Display: removed more theme handling stuff
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75954109c5
commit
4ea25d5df5
4 changed files with 6 additions and 84 deletions
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@ -263,6 +263,7 @@ void controller_base::play_slice(bool is_delay_enabled)
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l->update();
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}
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#if 0
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const theme::menu* const m = get_display().menu_pressed();
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if(m != nullptr) {
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const SDL_Rect& menu_loc = m->location(get_display().video().screen_area());
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@ -278,6 +279,7 @@ void controller_base::play_slice(bool is_delay_enabled)
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return;
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}
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#endif
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auto str_vec = additional_actions_pressed();
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if(!str_vec.empty()) {
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@ -168,8 +168,6 @@ display::display(const display_context * dc, std::weak_ptr<wb::manager> wb, cons
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, fps_counter_()
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, fps_start_()
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, fps_actual_()
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, menu_buttons_()
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, action_buttons_()
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, mouseover_hex_overlay_(nullptr)
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, tod_hex_mask1(nullptr)
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, tod_hex_mask2(nullptr)
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@ -233,8 +231,7 @@ display::~display()
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}
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void display::set_theme(config theme_cfg) {
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theme_ = theme(theme_cfg, video_.screen_area()); menu_buttons_.clear();
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action_buttons_.clear();
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theme_ = theme(theme_cfg, video_.screen_area());
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}
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void display::init_flags() {
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@ -457,7 +454,6 @@ bool display::is_blindfolded() const
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return blindfold_ctr_ > 0;
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}
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const SDL_Rect& display::max_map_area() const
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{
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static SDL_Rect max_area {0, 0, 0, 0};
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@ -525,7 +521,6 @@ const map_location display::hex_clicked_on(int xclick, int yclick) const
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return pixel_position_to_hex(xpos_ + xclick, ypos_ + yclick);
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}
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// This function uses the rect of map_area as reference
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const map_location display::pixel_position_to_hex(int x, int y) const
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{
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@ -763,28 +758,14 @@ surface display::screenshot(bool map_screenshot)
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return res;
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}
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std::shared_ptr<gui::button> display::find_action_button(const std::string& id)
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std::shared_ptr<gui::button> display::find_action_button(const std::string& /*id*/)
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{
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return nullptr;
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for (std::size_t i = 0; i < action_buttons_.size(); ++i) {
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if(action_buttons_[i]->id() == id) {
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return action_buttons_[i];
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}
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}
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return nullptr;
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}
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std::shared_ptr<gui::button> display::find_menu_button(const std::string& id)
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std::shared_ptr<gui::button> display::find_menu_button(const std::string& /*id*/)
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{
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return nullptr;
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for (std::size_t i = 0; i < menu_buttons_.size(); ++i) {
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if(menu_buttons_[i]->id() == id) {
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return menu_buttons_[i];
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}
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}
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return nullptr;
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}
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static const std::string& get_direction(std::size_t n)
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@ -1015,56 +996,6 @@ void display::set_diagnostic(const std::string& msg)
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}
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}
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const theme::action* display::action_pressed()
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{
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for(auto i = action_buttons_.begin(); i != action_buttons_.end(); ++i) {
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if((*i)->pressed()) {
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const std::size_t index = std::distance(action_buttons_.begin(), i);
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if(index >= theme_.actions().size()) {
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assert(false);
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return nullptr;
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}
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return &theme_.actions()[index];
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}
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}
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return nullptr;
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}
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const theme::menu* display::menu_pressed()
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{
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for(auto i = menu_buttons_.begin(); i != menu_buttons_.end(); ++i) {
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if((*i)->pressed()) {
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const std::size_t index = std::distance(menu_buttons_.begin(), i);
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if(index >= theme_.menus().size()) {
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assert(false);
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return nullptr;
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}
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return theme_.get_menu_item((*i)->id());
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}
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}
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return nullptr;
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}
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void display::enable_menu(const std::string& item, bool enable)
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{
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for(auto menu = theme_.menus().begin(); menu != theme_.menus().end(); ++menu) {
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const auto hasitem = std::find_if(menu->items().begin(), menu->items().end(),
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[&item](const config& c) { return c["id"].str() == item; }
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);
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if(hasitem != menu->items().end()) {
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const std::size_t index = std::distance(theme_.menus().begin(), menu);
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if(index >= menu_buttons_.size()) {
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continue;
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}
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menu_buttons_[index]->enable(enable);
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}
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}
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}
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void display::announce(const std::string& message, const color_t& color, const announce_options& options)
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{
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if(options.discard_previous) {
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@ -568,15 +568,6 @@ public:
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/** Rebuild all dynamic terrain. */
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void rebuild_all();
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const theme::action* action_pressed();
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const theme::menu* menu_pressed();
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/**
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* Finds the menu which has a given item in it,
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* and enables or disables it.
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*/
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void enable_menu(const std::string& item, bool enable);
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void set_diagnostic(const std::string& msg);
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/**
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@ -992,7 +983,6 @@ protected:
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uint32_t last_frame_finished_ = 0u;
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// Not set by the initializer:
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std::vector<std::shared_ptr<gui::button>> menu_buttons_, action_buttons_;
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surface mouseover_hex_overlay_;
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// If we're transitioning from one time of day to the next,
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// then we will use these two masks on top of all hexes when we blit.
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@ -503,10 +503,9 @@ void playsingle_controller::linger()
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void playsingle_controller::end_turn_enable(bool enable)
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{
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gui_->enable_menu("endturn", enable);
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//gui_->enable_menu("endturn", enable);
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}
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void playsingle_controller::after_human_turn()
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{
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// Clear moves from the GUI.
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