LoW::21: the scenario uses now a mask for reusage of the Lintanir map

This commit is contained in:
Fabian Müller 2008-11-21 18:00:04 +00:00
parent 2ac8dda1f3
commit 4d8c43d52e

View file

@ -10,8 +10,8 @@
[scenario]
id=21_Elvish_Assassins
name= _ "Elvish Assassins"
{LOW_MAP Home.map}
# TODO fix the Home.map for both scenarios
{LOW_MAP Lintanir.map}
{LOW_MASK 21_Elvish_Assassins.mask}
{TURNS 20 16 12}
@ -20,6 +20,7 @@
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC sad.ogg}
{VICTORY_AND_DEFEAT_MUSIC}
{DEFAULT_SCHEDULE}
@ -46,21 +47,30 @@
#wmllint: validate-off
[side]
{KALENZ}
# wmllint: recognize Kalenz
side=1
no_leader=yes
save_id=Kalenz
controller=human
team_name=kalenz
recruit={ELVES}
{GOLD 100 100 100}
[/side]
#wmllint: validate-on
{RECALL_KALENZ 17 14}
[side]
type=Elvish Ranger
id=Antaril
name=_ "Antaril"
side=2
canrecruit=yes
recruit=Elvish Fighter,Elvish Archer
no_leader=yes
team_name=assassins
[unit]
type=Elvish Ranger
id=Antaril
name=_ "Antaril"
canrecruit=yes
x=5
y=15
[/unit]
recruit=Elvish Fighter,Elvish Archer
{GOLD 200 320 350}
[ai]
recruitment_pattern=archer,fighter
@ -70,25 +80,29 @@
[/side]
[side]
type=Elvish Captain
id=Crintil
name=_ "Crintil"
side=3
canrecruit=yes
no_leader=yes
team_name=assassins
[unit]
type=Elvish Captain
id=Crintil
name=_ "Crintil"
canrecruit=yes
x=27
y=14
[/unit]
#ifdef EASY
recruit=Elvish Archer, Elvish Fighter
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Fighter, Elvish Hero
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
# {NO_SCOUTS}
{GOLD 200 320 380}
team_name=assassins
[ai]
{HIGH_PRIORITY_TARGETS}
recruitment_ignore_bad_movement=yes
@ -108,25 +122,29 @@
[/side]
[side]
type=Elvish Hero
id=Oblil
name=_ "Oblil"
side=4
canrecruit=yes
no_leader=yes
team_name=assassins
[unit]
type=Elvish Hero
id=Oblil
name=_ "Oblil"
canrecruit=yes
x=7
y=29
[/unit]
#ifdef EASY
recruit=Elvish Archer, Elvish Fighter
#endif
#ifdef NORMAL
recruit=Elvish Archer, Elvish Fighter, Elvish Hero
#endif
#ifdef HARD
recruit=Elvish Archer, Elvish Fighter, Elvish Hero, Elvish Ranger
#endif
{NO_SCOUTS}
{GOLD 100 120 150}
team_name=assassins
[ai]
{HIGH_PRIORITY_TARGETS}
recruitment_ignore_bad_movement=yes