THoT S4: change scenario from invaders to high pass

This commit is contained in:
nemaara 2019-04-15 01:52:22 -04:00
parent ace29b55c2
commit 4d58ab8cf1
4 changed files with 342 additions and 393 deletions

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@ -0,0 +1,22 @@
Mm, Hhd, Hhd, Ha, Ha, Hhd, Hhd, Hhd, Hhd, Gd, Ai, Ai, Ai, Aa^Fpa, Aa^Fpa, Ms, Ms, Gd, Gd, Gd, Gd, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Hh
Mm, Ms, Ms, Ha, Ha, Hhd, Hhd, Hhd, Ai, Ai, Ai, Ai, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Gd, Coa, Gd, Gd, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Aa^Fpa, Aa^Fpa
Mm, Ms, Ha, Ha, Ha, Hhd, Ai, Ai, Ai, Ai, Ms, Aa^Fpa, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ha, Coa, 2 Koa, Ha, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Ms, Mm, Mm, Mm, Aa^Fpa, Aa^Fpa
Mm, Mm, Mm^Xm, Ms, Wo, Ai, Wo, Ai, Ms, Ms, Ms, Aa^Fpa, Ms, Ha^Vca, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ha, Ha, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Mm, Mm, Mm, Aa^Fpa, Aa^Fma, Aa^Fpa
Mm, Mm, Mm, Ms, Wo, Wo, Mm, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Ms, Aa^Fpa, Aa^Fma, Aa^Fpa, Ms, Mm, Mm^Vc, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa
Mm^Xm, Mm^Xm, Ms, Wo, Wo, Wo, Mm, Md, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Mm, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Ms, Ms, Mm, Mm, Aa^Fpa, Hhd, Hhd
Mm, Ms, Ms, Wo, Wo, Mm, Mm, Mm, Aa^Fpa, Aa^Fma, Mm, Ms, Aa^Fpa, Aa^Fpa, Ha^Vca, Ms, Ms, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Hhd, Hhd, Hhd, Hhd
Mm, Ms, Ha, Wo, Wo, Mm, Ha, Aa^Fpa, Aa^Fpa, Mm, Mm, Ms, Aa^Fpa, Aa^Fpa, Mm, Ms, Mm, Aa^Fpa, Aa^Fpa, Mm, Ms, Ms, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Mm, Mm, Hhd, Mm, Hhd
Ha, Ha, Ha, Wo, Wo, Ha, Aa^Fpa, Ha^Vca, Aa^Fpa, Mm, Re, Mm, Re, Re, Re, Mm, Mm, Aa^Fpa, Aa^Fpa, Mm, Ms, Ms, Ms, Ms, Ha^Vca, Aa^Fpa, Aa^Fpa, Ms, Mm, Hhd, Mm, Mm
Wo, Ha, Wo, Wo, Wo, Aa^Fpa, Aa^Fpa, Aa^Fpa, Re, Re, Re^Es, Re, Re, Re, Re, Re, Re^Es, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Mm, Ms, Mm, Aa^Fpa, Aa^Fpa, Mm, Mm, Mm, Hhd, Hhd
Wo, Wo, Wo, Wo, Re, Re, Re, Re^Es, Re, Re, Mm, Re, Mm, Aa^Fpa, Mm, Re, Re, Re, Re, Ha^Vca, Ms, Mm, Re^Es, Mm, Mm, Aa^Fpa, Aa^Fpa, Gd, Mm, Mm^Vc, Hhd, Hhd
Re, Ce, Ce, Re, Re, Re^Es, Re, Re, Aa^Fpa, Mm, Mm, Mm, Mm, Aa^Fpa, Ms, Mm, Ms, Re, Re, Re, Re, Re, Re, Re, Re, Aa^Fpa, Ms, Mm, Re, Re, Re^Es, Hhd
Re, 1 Ke, Ce, Re, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Mm, Ms, Mm^Vc, Aa^Fpa, Aa^Fpa, Ms, Ha^Vca, Aa^Fpa, Aa^Fpa, Re, Re^Es, Re, Mm, Re, Re, Re, Re, Re, Re, Re, Re, Re
Hhd, Ce, Mm, Mm, Mm, Aa^Fpa, Aa^Vea, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Aa^Fpa, Aa^Fpa, Mm, Mm, Mm, Mm, Mm, Mm, Re, Re^Es, Re, Ha, Hhd, Hhd, Re
Hhd, Hhd, Mm, Mm, Ms, Aa^Fpa, Aa^Fpa, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Mm, Ms, Ms, Ms, Mm, Mm, Mm^Vc, Aa^Fpa, Aa^Fpa, Ha, Hhd, Hhd
Hhd, Hhd, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Aa^Fpa, Aa^Fpa, Ms, Aa^Fpa, Aa^Fpa, Ha^Vca, Ms, Aa^Fpa, Mm, Aa^Fpa, Aa^Fpa, Aa^Vea, Aa^Fpa, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Aa^Fpa, Ha, Hhd, Hhd
Hhd, Hhd, Mm, Mm, Aa^Fma, Aa^Fpa, Mm, Mm, Aa^Fpa, Ms, Ms, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa
Mm, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Hhd, Hhd, Aa^Fpa
Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fma, Aa^Fpa, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Hhd, Hhd, Hhd
Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fma, Aa^Fpa, Ms, Ms, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Mm, Hhd, Hhd, Hhd
Mm, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Ms, Ms, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Mm, Aa^Fpa, Mm, Mm, Mm, Hhd, Hhd
Mm, Mm, Mm, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms, Ms, Aa^Fpa, Aa^Fpa, Mm, Mm, Hhd, Hhd, Hhd

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@ -1,32 +0,0 @@
Gd, Gd, Gd, Gd, Gd, Gd, Gll, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Hhd, Gd, Gd, Gd, Hhd, Gd, Gd, Gd, Gd, Gd, Hhd, Hhd, Hhd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Hhd, Gll^Fp, Gd, Gd, Ms, Ms, Ms, Ms, Ms, Ms
Gd, Gd, Gd, Gd, Gll^Fp, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Ms, Ms, Ms, Ms, Ms, Ms
Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd^Vl, Gd, Gd, Gd, Gd, Gd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd^Vc, Hhd, Hhd, Hhd, Hhd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms
Gll, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Hhd, Gd, Gd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gll, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms
Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gll, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Hhd, Gll^Fp, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms
Gd, Gd, Gd, Gll, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Hhd, Gd, Hhd, Hhd, Hhd, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Aa^Fpa, Aa^Fpa, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ms, Ms, Ms
Gd, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gll^Fp, Gll, Hhd, Hhd, Hhd, Hhd, Hhd^Vhh, Hhd, Gd, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Aa^Fpa, Gd, Gll^Fp, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Aa^Fpa, Ms, Ms, Ms
Gs, Gs, Gd, Gd^Vl, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Hhd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Ce, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Mm, Mm, Ms, Ms, Ms^Xm
Gs, Gs, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gll, Ce, 3 Ke, Ce, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Mm, Mm, Mm, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm
Hh, Hh, Gs, Gs, Gs^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd^Fp, Gd^Fp, Gll^Fp, Gd, Ce, Ce, Ce, Gd, Gll^Fp, Gd, Gll^Fp, Hhd^Vc, Aa^Fpa, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm
Hh, Hh, Gs, Gs, Gs, Gll^Fp, Gs, Gs, Gs, Gs, Gd, Gd, Gd, Gll^Fp, Gll, Gll^Fp, Gd, Gd, Ww, Ww, Ww, Ww, Ww, Gd, Ww, Gd, Gd, Gd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Mm, Mm, Mm, Mm, Mm, Mm, Ha, Mm, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm
Hh, Hh, Gs, Gs, Gs, Gs, Ww, Ww, Ww, Gs, Gs^Fp, Gll^Fp, Gs^Fp, Gll^Fp, Gs, Gs, Ww, Ww, Gs^Fp, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Gs, Gd, Gd, Hhd, Ww, Hhd, Ww, Hhd, Ww, Mm, Hhd, Hhd, Ha, Ha, Ha, Ha, Mm, Mm, Ms, Ms^Xm, Ms^Xm
Hh, Hh, Hh, Gs, Ww, Ww, Gs, Gs, Gs, Ww, Ww, Gs^Fp, Ww, Gs^Fp, Ww, Ww, Gs^Fp, Gs^Fp, Gll^Fp, Gs^Fp, Ss^Vhs, Ww, Ww, Ww, Ww, Ww, Ww, Gs, Ww, Ww, Gs, Ww, Gs, Ww, Aa^Fpa, Ww, Ww, Aa^Fpa, Ha, Ha, Ww, Hhd, Mm, Mm, Mm, Ms, Ms
Gs, Hh, Ww, Ww, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Ww, Gs, Ww, Gs, Gs^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Ss, Hh, Gs, Hh, Hh, Hh, Ww, Gs^Fp, Gs^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Aa^Fpa, Aa^Fpa, Re, Ww, Ww, Ww, Re, Ww, Ww, Mm, Mm, Ms, Mm
Ww, Ww, Gs, Hh, Hh, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Gll^Fp, Gs, Gll^Fp, Gll^Fp, Aa^Fpa, Gd, Gd, Re, Hhd, Re, Re, Re, Hhd, Re, Re, Ww, Ww, Mm, Ww
Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Hh, Hh, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gs, Hh, Hh, Gll^Fp, Gll^Fp, Gll^Fp, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Hh, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Re, Re, Aa, Aa, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Re, Re, Ww, Aa
Gs, Gll, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs^Vc, Hh, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gs, Gs, Hh, Gll^Fp, Gll^Fp, Gll^Vc, Hh, Hh, Hh, Gs, Hh, Gs, Gs, Gs, Gll^Fp, Gd, Gll^Fp, Re, Re, Gd, Gd^Fp, Ce, Hhd, Re, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Aa, Mm, Re, Re
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gs, Gs, Gs, Gs, Re, Gll^Fp, Gs, Gs, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gd, Gd, Re, Re, Gd, Gd, Re, Ce, 2 Ke, Ce, Hhd, Hhd, Hhd, Aa^Fpa, Mm, Hhd, Hhd, Mm, Mm, Mm, Ms
Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gs, Gs, Re, Re, Gs, Re, Re, Gs, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd^Vc, Re, Gd, Gd, Gd, Gd, Gd, Gd, Ce, Ce, Ce, Hhd, Hhd, Hhd, Mm, Mm, Mm, Hhd, Mm, Mm, Ms, Ms
Gs, Gll^Fp, Gs, Gs, Gs, Gs, Gs, Gll, Gs, Hh, Hh, Gs^Vl, Re, Re, Hh, Gs, Gs, Gd, Gd, Re, Re, Gll^Fp, Gll^Fp, Gll^Fp, Re, Re, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Hhd, Re, Hhd, Hhd, Hhd, Mm, Mm, Mm, Hhd, Mm, Mm, Mm, Ms
Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Hh, Re, Re, Gs, Gs, Hh, Gs, Gs, Gd, Gd, Gd, Gd, Re, Re, Re, Gd, Gd, Gd, Gd, Hhd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Hhd, Hhd, Mm, Ms^Xm, Ms^Xm
Gs, Gs, Ce, Gs, Gs, Gs, Gs, Gs, Re, Re, Hh, Hh, Hh, Hh, Hh, Gs, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Chr, Khr, Chr, Gd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd^Vc, Hhd, Hhd, Hhd, Hhd, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Gd, Ha, Mm, Ms^Xm, Ms^Xm
Gs, Ce, 1 Ke, Ce, Gs, Gs, Re, Re, Gs, Gs, Gs, Hh, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Hhd, Hhd, Gd, Hhd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Gll^Fp, Aa^Fpa, Gd, Aa^Fpa, Aa^Fpa, Aa^Fpa, Ha, Ha, Mm, Ms^Xm, Ms^Xm
Gs, Ce, Ce, Ce, Re, Re, Gll^Fp, Gs, Gs, Gs, Gs, Hh, Gll^Fp, Gll^Fp, Gll^Fp, Hh, Hh, Hh, Hhd, Gll^Fp, Hhd, Hhd, Gd, Gd, Gll^Fp, Gd, Gd, Hhd, Ha, Ha, Gd, Gd, Gll^Fp, Gll^Fp, Aa^Fpa, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Ha, Gd, Mm, Ms^Xm, Ms^Xm
Gs, Ce, Re, Re, Gs, Gll^Vl, Gll^Fp, Gll^Fp, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Hh, Gd^Vl, Hhd, Gd, Hhd, Gll^Fp, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gll^Fp, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Gll^Fp, Gll^Fp, Aa^Fpa, Gd, Aa^Fpa, Aa^Fpa, Ha, Mm, Ms, Ms^Xm, Ms^Xm
Re, Re, Gs, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gs, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd^Vo, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Aa^Fpa, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm
Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs^Vl, Gll^Fp, Hh, Hh, Gs, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gll^Fp, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Hhd, Gd, Hhd, Hhd, Ha, Mm, Mm, Ms, Ms^Xm, Ms^Xm, Ms^Xm
Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Hh, Hh, Gs, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gll^Fp, Gd, Hhd^Vhh, Hhd, Hhd, Hhd, Ha, Ha, Mm, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm
Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gs, Gll, Gll^Fp, Gll^Fp, Gll^Fp, Hh, Gs, Gd, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gd, Gd, Gd, Gd, Gd, Gd, Ce, Gll^Fp, Gd, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Ha, Ha, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm
Gs, Gs, Gs, Gs^Vl, Gs, Gs, Gll^Fp, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs, Gs, Gd, Gd, Gll^Fp, Gd, Gd, Gd, Gd, Gd^Vc, Gd, Gd, Gd, Gd, Ce, 4 Ke, Ce, Gd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Hhd, Aa, Hhd, Mm, Mm, Ms, Ms, Ms, Ms^Xm, Ms^Xm
Gs, Gs, Gs, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Mm, Mm, Mm, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Ce, Ce, Ce, Gd, Gd, Aa, Hhd, Aa, Gd, Aa, Gd, Gd, Aa, Mm, Mm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm
Gs, Gs, Gs, Gs, Gs, Gll^Fp, Gll^Fp, Gll^Fp, Gll, Gll^Fp, Gll, Gll, Mm, Mm, Mm, Mm, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Gd, Aa, Aa, Gd, Gd, Aa, Aa, Gd, Gd, Mm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm, Ms^Xm

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@ -0,0 +1,320 @@
#textdomain wesnoth-thot
[scenario]
id=04_High_Pass
name= _ "High Pass"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/04_High_Pass.map}"
