added undead-zombie variations

This commit is contained in:
John W. C. McNabb 2005-04-05 16:22:24 +00:00
parent e82f844091
commit 4f7fb9db47
117 changed files with 543 additions and 28 deletions

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@ -12,6 +12,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=wose
cost=120
unit_description= _ "Terrible and awe-inspiring, the most ancient of woses grow to a tremendous size. They are a thing rarely seen outside of legend, wherein they are said to kick aside their enemies like sticks and feathers, and to possess an unearthly strength, crushing the greatest of boulders into powder, as though all the strength of a tree to grow and split through stone over the course of years was brought to bear in a mere moment. These same legends speak of their tireless stewardship of the forests of the world, the desecration of which is often the only thing which could incur the wrath of these otherwise kind and curious beings."
usage=fighter

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@ -12,6 +12,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=mounted
cost=90
#extra resistance for these units
[resistance]

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@ -12,6 +12,7 @@ experience=34
level=1
alignment=lawful
advanceto=Dragoon
undead_variation=mounted
cost=17
usage=scout

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@ -13,7 +13,7 @@ movement=5
experience=48
level=1
alignment=chaotic
advanceto=Necromancer
advanceto=Sorceror
cost=16
usage=archer
unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black magic, using its power to cause death and destruction. They devote themselves completely to the study of this magic, not bothering to learn how to defend themselves in close combat."

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@ -11,6 +11,7 @@ experience=500
level=3
alignment=chaotic
advanceto=null
undead_variation=mounted
cost=40
usage=scout
unit_description= _ "Direwolf Riders ride the fastest mounts to be found in Wesnoth, dreadful giant wolves with poisoned claws. These Goblins are fearsome and merciless enemies."

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@ -12,6 +12,7 @@ experience=130
level=2
alignment=lawful
advanceto=Cavalier
undead_variation=mounted
cost=40
#extra resistance for these units
[resistance]

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@ -12,7 +12,7 @@ experience=43
level=1
alignment=lawful
advanceto=Fire Drake,Drake Flare
undead_variation=winged
undead_variation=drake
cost=21
usage=archer
unit_description= _ "Not only can a Drake Burner wield its claws with deadly skill, but it still possesses the fire-breathing abilities of its remote ancestors. Enemies would be well advised to keep their distance. The most skilled Burners will often go on to become Fire Drakes who seek to master their internal fire, or Drake Flares who aspire to be leaders of their kind."

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@ -12,7 +12,7 @@ experience=40
level=1
alignment=lawful
advanceto=Drake Gladiator,Drake Slasher
undead_variation=winged
undead_variation=drake
cost=19
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged; they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. The Clashers' weapons of choice are the sword and spear, which they use to great effect. The greatest Clashers can become Drake Gladiators or Slashers."

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@ -12,7 +12,7 @@ experience=38
level=1
alignment=lawful
advanceto=Drake Warrior
undead_variation=winged
undead_variation=drake
cost=17
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."

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@ -12,7 +12,7 @@ experience=80
level=2
alignment=lawful
advanceto=Inferno Drake
undead_variation=winged
undead_variation=drake
cost=37
usage=archer
unit_description= _ "The great fire drakes equip themselves with silver plated armour to defend themselves from serious injuries. Although their melee technique is primitive, they have mastered their internal fire and are to be feared. The most ferocious Fire Drakes become the flying configurations known as Drake Infernos."

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@ -14,7 +14,7 @@ level=3
alignment=lawful
ability=leadership
advanceto=null
undead_variation=winged
undead_variation=drake
cost=65
usage=mixed fighter
unit_description= _ "There is an old saying that, 'The generals in Drake armies have fire in their veins instead of blood'. Nobody would doubt the truth in that saying after facing these towering creatures of sheer devastation... However, between their crackling flames and their wicked swords, few who meet them survive to confirm this saying."

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@ -14,7 +14,7 @@ experience=80
level=2
alignment=lawful
advanceto=Drake Flameheart
undead_variation=winged
undead_variation=drake
cost=37
usage=mixed fighter
unit_description= _ "Drake Flares aspire to be leaders of their kind. While their mastery of their internal fire is not as great as some of their kin these Drakes have broader aspirations. They are skilled with swords, and they aspire to be the greatest of their kind."

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@ -13,7 +13,7 @@ level=2
alignment=lawful
advanceto=null
#advanceto=Drake Omnirage
undead_variation=winged
undead_variation=drake
cost=35
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. Drakes Gladiators protect their vulnerable hides with thick brass armour and they arm themselves with as many emerald edged weapons as possible to fend off whatever opponents may await them."

