Cleaned up the widget list.
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2 changed files with 54 additions and 23 deletions
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@ -176,34 +176,37 @@ const std::string& tgui_definition::read(const config& cfg)
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* @end_table
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*
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* <span id="widget_list"></span>List of available widgets:
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* @start_table = widget_definition
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* button_definition A push button.
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* image_definition An image.
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* horizontal_scrollbar_definition
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* A horizontal scrollbar.
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* menubar_definition A menubar which is used in menus and the
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* tabbar in a tabcontrol.
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* minimap_definition A minimap to show the gamemap, this only
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* @start_table = widget_overview
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* Button A push button.
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* Image An image.
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* Horizontal_scrollbar A horizontal scrollbar.
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* Label A label without scrollbars.
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* Listbox A listbox.
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* Menubar A menubar which is used in menus and the
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* tabbar in a tabcontrol. (NOTE this widget
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* is still under heavy development.)
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* Minimap A minimap to show the gamemap, this only
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* shows the map and has no interaction
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* options. This version is used for map
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* previews, there will be a another version
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* which allows interaction.
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* label_definition A label.
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* listbox_definition A listbox.
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* panel_definition A panel.
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* scroll_label_definition A scroll_label.
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* slider_definition A slider.
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* spacer_definition A spacer.
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* text_box_definition A single line text box.
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* toggle_button_definition A kind of button with two 'states' normal
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* Panel A panel is a container with can have it's
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* own visual attributes.
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* Scroll_label A label which can have scrollbars.
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* Slider A slider.
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* Spacer A spacer is a dummy widget which can be
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* used if a cell in a container needs to be
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* empty or have a fixed size.
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* Text_box A single line text box.
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* Toggle_button A kind of button with two 'states' normal
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* and selected. This is a more generic widget
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* which is used for eg checkboxes and
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* radioboxes.
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* toggle_panel_definition Like a toggle button but then as panel so
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* Toggle_panel Like a toggle button but then as panel so
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* can hold multiple items in a grid.
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* tooltip_definition A small tooltip with help.
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* vertical_scrollbar_definition A vertical scrollbar.
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* window_definition A window.
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* Tooltip A small tooltip with help.
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* Vertical_scrollbar A vertical scrollbar.
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* Window A window.
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* @end_table
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*
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* <span id="window_list"></span>List of available windows:
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@ -181,7 +181,8 @@ if __name__ == "__main__":
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result += "|}"
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return result
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# FIXME remove after create_window_definition_table has been converted.
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def create_widget_definition_table(data):
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"""Creates a table for a widget definition."""
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@ -206,6 +207,33 @@ if __name__ == "__main__":
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return result
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def create_widget_overview_table(data):
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"""Creates a table for all available widgets."""
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#matches a line like
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# Button A push button.
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variable = "(?:[a-z]|[A-Z])(?:[a-z]|[A-Z]|[0-9]|_)*"
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regex = re.compile(" *(" + variable + ") +(.*)\n")
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res = regex.findall(data)
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# empty table
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if(len(res) == 0):
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sys.stderr.write("Empty table:\n" + data + "\n")
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return "Empty table."
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result = '{| border="1"'
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result += "\n!Section\n!Description\n"
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for i in range(len(res)):
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result += "|-\n"
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result += "| " + re.sub(r'_', ' ', res[i][0])
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result += " ([[GUIWidgetDefinitionWML#"
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result += res[i][0]
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result += "|definition]])\n"
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result += "| " + format(res[i][1]) + "\n"
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result += "|}"
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return result
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def create_window_definition_table(data):
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"""Creates a table for a window definition."""
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@ -286,8 +314,8 @@ if __name__ == "__main__":
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return create_formula_table(table.group(2) + "\n")
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elif(type == "variable_types"):
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return create_variable_types_table(table.group(2) + "\n")
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elif(type == "widget_definition"):
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return create_widget_definition_table(table.group(2) + "\n")
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elif(type == "widget_overview"):
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return create_widget_overview_table(table.group(2) + "\n")
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elif(type == "window_definition"):
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return create_window_definition_table(table.group(2) + "\n")
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elif(type == "container"):
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