Revamp the music in TSG rather completely.
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13 changed files with 79 additions and 125 deletions
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@ -4,20 +4,8 @@
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name= _ "Born to the Banner"
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next_scenario=2_Proven_By_The_Sword
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[music]
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name=knolls.ogg
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ms_before=500
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=500
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append=yes
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[/music]
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[music]
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name=battle.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC knolls.ogg}
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map_data="{campaigns/The_South_Guard/maps/1_Born_To_The_Banner.map}"
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@ -4,15 +4,9 @@
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name= _ "Proven By The Sword"
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next_scenario=3_A_Desperate_Errand
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[music]
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name=battle.ogg
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ms_before=500
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC battle.ogg}
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{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
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map_data="{campaigns/The_South_Guard/maps/2_Proven_By_The_Sword.map}"
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@ -4,20 +4,9 @@
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name= _ "A Desperate Errand"
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next_scenario=4_Vale_of_Tears
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[music]
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name=revelation.ogg
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ms_before=500
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC wanderer.ogg}
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{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
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map_data="{campaigns/The_South_Guard/maps/3_A_Desperate_Errand.map}"
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@ -4,20 +4,9 @@
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name= _ "Vale of Tears"
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next_scenario=5_Choice_In_The_Fog
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[music]
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name=revelation.ogg
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ms_before=500
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[/music]
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[music]
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name=knolls.ogg
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ms_before=500
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append=yes
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[/music]
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[music]
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name=elf-land.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC knolls.ogg}
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{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
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map_data="{campaigns/The_South_Guard/maps/4_Vale_of_Tears.map}"
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@ -4,10 +4,10 @@
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name= _ "Choice in the Fog"
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next_scenario=6a_Tidings_Good_And_Ill
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[music]
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name=underground.ogg
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ms_before=500
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[/music]
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{SCENARIO_MUSIC underground.ogg}
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{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
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# music changes when bandits are encountered
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map_data="{campaigns/The_South_Guard/maps/5_Choice_In_The_Fog.map}"
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@ -432,6 +432,16 @@
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id=accept_bandits
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message= _ "Very well. All men must unite against the undead."
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[command]
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[music]
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name=breaking_the_chains.ogg
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immediate=no
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append=no
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[/music]
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[music]
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name=the_city_falls.ogg
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append=yes
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[/music]
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{MODIFY_UNIT side=2 side 1}
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[store_unit]
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@ -559,6 +569,16 @@
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id=reject_bandits
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message= _ "Your crimes are too great. You will fall with the rest of the foul undead!"
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[command]
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[music]
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name=knolls.ogg
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immediate=no
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append=no
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[/music]
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[music]
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name=nunc_dimittis.ogg
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append=yes
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[/music]
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[message]
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description=Urza Afalas
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message= _ "Then this parlay is over! You may have sounded the doom of all of us!"
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@ -4,15 +4,9 @@
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name= _ "Tidings, Good and Ill"
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next_scenario=7a_Into_The_Depths
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[music]
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name=battle.ogg
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ms_before=500
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[/music]
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[music]
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name=loyalists.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC loyalists.ogg}
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{EXTRA_SCENARIO_MUSIC wanderer.ogg}
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map_data="{campaigns/The_South_Guard/maps/6a_Tidings_Good_And_Ill.map}"
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@ -4,15 +4,9 @@
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name= _ "The Long March"
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next_scenario=7b_Pebbles_In_The_Flood
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[music]
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name=revelation.ogg
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ms_before=500
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[/music]
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[music]
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name=northerners.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC nunc_dimittis.ogg}
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{EXTRA_SCENARIO_MUSIC knolls.ogg}
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map_data="{campaigns/The_South_Guard/maps/6b_The_Long_March.map}"
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@ -4,15 +4,9 @@
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name= _ "Into The Depths"
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next_scenario=8a_Return_To_Kerlath
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[music]
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name=underground.ogg
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ms_before=500
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[/music]
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[music]
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name=knolls.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC knalgan_theme.ogg}
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{EXTRA_SCENARIO_MUSIC underground.ogg}
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map_data="{campaigns/The_South_Guard/maps/7a_Into_The_Depths.map}"
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@ -4,10 +4,10 @@
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name= _ "Pebbles in the Flood"
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next_scenario=8b_The_Tides_of_War
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[music]
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name=main_menu.ogg
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ms_before=500
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[/music]
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{SCENARIO_MUSIC elvish-theme.ogg}
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{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
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{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
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map_data="{campaigns/The_South_Guard/maps/7b_Pebbles_In_The_Flood.map}"
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@ -15,20 +15,8 @@
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#endif
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victory_when_enemies_defeated=no
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[music]
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name=elf-land.ogg
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ms_before=500
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[/music]
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[music]
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name=knolls.ogg
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ms_before=500
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append=yes
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[/music]
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[music]
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name=wanderer.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC wanderer.ogg}
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{EXTRA_SCENARIO_MUSIC knolls.ogg}
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{campaigns/The_South_Guard/utils/sg_deaths.cfg}
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name= _ "The Tides of War"
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next_scenario=9b_Bandit_Epilogue
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[music]
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name=main_menu_new.ogg
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ms_before=500
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[/music]
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[music]
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name=battle.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC knalgan_theme.ogg}
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{EXTRA_SCENARIO_MUSIC battle.ogg}
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{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
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map_data="{campaigns/The_South_Guard/maps/8b_The_Tides_of_War.map}"
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name= _ "Vengeance"
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next_scenario=10a_Elf_Epilogue
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[music]
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name=main_menu.ogg
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ms_before=500
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[/music]
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[music]
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name=knolls.ogg
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ms_before=500
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append=yes
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[/music]
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{SCENARIO_MUSIC nunc_dimittis.ogg}
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map_data="{campaigns/The_South_Guard/maps/9a_Vengeance.map}"
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@ -199,8 +192,19 @@
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speaker=Ithelden
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message= _ "You too, Ethiliel? All these menfolk are the same! They fell trees to till the earth; now they have felled our leader! We cannot brook such deeds! You will die with them!"