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@ -12,7 +12,7 @@ experience=35
level=1
alignment=lawful
advanceto=Sky Drake
undead_variation=winged
undead_variation=drake
cost=16
usage=scout
unit_description= _ "Drake Gliders wear as little armour as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."

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@ -12,7 +12,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=winged
undead_variation=drake
cost=65
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos wear massive gold armour that is almost impenetrable. These drakes are also practically immune to fire as they have adjusted to hiding in the cones of volcanoes. Drake Infernos have utterly mastered their internal fire, and rival their predecessors the Dragons in their ability to use it."

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@ -13,7 +13,7 @@ level=2
alignment=lawful
#advanceto=Hurricane Drake,Tornado drake
advanceto=null
undead_variation=winged
undead_variation=drake
cost=27
usage=scout
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."

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@ -13,7 +13,7 @@ experience=500
level=2
alignment=lawful
advanceto=null
undead_variation=winged
undead_variation=drake
cost=35
usage=fighter
unit_description= _ "With their stumpy vestigial wings and inability to use their great internal fire as a weapon some may think that these Drakes are disadvantaged, they would be mistaken. To compensate they have become great craftsmen that can fabricate weapons with emerald edges, and wear heavy armour. The Slashers' weapon of choice is the halberd, which they use to great effect."

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@ -13,7 +13,7 @@ experience=500
level=2
alignment=lawful
advanceto=null
undead_variation=winged
undead_variation=drake
cost=31
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors."

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@ -12,6 +12,7 @@ experience=160
level=2
alignment=lawful
advanceto=Ancient Wose
undead_variation=wose
cost=40
unit_description= _ "Elder Woses have grown great and tall. Towering over most enemies, they can deliver crushing blows, while resisting the enemy's counterattacks. Watching one unexpectedly come stalking towards you out of a forest is a terrifying sight. They are still very slow and stiff, being nearly immune to arrows but still quite flammable. Drawing energy from nature around them, Elder Woses can quickly heal themselves in the face of tremendous injuries."
usage=fighter

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@ -11,6 +11,7 @@ experience=150
level=2
alignment=chaotic
advanceto=Direwolf Rider
undead_variation=mounted
cost=28
usage=scout
unit_description= _ "The Goblin Knights are the elite of the Goblin Wolf Riders. They travel with great speed, yet can inflict substantial damage in battle."

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@ -11,6 +11,7 @@ experience=500
level=2
alignment=chaotic
advanceto=null
undead_variation=mounted
cost=28
usage=scout
unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. These Goblin Pillagers cause havoc among their enemies by attacking with torches and nets."

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@ -11,6 +11,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The most powerful mounted warriors of any race, Grand Knights have reached the acme of skill with sword and lance."

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@ -12,6 +12,7 @@ experience=500
level=3
alignment=chaotic
advanceto=null
undead_variation=troll
cost=38
unit_description= _ "Great Trolls are strong and brutal humanoid monsters with the amazing ability to regenerate themselves, so that they recover from wounds on their own, even during battle."
get_hit_sound=ugg.wav

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@ -11,6 +11,7 @@ experience=36
level=1
alignment=neutral
advanceto=Gryphon Master
undead_variation=mounted
cost=25
usage=scout
unit_description= _ "Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."

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@ -12,6 +12,7 @@ experience=
level=3
alignment=lawful
advanceto=
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The greatest of the the men of the plains, these Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."

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@ -12,6 +12,7 @@ experience=44
level=1
alignment=lawful
advanceto=Knight,Lancer
undead_variation=mounted
cost=23
usage=fighter
unit_description= _ "Trained from childhood to ride and to follow a strict code of honor, Horsemen are both fast and powerful attackers. Charging at their enemies, they do double damage, but also receive double damage when struck. Rebels against Asheviere's tyranny often use Horsemen against her."

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@ -12,6 +12,7 @@ experience=120
level=2
alignment=lawful
advanceto=Paladin,Grand Knight
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Knights are skilled in the use of both lance and sword. With the lance, they charge at enemies, inflicting and receiving double damage."

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@ -12,6 +12,7 @@ experience=500
level=2
alignment=lawful
advanceto=null
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. They wear very little armor, and thus ride swiftly and are ideal for offensive use. While their charges inflict large amounts of damage, they also expose the Lancers to great risk."

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@ -21,6 +21,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=swimmer
cost=120
usage=healer
unit_description= _ "The most devout and pious amongst the mermaids gain the striking power of illumination, which prevents their surroundings from ever seeing true night. Their power is a stalwart counter to the forces of darkness."

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@ -12,6 +12,7 @@ experience=90
level=2
alignment=lawful
advanceto=Mermaid Siren
undead_variation=swimmer
cost=60
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -12,7 +12,8 @@ experience=50
level=1
alignment=lawful
advanceto=Mermaid Priestess,Mermaid Enchantress
cost=19
undead_variation=swimmer
xcost=19
usage=mixed fighter
unit_description= _ "Young Mermaids are often initiated in the water magics of their people. Despite their frailty, this makes them formidable opponents, as they can call upon the very water about them to smite their enemies."
get_hit_sound=mermen-hit.wav

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@ -19,6 +19,7 @@ experience=150
level=2
alignment=lawful
advanceto=Mermaid Diviner
undead_variation=swimmer
cost=80
usage=healer
unit_description= _ "The more learned among the mermaids often take a path of holy study. This leaves them quite capable of ministering to the wounds of their comrades, as well as being a potent defense against the unworldly."

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@ -12,6 +12,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=swimmer
cost=110
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -14,6 +14,7 @@ experience=40
level=1
alignment=lawful
advanceto=Triton
undead_variation=swimmer
cost=12
usage=fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -10,6 +10,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=swimmer
cost=80
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -14,6 +14,7 @@ experience=36
level=1
alignment=lawful
advanceto=Merman Warrior
undead_variation=swimmer
cost=14
usage=fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -27,6 +27,7 @@ ability=steadfast
level=3
alignment=lawful
advanceto=null
undead_variation=swimmer
cost=100
usage=fighter
unit_description= _ "With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line against the rages of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs."

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@ -11,6 +11,7 @@ experience=38
level=1
alignment=lawful
advanceto=Merman Spearman,Merman Netcaster
undead_variation=swimmer
cost=15
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -11,6 +11,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=swimmer
cost=85
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -10,6 +10,7 @@ experience=80
level=2
alignment=lawful
advanceto=Merman Entangler
undead_variation=swimmer
cost=40
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -11,6 +11,7 @@ experience=85
level=2
alignment=lawful
advanceto=Merman Javelineer
undead_variation=swimmer
cost=42
usage=mixed fighter
unit_description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but struggle greatly to move on land."

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@ -14,6 +14,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=swimmer
cost=100
usage=fighter
unit_description= _ "Tritons are masters of the sea. Skilled in use of the trident, Tritons easily defeat any enemy foolish enough to wander into their preferred environment."

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@ -14,6 +14,7 @@ experience=80
level=2
alignment=lawful
advanceto=Merman Triton,Merman Hoplite
undead_variation=swimmer
cost=40
usage=fighter
unit_description= _ "The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."

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@ -15,6 +15,7 @@ experience=48
level=1
alignment=lawful
advanceto=Mounted Commander
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become the captains of the armies of the Clans."

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@ -15,6 +15,7 @@ experience=86
level=2
alignment=lawful
advanceto=Horse Lord
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Leaders of the plains, the Mounted Commanders are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."

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@ -12,6 +12,7 @@ experience=48
level=1
alignment=lawful
advanceto=Mounted Warrior
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become the captains of the armies of the Clans."

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@ -12,6 +12,7 @@ experience=86
level=2
alignment=lawful
advanceto=Horse Lord
undead_variation=mounted
cost=100
usage=fighter
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."

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@ -12,6 +12,7 @@ experience=25
level=1
alignment=neutral
advanceto=Naga Warrior
undead_variation=swimmer
cost=14
usage=fighter
unit_description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."

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@ -16,6 +16,7 @@ experience=500
level=3
alignment=neutral
advanceto=null
undead_variation=swimmer
cost=90
usage=fighter
unit_description= _ "The most practiced of the naga blademasters are initiated into the caste of the Myrmidon, masters of their twin-bladed art. They strike as fast as the snakes which they resemble, and dance away from attacks with grace. Not only are they potent enemies on any open terrain, but their ability to swim allows them a deadly mobility."

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@ -16,6 +16,7 @@ experience=70
level=2
alignment=neutral
advanceto=Naga Myrmidon
undead_variation=swimmer
cost=40
usage=fighter
unit_description= _ "Many of the young warriors of the naga aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."

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@ -15,6 +15,7 @@ experience=30
level=1
alignment=neutral
advanceto=Sea Hag
undead_variation=swimmer
cost=11
usage=fighter
unit_description= _ "Like the Mermen, Nagas are inhabitants of the seas. Smaller and more nimble than their counterparts, they share a distaste for dry land."

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@ -15,6 +15,7 @@ experience=500
level=3
alignment=lawful
advanceto=null
undead_variation=mounted
cost=100
usage=fighter
ability=heals

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@ -14,6 +14,7 @@ experience=30
level=1
alignment=chaotic
advanceto=Saurian Warrior
undead_variation=saurian
cost=13
usage=scout
unit_description= _ "Saurians are skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as the can navigate through rough terrain and around opponents. The best Saurians go on to become Saurian Warriors."

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@ -12,6 +12,7 @@ experience=70
level=2
alignment=chaotic
advanceto=Saurian Flanker
undead_variation=saurian
cost=28
usage=scout
unit_description= _ "Saurian Ambushers are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Ambushers possess the strength to take full advantage of this fact. The best Ambushers go on to become Saurian Flankers"

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@ -12,6 +12,7 @@ experience=500
level=3
alignment=chaotic
advanceto=null
undead_variation=saurian
cost=45
usage=scout
get_hit_sound=hiss.wav

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@ -12,6 +12,7 @@ experience=500
level=2
alignment=chaotic
advanceto=null
undead_variation=saurian
cost=29
usage=archer
unit_description= _ "Saurian Icecasters have eschewed any further training in healing and curing in order to refine their skills with the dark arts. While frail, they can call forth the magic of the cold north, and the do retain their basic healing ability."

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@ -12,6 +12,7 @@ experience=30
level=1
alignment=chaotic
advanceto=Saurian Ambusher
undead_variation=saurian
cost=14
usage=scout
unit_description= _ "Saurian Skirmishers are skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. The best Skirmishers go on to become Saurian Ambushers."

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@ -13,6 +13,7 @@ experience=500
level=2
alignment=chaotic
advanceto=null
undead_variation=saurian
cost=29
usage=healer
unit_description= _ "Saurian Soothsayers are highly valued as healers because they can provide aid to their friends regardless of terrain or opposition. In addition to curing their allies they possess knowledge of cold magic."

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@ -13,6 +13,7 @@ experience=26
level=1
alignment=chaotic
advanceto=Saurian Icecaster,Saurian Soothsayer
undead_variation=saurian
cost=16
usage=healer
unit_description= _ "Despite their lethargic cold blooded heritage, and their relative frailty, Saurian Tribalists are valued as healers because they can provide aid to their allies regardless of terrain or opposition. In addition to healing they possess knowledge of cold magic."

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@ -14,6 +14,7 @@ experience=500
level=2
alignment=chaotic
advanceto=null
undead_variation=saurian
cost=28
usage=scout
unit_description= _ "Saurian Warriors are highly skilled in the use of the spear. Despite their lethargic cold blooded heritage, and their relative frailty, they are highly valued as scouts as they can navigate through rough terrain and around opponents. Saurian Warriors possess the strength to take full advantage of this fact."

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@ -12,6 +12,7 @@ experience=52
level=2
alignment=chaotic
advanceto=Troll Warrior
undead_variation=troll
cost=32
unit_description= _ "Trolls are strong and brutal humanoid monsters with the amazing ability to regenerate themselves, so that they recover from wounds on their own, even during battle."
get_hit_sound=ugg.wav

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@ -12,6 +12,7 @@ experience=52
level=2
alignment=chaotic
advanceto=Great Troll
undead_variation=troll
cost=30
unit_description= _ "Trolls hero are strong and brutal humanoid monsters with the amazing ability to regenerate themselves, so that they recover from wounds on their own, even during battle."
get_hit_sound=ugg.wav

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@ -12,6 +12,7 @@ experience=500
level=2
alignment=chaotic
advanceto=null
undead_variation=troll
cost=32
usage=fighter
unit_description= _ "Trolls are humanoid monsters that have the amazing ability to regenerate, recovering from their wounds during battle. These trolls have armed themselves with large rocks they hurl at their opponents."
@ -69,4 +70,4 @@ get_hit_sound=ugg.wav
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/attack]
[/unit]
[/unit]

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@ -12,6 +12,7 @@ experience=500
level=3
alignment=chaotic
advanceto=null
undead_variation=troll
cost=36
usage=fighter
unit_description= _ "Hardened by battle, Troll Warriors can deliver deadly blows with a mace, and are able to regenerate, healing their own wounds during combat."

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@ -12,6 +12,7 @@ experience=32
level=1
alignment=chaotic
advanceto=Troll,Troll Rocklobber
undead_variation=troll
cost=13
usage=fighter
unit_description= _ "Trolls are humanoid monsters that have the amazing ability to regenerate, recovering from their wounds during battle. Although these Trolls are still weak whelps, their race is known for developing amazingly fast."

