit 50e7c39e5c
9 changed files with 52 additions and 34 deletions

View file

@ -752,7 +752,9 @@
[floating_text]
x,y=$x1,$y1
color=255,0,0
# wmllint: markcheck off
text=-1
# wmllint: markcheck on
[/floating_text]
[remove_item]

View file

@ -371,7 +371,9 @@
[floating_text]
x,y=$runit.x,$runit.y
color=255,0,0
# wmllint: markcheck off
text=5
# wmllint: markheck on
[/floating_text]
{VARIABLE counter 0}
@ -714,7 +716,9 @@
[floating_text]
x,y=$cunit.x,$cunit.y
color=255,0,0
# wmllint: markcheck off
text=2
# wmllint: markcheck on
[/floating_text]
[/then]
[/if]

View file

@ -181,7 +181,9 @@
horizontal_alignment = "left"
[label]
definition = "default_small"
label = " undead"
#textdomain wesnoth-help
label = " " + _ "undead"
#textdomain wesnoth-sota
[/label]
[/column]
[/row]
@ -192,7 +194,9 @@
horizontal_alignment = "left"
[label]
definition = "default_small"
label = " fearless"
#textdomain wesnoth-help
label = " " + _ "fearless"
#textdomain wesnoth-sota
[/label]
[/column]
[/row]
@ -240,7 +244,9 @@
[label]
definition="default_small"
use_markup = "true"
label = "<span color='#a69275'> plague</span>"
#textdomain wesnoth-help
label = "<span color='#a69275'> " + _ "plague" + "</span>"
#textdomain wesnoth-sota
[/label]
[/column]
[/row]

View file

@ -16,9 +16,11 @@
male_name= _ "Unknown"
female_name= _ "Unknown"
plural_name= _ "Unknown"
# wmllint: markcheck off
description="<img>src=units/unknown-unit.png~RC(magenta>red) align=left float=yes</img>" + _ "
The race of this unit cannot be revealed yet. You must discover it in the game to be allowed to see its description."
# wmllint: markcheck on
num_traits=2
markov_chain_size=2
{ELVISH_NAMES}

View file

@ -182,7 +182,7 @@
[label]
definition = "default_large"
id = "training_caption"
label = "default description"
label = ""
[/label]
[/column]
[/row]
@ -192,7 +192,7 @@
horizontal_alignment = "left"
[label]
id = "training_description"
label = "default description"
label = ""
[/label]
[/column]
[/row]
@ -210,7 +210,7 @@
[label]
definition = "default_large"
id = "training_caption"
label = "default description"
label = ""
[/label]
[/column]
[/row]
@ -220,7 +220,7 @@
horizontal_alignment = "left"
[scroll_label]
id = "training_description"
label = "default description"
label = ""
[/scroll_label]
[/column]
[/row]
@ -261,7 +261,7 @@
border_size = 5
[scroll_label]
id = "label_content"
label = "Text"
label = ""
[/scroll_label]
[/column]
[/row]
@ -282,7 +282,7 @@
vertical_grow = true
[label]
id = "title"
label = "Artifacts"
label = _ "Artifacts"
[/label]
[/column]
[/row]
@ -380,7 +380,7 @@
vertical_grow = true
[label]
id = "title"
label = "Artifacts"
label = _ "Artifacts"
[/label]
[/column]
[/row]
@ -397,7 +397,7 @@
[column]
[label]
vertical_scrollbar_mode = "never"
label = "<b>Recruits:</b>"
label = "<b>"+ _ "Recruits"+":</b>"
use_markup = true
[/label]
[/column]
@ -434,7 +434,9 @@
[/column]
[column]
[label]
label="↔"
# wmllint: markcheck off
label= "↔"
# wmllint: markcheck on
[/label]
[/column]
[column]
@ -462,7 +464,7 @@
[column]
[label]
vertical_scrollbar_mode = "never"
label = "<b>Deserters:</b>"
label = "<b>"+ _ "Deserters" + ":</b>"
use_markup = true
[/label]
[/column]
@ -481,7 +483,7 @@
[column]
[label]
vertical_scrollbar_mode = "never"
label = "<b>Commanders:</b>"
label = "<b>"+ _ "Commanders" + ":</b>"
use_markup = true
[/label]
[/column]
@ -500,7 +502,7 @@
[column]
[label]
vertical_scrollbar_mode = "never"
label = "<b>Heroes:</b>"
label = "<b>" + _ "Heroes" + ":</b>"
use_markup = true
[/label]
[/column]
@ -519,7 +521,7 @@
[column]
[label]
vertical_scrollbar_mode = "never"
label = "<b>Random Leaders:</b>"
label = "<b>" + _ "Random Leaders" + ":</b>"
id = "title_random_leaders"
use_markup = true
[/label]
@ -587,7 +589,7 @@
border_size = 5
[label]
definition = "gold_small"
label = "Use WC2 PYA mod"
label = _ "Use World Conquest PYA mod"
[/label]
[/column]
[column]
@ -607,7 +609,7 @@
border_size = 5
[label]
definition = "gold_small"
label = "Use WC2 Unitmarkers"
label = _ "Use World Conquest Unitmarkers"
[/label]
[/column]
[column]
@ -627,7 +629,7 @@
border_size = 5
[label]
definition = "gold_small"
label = "Use WC2 experimental pickup"
label = _ "Use World Conquest experimental pickup"
[/label]
[/column]
[column]
@ -647,7 +649,7 @@
border_size = 5
[label]
definition = "gold_small"
label = "Show pickup confirmation"
label = _ "Show pickup confirmation"
[/label]
[/column]
[column]
@ -688,7 +690,7 @@
border_size = 5
[label]
definition = "gold_small"
label = "WC2 version"
label = _ "World Conquest version"
[/label]
[/column]
[column]

