remove some dead code
This code isn't needed after referencing counting was implemented for units.
This commit is contained in:
parent
223521fa44
commit
4fa7b0bc77
1 changed files with 2 additions and 37 deletions
|
@ -1399,50 +1399,15 @@ void unit_animator::wait_until(int animation_time) const
|
|||
new_animation_frame();
|
||||
}
|
||||
|
||||
namespace {
|
||||
class reentry_preventer {
|
||||
public:
|
||||
class entry {
|
||||
public:
|
||||
bool valid() {
|
||||
return valid_;
|
||||
}
|
||||
operator bool() {
|
||||
return valid();
|
||||
}
|
||||
~entry() {
|
||||
--parent_->depth;
|
||||
}
|
||||
private:
|
||||
entry(reentry_preventer *p) : parent_(p), valid_(++p->depth == 1) {}
|
||||
reentry_preventer *parent_;
|
||||
bool valid_;
|
||||
friend class reentry_preventer;
|
||||
};
|
||||
|
||||
reentry_preventer() : depth(0) {}
|
||||
entry enter() {
|
||||
return entry(this);
|
||||
}
|
||||
private:
|
||||
unsigned depth;
|
||||
};
|
||||
}
|
||||
|
||||
void unit_animator::wait_for_end() const
|
||||
{
|
||||
if (game_config::no_delay) return;
|
||||
//static reentry_preventer rp;
|
||||
//reentry_preventer::entry rpe = rp.enter();
|
||||
//assert(rpe || (false && "Reentered a unit animation. See bug #18921")); //Catches reentry
|
||||
|
||||
bool finished = false;
|
||||
display*disp = display::get_singleton();
|
||||
while(!finished) {
|
||||
resources::controller->play_slice(false);
|
||||
// Replacing the below assert with a conditional break will fix the local segfault,
|
||||
// but this just exposes a different one.
|
||||
// It's also unnecessary given the one a few lines up.
|
||||
//assert(rpe || (false && "Reentered a unit animation. See bug #18921")); //Catches a past reentry
|
||||
|
||||
disp->delay(10);
|
||||
finished = true;
|
||||
for(std::vector<anim_elem>::const_iterator anim = animated_units_.begin(); anim != animated_units_.end();++anim) {
|
||||
|
|
Loading…
Add table
Reference in a new issue