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@ -15,6 +15,26 @@ cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
@ -22,11 +42,30 @@ get_hit_sound=zombie-hit.wav
damage=5
number=2
special=plague
[frame]
begin=-200
end=100
image="undead-zombie-attack.png"
[/frame]
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
@ -34,13 +73,13 @@ get_hit_sound=zombie-hit.wav
[/attack]
[variation]
variation_name=winged
variation_name=drake
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image=undead-zombie.png
image_defensive=undead-zombie-defend.png
image=undead-zombie-drake.png
image_defensive=undead-zombie-drake-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
@ -52,6 +91,25 @@ cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-drake-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-drake-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-drake-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
@ -59,11 +117,30 @@ get_hit_sound=zombie-hit.wav
damage=5
number=2
special=plague
[frame]
begin=-200
end=100
image=undead-zombie-attack.png
[/frame]
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-drake-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-drake-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-drake-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
@ -71,5 +148,389 @@ get_hit_sound=zombie-hit.wav
[/attack]
[/variation]
[variation]
variation_name=swimmer
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image=undead-zombie-swimmer.png
image_defensive=undead-zombie-swimmer-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
experience=24
level=0
alignment=chaotic
advanceto=null
cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-swimmer-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-swimmer-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-swimmer-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
range=short
damage=5
number=2
special=plague
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-swimmer-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-swimmer-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-swimmer-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/attack]
[/variation]
[variation]
variation_name=troll
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image=undead-zombie-troll.png
image_defensive=undead-zombie-troll-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
experience=24
level=0
alignment=chaotic
advanceto=null
cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-troll-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-troll-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-troll-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
range=short
damage=5
number=2
special=plague
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-troll-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-troll-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-troll-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/attack]
[/variation]
[variation]
variation_name=wose
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image=undead-zombie-wose.png
image_defensive=undead-zombie-wose-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
experience=24
level=0
alignment=chaotic
advanceto=null
cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-wose-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-wose-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-wose-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
range=short
damage=5
number=2
special=plague
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-wose-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-wose-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-wose-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/attack]
[/variation]
[variation]
variation_name=saurian
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image=undead-zombie-saurian.png
image_defensive=undead-zombie-saurian-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
experience=24
level=0
alignment=chaotic
advanceto=null
cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-saurian-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-saurian-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-saurian-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
range=short
damage=5
number=2
special=plague
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-saurian-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-saurian-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-saurian-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/attack]
[/variation]
[variation]
variation_name=mounted
id=Walking Corpse
name= _ "Walking Corpse"
race=undead
image=undead-zombie-mounted.png
image_defensive=undead-zombie-mounted-attack.png
hitpoints=18
movement_type=undeadfoot
movement=4
experience=24
level=0
alignment=chaotic
advanceto=null
cost=5
usage=fighter
unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
get_hit_sound=zombie-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-zombie-mounted-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-zombie-mounted-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="undead-zombie-mounted-die-3.png"
[/frame]
[/death]
[attack]
name=fist
type=impact
range=short
damage=5
number=2
special=plague
[animation]
direction=se,sw,ne,nw
[frame]
begin=-200
end=100
image="undead-zombie-mounted-attack.png"
[/frame]
[/animation]
[animation]
direction=n
[frame]
begin=-200
end=100
image="undead-zombie-mounted-attack-n.png"
[/frame]
[/animation]
[animation]
direction=s
[frame]
begin=-200
end=100
image="undead-zombie-mounted-attack-s.png"
[/frame]
[/animation]
[sound]
time=-200
sound=zombie-attack.wav
[/sound]
[/attack]
[/variation]
[/unit]

View file

@ -12,6 +12,7 @@ experience=30
level=1
alignment=chaotic
advanceto=Goblin Knight,Goblin Pillager
undead_variation=mounted
cost=17
usage=scout
unit_description= _ "Smaller and weaker than the orcs, goblins have learned to train large wolves to serve as mounts, creating the awesome team of the Wolf Riders, who serve as fast scouts for the goblinoid army. Raised in the orcs' dark caverns, Wolf Riders can brave even the mountains, unlike most other mounted units."

View file

@ -12,6 +12,7 @@ experience=40
level=1
alignment=lawful
advanceto=Elder Wose
undead_variation=wose
cost=20
unit_description= _ "Woses are treelike creatures of legend. They rose from the forest, and when in a forest they are indistinguishable from ordinary trees. Their form is very slow and stiff, so they cannot avoid attacks very well. Their tough bark is highly resistant to cold, crushing attacks, and arrows, although blades have no trouble cutting through it, and they are very flammable. By drawing nutrients from the ground and energy from the sun, Woses can regrow missing limbs after a fight."
usage=fighter

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