View file

@ -201,7 +201,7 @@
vertical_grow = true
[scroll_label]
id = "info_label"
label = "Text"
label = ""
use_markup = true
[/scroll_label]
[/column]
@ -237,7 +237,7 @@
horizontal_grow = true
vertical_grow = true
[label]
label = "Before:"
label = _ "Before:"
[/label]
[/column]
[/row]
@ -256,7 +256,7 @@
horizontal_grow = true
vertical_grow = true
[label]
label = "After:"
label = _ "After:"
[/label]
[/column]
[/row]
@ -299,7 +299,7 @@
border_size = 5
[button]
definition = "really_large"
label = "Get This Item"
label = _ "Get This Item"
id = "ok"
[/button]
[/column]

View file

@ -109,7 +109,7 @@
[column]
grow_factor = 1
[label]
label = "length"
label = _ "map size"
[/label]
[/column]
[column]
@ -125,7 +125,7 @@
[column]
grow_factor = 1
[label]
label = "villages"
label = _ "village density"
[/label]
[/column]
[column]
@ -141,7 +141,7 @@
[column]
grow_factor = 1
[label]
label = "castle"
label = _ "keep size"
[/label]
[/column]
[column]
@ -157,7 +157,7 @@
[column]
grow_factor = 1
[label]
label = "iterations"
label = _ "iterations"
[/label]
[/column]
[column]
@ -173,7 +173,7 @@
[column]
grow_factor = 1
[label]
label = "hill_size"
label = _ "terrain factor"
[/label]
[/column]
[column]
@ -189,7 +189,7 @@
[column]
grow_factor = 1
[label]
label = "island"
label = _ "island factor"
[/label]
[/column]
[column]
@ -205,7 +205,7 @@
[column]
grow_factor = 1
[label]
label = "castles"
label = _ "number of keeps"
[/label]
[/column]
[column]
@ -233,7 +233,7 @@
[column]
horizontal_alignment = "right"
[button]
label = "OK"
label = _ "OK"
id = "ok"
[/button]
[/column]

View file

@ -1311,7 +1311,9 @@ Occasionally caves are <italic>text='illuminated'</italic>."
id=cavewall_earthy_hewn
name= _ "Cave Wall"
#ifndef SCHEMA_VALIDATION
#wmllint: markcheck off
editor_name="Reinforced Earthy Cave Wall"
#wmllint: markcheck on
#endif
string=Xuce
aliasof=Xt

View file

@ -2163,7 +2163,7 @@ to be called on their own".format(filename, num))
pass
elif key == 'letter': # May be led with _s for void
pass
elif key in ('name', 'male_name', 'female_name', 'value'): # FIXME: check this someday
elif key in ('name', 'male_name', 'female_name', 'value', 'info', 'config_name', 'deserters_names'): # FIXME: check this someday
pass
elif key == "variation_name":
if markcheck and not has_tr_mark: