Update changelog due to Sapient's fix to bug #12558.
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@ -67,6 +67,7 @@ Version 1.5.5+svn:
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and loading a game (bug #11495).
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* fixed crashes on move_unit_fake with unit types which cannot move
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over terrains that are part of the path
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* Generic units get unique non-underlying ids again (bug #12558).
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Version 1.5.5:
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* Campaigns:
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