{TURNS 22 18 12}
next_scenario=05_Fear
victory_when_enemies_defeated=no
{DEFAULT_SCHEDULE}
# The map should be a twisty, narrow path through rugged snow-capped
# mountains. The objective will be to get Aiglondur through to the
# other side. The opponents will be gryphons, wolves, and the elements.
# We should try to get creative with representing the effects of extreme
# cold, perhaps something like the dehydration effect in UtBS. And the
# time-limit should be tight.
{SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC northern_mountains.ogg}
{EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
{THOT_TRACK {JOURNEY_STAGE6}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit="Dwarvish Fighter, Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 100 80 60}
team_name="northern_alliance"
user_team_name=_"Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
shroud=yes
facing=ne
[/side]
# wmllint: validate-on
[side]
side=2
recruit=Gryphon
{GOLD 60 80 100}
{INCOME 2 2 2}
team_name=wildthings
user_team_name= _ "Monsters"
type=Gryphon
id=Kaara
name= _ "Kaara"
canrecruit=yes
facing=s
[ai]
passive_leader=yes
[avoid]
x,y=$magehut.x,$magehut.y
[/avoid]
[/ai]
[/side]
[side]
# The wild things
side=3
no_leader=yes
hidden=yes
team_name=wildthings
user_team_name= _ "Monsters"
[ai]
[avoid]
x,y=$magehut.x,$magehut.y
[/avoid]
[/ai]
[/side]
#define WILDTHING X Y
[set_variable]
name=typeofenemy
rand=Wolf,Ogre,Troll
[/set_variable]
[unit]
side=3
x,y={X},{Y}
type=$typeofenemy
generate_name=yes
random_traits=yes
[/unit]
[fire_event]
name=spawn_extra_wolf
[primary_unit]
x,y={X},{Y}
[/primary_unit]
[/fire_event]
{CLEAR_VARIABLE typeofenemy}
#enddef
{PLACE_IMAGE (scenery/signpost.png) 30 11}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Move Aiglondur to the signpost at the east end of the pass"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
[objective]
description= _ "Death of Movrur"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
[/recall]
[recall]
id=Movrur
[/recall]
{MODIFY_UNIT (side=1) facing ne}
[/event]
[event]
name=start
[message]
speaker=Angarthing
message= _ "Behold, the High Pass. By the old maps, we are halfway to Kal Kartha here."
[/message]
[message]
speaker=Aiglondur
message= _ "We must push through quickly; there is a vicious storm coming in behind us. Being caught in a blizzard on those heights would be no laughing matter."
[/message]
[remove_shroud]
[filter_side]
side=1
[/filter_side]
x=29-31,30
y=11-12,10
[/remove_shroud]
{HIGHLIGHT_IMAGE 30 11 scenery/signpost.png ()}
[place_shroud]
[filter_side]
side=1
[/filter_side]
x=29-31,30
y=11-12,10
[/place_shroud]
{WILDTHING 8 7}
{WILDTHING 8 12}
[/event]
[event]
name=turn 3
{WILDTHING 8 7}
{WILDTHING 8 12}
[/event]
[event]
name=turn 6
{WILDTHING 12 6}
{WILDTHING 13 11}
[/event]
[event]
name=turn 9
{WILDTHING 17 12}
{WILDTHING 18 9}
[/event]
[event]
name=turn 12
{WILDTHING 25 9}
{WILDTHING 27 14}
[/event]
#ifdef EASY
# Compensate that you get less experience points on easy.
[event]
name=turn 15
{WILDTHING 29 14}
[/event]
#endif
[event]
name=spawn_extra_wolf
first_time_only=no
[filter_condition]
[variable]
name=typeofenemy
equals=Wolf
[/variable]
[/filter_condition]
[unit]
x,y=$x1,$y1
type=Wolf
side=3
[/unit]
#ifndef EASY
[unit]
x,y=$x1,$y1
type=Wolf
side=3
[/unit]
#endif
[/event]
[event]
{QUANTITY name (turn 16) (turn 14) (turn 9)}
[message]
speaker=Aiglondur
message= _ "It has begun to snow. Move, everyone! To be trapped here would be death."
[/message]
[/event]
[event]
name=time over
[message]
speaker=Aiglondur
message= _ "Were snowed in. Our mission has failed, even if we live until the spring."
[/message]
[/event]
[event]
name=moveto
first_time_only=yes
[filter]
id=Aiglondur
x,y=30,11
[/filter]
[message]
speaker=Aiglondur
message= _ "Were through the pass!"
[/message]
[message]
speaker=Angarthing
message= _ "That may not be a blessing. Something has been driving these orcish raiders to push into Alliance territory. Dont you wonder what it is?"