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[/message]
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[music]
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name=revelation.ogg
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name=vengeful.ogg
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immediate=yes
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append=no
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[/music]
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[music]
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name=the_city_falls.ogg
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append=yes
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[/music]
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[music]
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name=battle.ogg
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append=yes
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[/music]
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{SG_UNIT (Elvish Fighter) (Disciple of Mebrin) (_"Disciple of Mebrin") 2 3 17}
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@ -18,21 +18,22 @@
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[part]
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background=story/summer.jpg
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story= _ "During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I had driven off the orcs in the north. The eastern forts were quiet and almost deserted. The elves in the western forest kept to their own affairs. In the prosperous south men built new towns and farms."
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music=revelation.ogg
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[/part]
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[part]
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background=story/summer.jpg
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background=story/fall.jpg
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story= _ "For eight years the South Guard had defended the farms and homes surrounding the city of Westin, the capital of Wesnoth's frontier province of Kerlath in the furthermost south. The fiercest foe they had faced was the occasional bandit. The orcs were far to the north. In the Aethenwood to the west dreamed the elves, not foes of humankind but keeping aloof from men. Only scattered few outlaws lived in the wildlands south of Kerlath, a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."
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[/part]
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[part]
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background=story/summer.jpg
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background=story/winter.jpg
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story= _ "Then, in the spring of the ninth year the reports from the South Guard, under the command of Sir Loris, suddenly ceased. King Haldric decided to send someone to investigate."
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[/part]
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[part]
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background=story/summer.jpg
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background=story/fall.jpg
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story= _ "King Haldric summoned a young, undistinguished but promising cavalry officer named Deoran. Deoran was the son of Haldiel, who had fought with distinction alongside Konrad I in the wars against the orcs. The king had a mission for Haldiel's son."
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[/part]
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[part]
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background=story/summer.jpg
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background=story/winter.jpg
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story= _ "King Haldric knighted young Deoran, and when he rose tasked him to ride to Westin, to demand an accounting from Sir Loris, the commander of the South Guard..."
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[/part]
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[part]
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[part]
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background=story/summer.jpg
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story= _ "Having defeated Urza Mathin, Deoran immediately sent scouts out into the whole countryside. His men reported bandits roaming freely over the border, terrorizing the peasants and villagers. Nowhere did they find soldiers of the South Guard."
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music=revelation.ogg
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[/part]
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[part]
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background=story/summer.jpg
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[part]
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background=story/fall.jpg
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story= _ "Ethiliel led the men of the South Guard into the southern forest. Shadows soon covered their paths day and night, and a thick fog filled the air."
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music=revelation.ogg
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[/part]
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[part]
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[part]
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background=story/fall.jpg
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story= _ "After Mal M'Brin's defeat, Deoran's troops and their elvish allies turned north for home. As they re-crossed the Black River, fall was fading into winter."
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music=revelation.ogg
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[/part]
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[part]
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[part]
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background=story/winter.jpg
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story= _ "Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great southern forest. An oppressive silence hung over the land, and an ominous gloom followed close behind the men of the South Guard."
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music=revelation.ogg
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[/part]
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[part]
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[part]
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background=story/winter.jpg
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story= _ "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the storm..."
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music=loyalists.ogg
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music=traveling_minstrels.ogg
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[/part]
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[/story]
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#enddef
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[part]
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background=story/winter.jpg
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story= _ "Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with King Haldric himself. Storm clouds were brewing throughout the realm, and every commander would be needed to weather the onslaught..."
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music=loyalists.ogg
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music=traveling_minstrels.ogg
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[/part]
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[/story]
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#enddef
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