silence an initialization order warning
correct line length in the changelog
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2 changed files with 10 additions and 9 deletions
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@ -22,7 +22,8 @@ Version 1.3.9+svn:
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* graphics:
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* polished ankh prop picture from Liberty, and moved to core replacing
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old ankh-necklace.png used by Eastern Invasion
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* updated unit graphics: Necromancer, Dark Adept, Dark Sorcerer, Fugitive, Huntsman
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* updated unit graphics: Necromancer, Dark Adept, Dark Sorcerer, Fugitive,
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Huntsman
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* various shadow under units updates for consistency
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* language and i18n:
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* updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
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@ -35,9 +36,9 @@ Version 1.3.9+svn:
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* multiplayer:
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* revised maps: Den of Onis, Silverhead Crossing, Sulla's Ruins,
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Weldyn Channel, Blue Water Province
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* removed option to enforce female gender on side leaders, replaced with a gender
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choice combo-box in the MP side setup UI (client and host), which can choose between
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random, male, and female, when available.
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* removed option to enforce female gender on side leaders, replaced with a
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gender choice combo-box in the MP side setup UI (client and host), which
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can choose between random, male, and female, when available.
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* the server sends a periodical 'ping' to all players to detect ghosts
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* implemented reloading of the server config on SIGHUP
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* sound
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@ -150,10 +150,10 @@ template class progressive_<double>;
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#include "unit_frame.hpp"
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unit_frame::unit_frame() :
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image_(), image_diagonal_(),halo_(), sound_(),
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image_(), image_diagonal_(),halo_(), sound_(),
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halo_x_(), halo_y_(), duration_(0),
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blend_with_(0),blend_ratio_(),
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highlight_ratio_(""),offset_()
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highlight_ratio_(""), offset_()
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{
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}
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@ -162,14 +162,14 @@ unit_frame::unit_frame(const image::locator& image, int duration,
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Uint32 blend_color, const std::string& blend_rate,
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const std::string& in_halo, const std::string& halox, const std::string& haloy,
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const image::locator & diag,const std::string & sound) :
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image_(image),image_diagonal_(diag),
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image_(image),image_diagonal_(diag),
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halo_(in_halo,duration),
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sound_(sound),
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halo_x_(halox,duration),
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halo_y_(haloy,duration),
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duration_(duration),
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blend_with_(blend_color), blend_ratio_(blend_rate,duration),
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highlight_ratio_(highlight,duration),offset_(offset,duration),
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sound_(sound)
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highlight_ratio_(highlight,duration),offset_(offset,duration)
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{
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// let's decide of duration ourselves
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duration_ = maximum<int>(duration_, highlight_ratio_.duration());
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