[/message]
[message]
speaker=Movrur
message= _ "The same that has been driving them to attack us at Kal Kartha. But, no matter the reason for their aggression, we shall slaughter them all the same."
[/message]
[message]
speaker=Angarthing
message= _ "We are coming to Kal Kartha to study the Hammer of Thursagan, not mindlessly slay orcs."
[/message]
[message]
speaker=Movrur
message= _ "Indeed, you are, but you musnt lose sight of the end goal. Restoring the Hammer will revive the ancient art of runecraft and bring dwarven-kind back to glory. With the Hammer restored, no orc shall ever be a threat to us ever again."
[/message]
[message]
speaker=Aiglondur
message= _ "I do hope so, for the sake of peace and the safety of our people. For now, however, we must content ourselves with pressing onward toward Kal Kartha."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=victory
[/event]
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
{HERODEATH_MOVRUR}
[/scenario]
#undef WILDTHING

View file

@ -1,361 +0,0 @@
#textdomain wesnoth-thot
[scenario]
id=04_Invaders
name= _ "Invaders"
map_data="{campaigns/The_Hammer_of_Thursagan/maps/04_Invaders.map}"
turns=40
next_scenario=05_Fear
victory_when_enemies_defeated=yes
{DEFAULT_SCHEDULE}
# This scenario is the Attack of the Fuzzy-Wuzzies. The player
# will be seriously outnumbered, but careful defensive
# maneuvering and use of veterans can save the day.
{SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
[story]
[part]
{THOT_BIGMAP}
music=revelation.ogg
story= _ "The Alliances road proceeded north through the hills toward the river Arkan-thoria. Before them lay the treacherous wildlands."
[/part]
[/story]
{THOT_TRACK {JOURNEY_STAGE4}}
# wmllint: validate-off
[side]
side=1
controller=human
recruit="Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman, Dwarvish Scout"
{GOLD 200 175 150}
team_name=northern_alliance
user_team_name= _ "Alliance"
{FLAG_VARIANT knalgan}
# wmllint: recognize Aiglondur
{CHARACTER_STATS_AIGLONDUR}
facing=ne
[/side]
# wmllint: validate-on
[side]
side=2
controller=ai
recruit=Orcish Archer, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman
{GOLD 220 260 300}
team_name=orcs
user_team_name= _ "Orcs"
type=Orcish Warlord
id=Tan-Malgar
name= _ "Tan-Malgar"
profile=portraits/orcs/grunt-2.png
canrecruit=yes
facing=sw
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
[/side]
[side]
side=3
controller=ai
#ifdef EASY
recruit=Orcish Archer, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Pillager, Goblin Spearman
#endif
#ifdef NORMAL
recruit=Orcish Archer, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Pillager, Goblin Spearman
#endif
#ifdef HARD
recruit=Orcish Archer, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 180 220 260}
{INCOME 4 8 12}
team_name=orcs
user_team_name= _ "Orcs"
type=Orcish Warlord
id=Tan-Grolak
name= _ "Tan-Grolak"
profile=portraits/orcs/grunt-3.png
canrecruit=yes
facing=sw
[ai]
{NO_SCOUTS}
#ifdef EASY
recruitment_pattern=scout,fighter,fighter,archer
#endif
#ifdef NORMAL
recruitment_pattern=scout,fighter,fighter,archer
#endif
#ifdef HARD
recruitment_pattern=scout,fighter,fighter,mixed fighter,archer
#endif
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
[/side]
[side]
side=4
controller=ai
recruit=Orcish Archer, Orcish Grunt, Wolf Rider, Orcish Warrior, Goblin Spearman
{GOLD 180 220 260}
team_name=orcs
user_team_name= _ "Orcs"
type=Orcish Warlord
id=Tan-Uthkar
name= _ "Tan-Uthkar"
