Updates to longbowman and master bowman sprites.

This commit is contained in:
Richard Kettering 2008-06-02 06:58:23 +00:00
parent 4d51616bef
commit 4f10b83716
50 changed files with 142 additions and 96 deletions

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@ -19,7 +19,7 @@
usage=archer
description= _ "Longbows are fearsome weapons, but too difficult for beginning archers to wield. It takes great strength to draw one, and the added range and power it confers remain useless unless one has good aim with the weapon. Longbowmen carry their weapons as a badge of pride, and most bowmen look forward to the day they can begin using one."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-sword-defend.png" "units/human-loyalists/longbowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-melee-defend-2.png" "units/human-loyalists/longbowman-melee-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-bow-defend.png" "units/human-loyalists/longbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack]
name=sword
@ -40,59 +40,49 @@
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
begin=0
end=1000
duration=1000
image="units/human-loyalists/longbowman-idle-1.png"
[/frame]
[frame]
begin=1000
end=1400
duration=400
image="units/human-loyalists/longbowman-idle-2.png"
[/frame]
[frame]
begin=1400
end=1500
duration=100
image="units/human-loyalists/longbowman-idle-3.png"
[/frame]
[frame]
begin=1500
end=1700
duration=200
image="units/human-loyalists/longbowman-idle-4.png"
[/frame]
[frame]
begin=1700
end=1800
duration=100
image="units/human-loyalists/longbowman-idle-3.png"
[/frame]
[frame]
begin=1800
end=2000
duration=200
image="units/human-loyalists/longbowman-idle-4.png"
[/frame]
[frame]
begin=2000
end=2100
duration=100
image="units/human-loyalists/longbowman-idle-3.png"
[/frame]
[frame]
begin=2100
end=2300
duration=200
image="units/human-loyalists/longbowman-idle-4.png"
[/frame]
[frame]
begin=2300
end=2400
duration=100
image="units/human-loyalists/longbowman-idle-3.png"
[/frame]
[frame]
begin=2400
end=2800
duration=400
image="units/human-loyalists/longbowman-idle-4.png"
[/frame]
[frame]
begin=2800
end=2900
duration=100
image="units/human-loyalists/longbowman-idle-1.png"
[/frame]
[/idle_anim]
@ -100,6 +90,7 @@
[filter_attack]
name=bow
[/filter_attack]
start_time=-445
[missile_frame]
begin=-150
end=0
@ -107,80 +98,83 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
duration=65
image="units/human-loyalists/longbowman-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/human-loyalists/longbowman-bow-attack1.png"
duration=75
image="units/human-loyalists/longbowman-bow-attack-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/human-loyalists/longbowman-bow-attack2.png"
duration=75
image="units/human-loyalists/longbowman-bow-attack-2.png"
[/frame]
[if]
hits=no
[frame]
begin=-230
end=-130
image="units/human-loyalists/longbowman-bow-attack3.png"
duration=100
image="units/human-loyalists/longbowman-bow-attack-3.png"
sound=bow-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-230
end=-130
image="units/human-loyalists/longbowman-bow-attack3.png"
duration=100
image="units/human-loyalists/longbowman-bow-attack-3.png"
sound=bow.ogg
[/frame]
[/else]
[frame]
begin=-130
end=0
image="units/human-loyalists/longbowman-bow-attack4.png"
duration=130
image="units/human-loyalists/longbowman-bow-attack-4.png"
[/frame]
[frame]
begin=0
end=65
image="units/human-loyalists/longbowman-bow.png"
duration=65
image="units/human-loyalists/longbowman-bow-attack-1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-275
[frame]
duration=50
image="units/human-loyalists/longbowman-melee-defend-1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/longbowman-sword.png"
duration=100
image="units/human-loyalists/longbowman-melee-attack-1.png"
[/frame]
[if]
hits=no
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/longbowman-sword-1.png"
sound={SOUND_LIST:MISS}
duration=100
image="units/human-loyalists/longbowman-melee-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=yes
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/longbowman-sword-1.png"
sound={SOUND_LIST:SWORD_SWISH}
duration=100
image="units/human-loyalists/longbowman-melee-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=175
image="units/human-loyalists/longbowman-sword.png"
duration=100
image="units/human-loyalists/longbowman-melee-attack-3.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/longbowman-melee-attack-4.png"
[/frame]
[frame]
duration=50
image="units/human-loyalists/longbowman-melee-defend-1.png"
[/frame]
[/attack_anim]
[/unit_type]

