fix indention & remove commented out code
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3b66f52298
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4eb40973dd
1 changed files with 6 additions and 8 deletions
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@ -810,10 +810,9 @@ void play_controller::finish_side_turn(){
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const std::string turn_num = str_cast(turn());
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const std::string turn_num = str_cast(turn());
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const std::string side_num = str_cast(player_number_);
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const std::string side_num = str_cast(player_number_);
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if(true) //RAII block
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{
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{ //Block for set_scontext_synced
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set_scontext_synced sync(1);
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set_scontext_synced sync(1);
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//random_new::set_random_determinstic deterministic(resources::gamedata->rng());
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game_events::fire("side turn end");
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game_events::fire("side turn end");
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game_events::fire("side "+ side_num + " turn end");
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game_events::fire("side "+ side_num + " turn end");
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game_events::fire("side turn " + turn_num + " end");
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game_events::fire("side turn " + turn_num + " end");
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@ -837,7 +836,6 @@ void play_controller::finish_side_turn(){
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void play_controller::finish_turn()
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void play_controller::finish_turn()
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{
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{
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set_scontext_synced sync(2);
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set_scontext_synced sync(2);
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//random_new::set_random_determinstic deterministic(resources::gamedata->rng());
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const std::string turn_num = str_cast(turn());
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const std::string turn_num = str_cast(turn());
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game_events::fire("turn end");
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game_events::fire("turn end");
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game_events::fire("turn " + turn_num + " end");
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game_events::fire("turn " + turn_num + " end");
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