added image flip function, as requested by Eleazar ;)
This commit is contained in:
parent
62ae38c38b
commit
4df11b9720
2 changed files with 18 additions and 1 deletions
|
@ -181,6 +181,7 @@ Version 1.3-svn:
|
|||
image.
|
||||
* added fourth color in team_rgb definitions for representative color in
|
||||
minimap
|
||||
* added a horizontal/vertical flip function to ImagePathWML
|
||||
* added a 'hide_help' key that prevents a unit type from being listed in the
|
||||
in-game help (bug #5701)
|
||||
* added an 'allow_new_game' key (default=yes) to prevent [multiplayer]
|
||||
|
|
|
@ -313,6 +313,8 @@ surface locator::load_image_sub_file() const
|
|||
}
|
||||
|
||||
if(val_.modifications_.size()){
|
||||
bool xflip = false;
|
||||
bool yflip = false;
|
||||
std::map<Uint32, Uint32> recolor_map;
|
||||
std::vector<std::string> modlist = utils::paranthetical_split(val_.modifications_,'~');
|
||||
for(std::vector<std::string>::const_iterator i=modlist.begin();
|
||||
|
@ -346,7 +348,7 @@ surface locator::load_image_sub_file() const
|
|||
field= f2 + ">" + f1;
|
||||
}
|
||||
}
|
||||
if("RC" == function){
|
||||
if("RC" == function){ //re-color function
|
||||
std::vector<std::string> recolor=utils::split(field,'>');
|
||||
if(recolor.size()>1){
|
||||
std::map<std::string, color_range>::const_iterator nc = game_config::team_rgb_range.find(recolor[1]);
|
||||
|
@ -360,9 +362,23 @@ surface locator::load_image_sub_file() const
|
|||
}
|
||||
}
|
||||
}
|
||||
if("FL" == function){ //flip layer
|
||||
if(field.empty() || field.find("horiz") != std::string::npos) {
|
||||
xflip = !xflip;
|
||||
}
|
||||
if(field.find("vert") != std::string::npos) {
|
||||
yflip = !yflip;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
surf = recolor_image(surf,recolor_map);
|
||||
if(xflip) {
|
||||
surf = flip_surface(surf);
|
||||
}
|
||||
if(yflip) {
|
||||
surf = flop_surface(surf);
|
||||
}
|
||||
}
|
||||
return surf;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue