More systematic use of generator macros.
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2 changed files with 7 additions and 27 deletions
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@ -130,14 +130,9 @@
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{VARIABLE stored_Baldras.facing sw}
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[unit]
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side=3
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type=Lieutenant
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x,y=17,39
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id=Rothel
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name= _ "Rothel"
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{NAMED_LOYAL_UNIT 3 Lieutenant 17 39 Rothel (_ "Rothel")}
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[+unit]
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[modifications]
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{TRAIT_LOYAL}
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{TRAIT_QUICK}
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[/modifications]
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[/unit]
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@ -126,18 +126,10 @@
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[event]
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name=prestart
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[unit]
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type="Orcish Slayer"
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id="Plonk"
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name= _ "Plonk"
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x=20
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y=4
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{NAMED_LOYAL_UNIT 1 (Orcish Slayer) 20 4 Plonk (_ "Plonk")}
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[+unit]
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random_traits=no
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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{NAMED_UNIT 1 (Watch Tower) 30 5 (Eastern Tower) (_"Eastern Tower") (upkeep=free)}
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{NAMED_UNIT 1 (Watch Tower) 10 4 (Western Tower) (_"Western Tower") (upkeep=free)}
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{NAMED_UNIT 1 (Watch Tower) 19 5 (Southern Tower) (_"Southern Tower") (upkeep=free)}
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@ -230,18 +222,11 @@
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[event]
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name=turn 4
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[unit]
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type=Saurian Ambusher
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id=Inarix
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name= _ "Inarix"
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side=1
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# wmllint: recognize Inarix
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{NAMED_LOYAL_UNIT 1 (Saurian Ambusher) 8 42 Inarix (_ "Inarix")}
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[+unit]
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random_traits=no
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profile=portraits/inarix.png
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x=8
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y=42
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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{GENERIC_UNIT 1 "Saurian Skirmisher" 8 42}
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