profile=portraits/orcs/warlord.png
canrecruit=yes
facing=nw
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.75
caution=0.0
grouping=no
[/ai]
[/side]
# The bandit indigenes
[side]
side=5
user_team_name= _ "Villagers"
no_leader=yes
hidden=yes
{FLAG_VARIANT6 ragged}
[ai]
grouping=offensive
village_value=4
[/ai]
[/side]
[label]
x,y=22,21
text= _ "Ruined Castle"
[/label]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat the orcish leaders"
condition=win
[/objective]
[objective]
description= _ "Death of Aiglondur"
condition=lose
[/objective]
[objective]
description= _ "Death of Angarthing"
condition=lose
[/objective]
[objective]
description= _ "Death of Movrur"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[recall]
id=Angarthing
[/recall]
[recall]
id=Movrur
[/recall]
[role]
type=Dwarvish Lord,Dwarvish Dragonguard,Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Fighter,Dwarvish Thunderer
[not]
id=Aiglondur
[/not]
role=scout
[auto_recall][/auto_recall]
[else]
[unit]
side=1
type=Dwarvish Fighter
placement=leader
role=scout
[/unit]
[/else]
[/role]
{MODIFY_UNIT (side=1) facing ne}
[/event]
[event]
name=start
[message]
speaker=Aiglondur
message= _ "Stay alert, everyone, and keep together. This is bandit country — more than likely where Gothras and his gang came from."
[/message]
[message]
role=scout
# po: 'muckle' = Scottish/archaic English meaning 'great' or 'large'
message= _ "Nae sign o bandits I can see, captain — but there are three muckle hosts of orcs off to our east."
[/message]
[message]
speaker=Aiglondur
message= _ "Whats this? Large orcish war-bands so close to the Alliances border? That can only mean trouble."
[/message]
[message]
speaker=Tan-Malgar
message= _ "Well, boys, we were planning to invade the Northern Alliance anyway... These dwarves should make a tasty appetizer."
[/message]
[message]
speaker=Tan-Grolak
message= _ "Yeah, boss. Anything to get away from those masked ones..."
[/message]
[message]
speaker=Tan-Malgar
message= _ "Be silent. We are orc warriors; we do not flee foes."
[/message]
[message]
speaker=Tan-Uthkar
message= _ "But, given a choice, we fight the weaker foe first."
[/message]
[/event]
[event]
name=indigs_sighted
[filter]
side=1
[/filter]
[message]
speaker=unit
message= _ "The villagers are attacking us!"
[/message]
[message]
speaker=Aiglondur
message= _ "Aye, its still bandit country, right enough."
[/message]
[/event]
[event]
name=capture
first_time_only=no
[filter]
[not]
side=5
[/not]
[/filter]
[filter_condition]
[variable]
name=owner_side
equals=0
[/variable]
[or]
[variable]
name=owner_side
equals=5
[/variable]
[/or]
[/filter_condition]
# Compute the number of indigs that will pop up
[if]
[variable]
name=unit.side
numerical_equals=1
[/variable]
[then]
# The bandit villagers hate dwarves...
{VARIABLE_OP indigs rand "0..2"}
[/then]
[else]
# ...but they hate orcs much worse.
{VARIABLE_OP indigs rand "2..5"}
[/else]
[/if]
[spawn_units]
x,y=$x1,$y1
count=$indigs
types=Footpad,Thief,Thug
side=5
[then]
[fire_event]
name=indigs_sighted
[primary_unit]
x,y=$x1,$y1
[/primary_unit]
[/fire_event]
# Show the bandits in the status table so the player can tell which enemies play first.
[if]
{VARIABLE_CONDITIONAL indigs greater_than 0}
[then]
[modify_side]
side=5
hidden=no
[/modify_side]
[/then]
[/if]
[/then]
[/spawn_units]
{CLEAR_VARIABLE indigs}
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{HERODEATH_AIGLONDUR}
{HERODEATH_ANGARTHING}
{HERODEATH_MOVRUR}
[/scenario]