run wmlindent 2
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2 changed files with 9 additions and 10 deletions
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@ -10,7 +10,7 @@
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{SCENARIO_MUSIC "the_dangerous_symphony.ogg"}
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{EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"}
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# {UNDERGROUND}
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# {UNDERGROUND}
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[time]
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id=underground_SoF_volcano
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name= _ "Underground"
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@ -2232,9 +2232,9 @@ _fak#endarg
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[/image]
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[/terrain_graphics]
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# this last rule fixes some inconsistent behavior,
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# that it is needed may be a sign that something above is not written correctly
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# but merging it up into the above rule causes problems
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# this last rule fixes some inconsistent behavior,
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# that it is needed may be a sign that something above is not written correctly
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# but merging it up into the above rule causes problems
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[terrain_graphics]
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map="
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, *
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@ -2269,10 +2269,9 @@ _fak#endarg
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#define NEW:WALL_CORNER TERRAINLIST ADJACENT IMAGESTEM
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# default to some very unlikely terrain code, and not leaving empty in case that offends validation testing
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# default to some very unlikely terrain code, and not leaving empty in case that offends validation testing
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#arg ALTERNATIVE
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_off^Fp#endarg
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_off^Fp#endarg
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[terrain_graphics]
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map="
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@ -2482,8 +2481,8 @@ wall#endarg
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#arg BASE
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54,72#endarg
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# this is because I could not figure out how to get layering with base key to work for enough rotations in Xot^Edb
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# there is a walls/dummy variation to suppress image-not-found errors
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# this is because I could not figure out how to get layering with base key to work for enough rotations in Xot^Edb
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# there is a walls/dummy variation to suppress image-not-found errors
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#arg OVERLAYIMAGE
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terrain/walls/dummy/dummy#endarg
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@ -3850,7 +3849,7 @@ wall#endarg
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type={TERRAINLIST},{ADJACENT}
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[/tile]
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# rotations=bl
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# rotations=bl
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probability={PROB}
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[image]
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