Display: removed now-unused map_screenshot_surface_

Unused as of 3a768cbdbe. It was needed for get_screen_surface(), which is used in
drawing_queue, but that's going to be removed soon.
This commit is contained in:
Charles Dang 2018-03-20 10:29:42 +11:00
parent f80fabfe30
commit 504d4d2ff4
2 changed files with 1 additions and 4 deletions

View file

@ -197,7 +197,6 @@ display::display(const display_context * dc, std::weak_ptr<wb::manager> wb, repo
, drawn_hexes_(0)
, idle_anim_(preferences::idle_anim())
, idle_anim_rate_(1.0)
, map_screenshot_surf_(nullptr)
, redraw_observers_()
, draw_coordinates_(false)
, draw_terrain_codes_(false)

View file

@ -251,7 +251,7 @@ public:
/** return the screen surface or the surface used for map_screenshot. */
surface& get_screen_surface()
{
return map_screenshot_ ? map_screenshot_surf_ : video_.getSurface();
return video_.getSurface();
}
virtual bool in_game() const
@ -1105,8 +1105,6 @@ private:
bool idle_anim_;
double idle_anim_rate_;
surface map_screenshot_surf_;
std::vector<std::function<void(display&)>> redraw_observers_;
/** Debug flag - overlay x,y coords on tiles */