change the config::debug() function to return a string,
seems easier to use that way to me..
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parent
94e0c29dcc
commit
4d5862ffd9
5 changed files with 8 additions and 6 deletions
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@ -687,8 +687,9 @@ void config::reset_translation() const
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}
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}
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void config::debug(std::ostream& outstream) const
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std::string config::debug() const
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{
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std::ostringstream outstream;
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static int i = 0;
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i++;
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for(string_map::const_iterator val = values.begin(); val != values.end(); ++val) {
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@ -699,11 +700,12 @@ void config::debug(std::ostream& outstream) const
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for(all_children_iterator list = ordered_begin(); list != ordered_end(); ++list) {
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{ for (int j = 0; j < i-1; j++){ outstream << char(9); } }
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outstream << "[" << *(*list).first << "]\n";
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(*list).second->debug(outstream);
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outstream << (*list).second->debug();
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{ for (int j = 0; j < i-1; j++){ outstream << char(9); } }
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outstream << "[/" << *(*list).first << "]\n";
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}
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i--;
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return outstream.str();
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}
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std::string config::hash() const
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@ -90,7 +90,7 @@ public:
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void clear();
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bool empty() const;
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void debug(std::ostream& outstream=std::cerr) const;
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std::string debug() const;
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std::string hash() const;
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struct error {
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@ -2164,7 +2164,7 @@ static void commit_wmi_commands() {
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mref->command.add_child("allow_undo");
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}
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LOG_NG << "setting command for " << mref->name << "\n";
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wcc.second->debug(lg::info(lg::engine));
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LOG_NG << wcc.second->debug();
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delete wcc.second;
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wmi_command_changes.pop_back();
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}
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@ -1131,7 +1131,7 @@ game_state::~game_state() {
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void game_state::set_variables(const config& vars) {
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if(!variables.empty()) {
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WRN_NG << "clobbering the game_state variables\n";
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variables.debug(WRN_NG);
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WRN_NG << variables.debug();
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}
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variables = vars;
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}
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@ -140,7 +140,7 @@ void level_to_gamestate(config& level, game_state& state, bool saved_game)
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LOG_NG << "No variables were found for the game_state." << std::endl;
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} else {
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LOG_NG << "Variables found and loaded into game_state:" << std::endl;
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state.get_variables().debug(LOG_NG);
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LOG_NG << state.get_variables().debug();
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}
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}
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