View file

@ -20,7 +20,7 @@
usage=archer
description= _ "Master bowmen have reached the zenith of their art, inasmuch as any human is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-sword-defend.png" "units/human-loyalists/masterbowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-melee-defend-2.png" "units/human-loyalists/masterbowman-melee-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/masterbowman-bow-defend.png" "units/human-loyalists/masterbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack]
name=sword
@ -39,10 +39,59 @@
damage=11
number=4
[/attack]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
duration=1000
image="units/human-loyalists/masterbowman-idle-1.png"
[/frame]
[frame]
duration=400
image="units/human-loyalists/masterbowman-idle-2.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/masterbowman-idle-3.png"
[/frame]
[frame]
duration=200
image="units/human-loyalists/masterbowman-idle-4.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/masterbowman-idle-3.png"
[/frame]
[frame]
duration=200
image="units/human-loyalists/masterbowman-idle-4.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/masterbowman-idle-3.png"
[/frame]
[frame]
duration=200
image="units/human-loyalists/masterbowman-idle-4.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/masterbowman-idle-3.png"
[/frame]
[frame]
duration=400
image="units/human-loyalists/masterbowman-idle-4.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/masterbowman-idle-1.png"
[/frame]
[/idle_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
start_time=-445
[missile_frame]
begin=-150
end=0
@ -50,80 +99,83 @@
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
duration=65
image="units/human-loyalists/masterbowman-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/human-loyalists/masterbowman-bow-attack1.png"
duration=75
image="units/human-loyalists/masterbowman-bow-attack-1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/human-loyalists/masterbowman-bow-attack2.png"
duration=75
image="units/human-loyalists/masterbowman-bow-attack-2.png"
[/frame]
[if]
hits=no
[frame]
begin=-230
end=-130
image="units/human-loyalists/masterbowman-bow-attack3.png"
duration=100
image="units/human-loyalists/masterbowman-bow-attack-3.png"
sound=bow-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-230
end=-130
image="units/human-loyalists/masterbowman-bow-attack3.png"
duration=100
image="units/human-loyalists/masterbowman-bow-attack-3.png"
sound=bow.ogg
[/frame]
[/else]
[frame]
begin=-130
end=0
image="units/human-loyalists/masterbowman-bow-attack4.png"
duration=130
image="units/human-loyalists/masterbowman-bow-attack-4.png"
[/frame]
[frame]
begin=0
end=65
image="units/human-loyalists/masterbowman-bow.png"
duration=65
image="units/human-loyalists/masterbowman-bow-attack-1.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-275
[frame]
duration=50
image="units/human-loyalists/masterbowman-melee-defend-1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/masterbowman-sword.png"
duration=100
image="units/human-loyalists/masterbowman-melee-attack-1.png"
[/frame]
[if]
hits=no
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/masterbowman-sword-1.png"
sound={SOUND_LIST:MISS}
duration=100
image="units/human-loyalists/masterbowman-melee-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=yes
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/masterbowman-sword-1.png"
sound={SOUND_LIST:SWORD_SWISH}
duration=100
image="units/human-loyalists/masterbowman-melee-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=175
image="units/human-loyalists/masterbowman-sword.png"
duration=100
image="units/human-loyalists/masterbowman-melee-attack-3.png"
[/frame]
[frame]
duration=100
image="units/human-loyalists/masterbowman-melee-attack-4.png"
[/frame]
[frame]
duration=50
image="units/human-loyalists/masterbowman-melee-defend-1.png"
[/frame]
[/attack_anim]
[/unit_type]