make sure that the en_GB translation is merged against the lastest pot files

This commit is contained in:
Nils Kneuper 2009-11-03 00:51:31 +00:00
parent 810cbf635c
commit 4d5829d680
23 changed files with 44727 additions and 11856 deletions

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@ -90,31 +90,45 @@ msgstr "special"
#. [editor_tool_hint]: id=editor-tool-fill
#. [menu]: id=draw_button_editor
#. [menu]: id=flood_button_editor
#: data/core/editor/tool-hints.cfg:7
#: data/core/editor/tool-hints.cfg:13
#: data/themes/editor.cfg:179
#: data/themes/editor.cfg:192
msgid "Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr "Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor."
#: data/core/editor/tool-hints.cfg:7 data/core/editor/tool-hints.cfg:13
#: data/themes/editor.cfg:179 data/themes/editor.cfg:192
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
#. [editor_tool_hint]: id=editor-tool-select
#. [menu]: id=select_button_editor
#: data/core/editor/tool-hints.cfg:19
#: data/themes/editor.cfg:214
msgid "Left mouse button selects, right deselects. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr "Left mouse button selects, right deselects. Hold Shift for magic-wand selection of tiles with same terrain."
#: data/core/editor/tool-hints.cfg:19 data/themes/editor.cfg:214
msgid ""
"Left mouse button selects, right deselects. Hold Shift for magic-wand "
"selection of tiles with same terrain."
msgstr ""
"Left mouse button selects, right deselects. Hold Shift for magic-wand "
"selection of tiles with same terrain."
#. [editor_tool_hint]: id=editor-tool-starting-position
#. [menu]: id=start_position_button_editor
#: data/core/editor/tool-hints.cfg:25
#: data/themes/editor.cfg:203
msgid "Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears."
msgstr "Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears."
#: data/core/editor/tool-hints.cfg:25 data/themes/editor.cfg:203
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
#. [editor_tool_hint]: id=editor-paste
#: data/core/editor/tool-hints.cfg:30
msgid "Click to paste, zoom out for more accuracy when pasting large areas. Use the edit menu to transform the clipboard (rotate, mirror)."
msgstr "Click to paste, zoom out for more accuracy when pasting large areas. Use the edit menu to transform the clipboard (rotate, mirror)."
msgid ""
"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
"edit menu to transform the clipboard (rotate, mirror)."
msgstr ""
"Click to paste, zoom out for more accuracy when pasting large areas. Use the "
"edit menu to transform the clipboard (rotate, mirror)."
#. [menu]: id=menu-editor-file
#: data/themes/editor.cfg:120
@ -149,8 +163,7 @@ msgstr "Quit Editor"
msgid "Fatal error"
msgstr "Fatal error"
#: src/editor/editor_controller.cpp:300
#: src/editor/editor_controller.cpp:1061
#: src/editor/editor_controller.cpp:300 src/editor/editor_controller.cpp:1061
msgid "(New Map)"
msgstr "(New Map)"
@ -159,12 +172,20 @@ msgid "Do you really want to quit?"
msgstr "Do you really want to quit?"
#: src/editor/editor_controller.cpp:308
msgid "Do you really want to quit? Changes in the map since the last save will be lost."
msgstr "Do you really want to quit? Changes in the map since the last save will be lost."
msgid ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
msgstr ""
"Do you really want to quit? Changes in the map since the last save will be "
"lost."
#: src/editor/editor_controller.cpp:310
msgid "Do you really want to quit? The following maps were modified and all changes since the last save will be lost:"
msgstr "Do you really want to quit? The following maps were modified and all changes since the last save will be lost:"
msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
#: src/editor/editor_controller.cpp:315
msgid "Quit"
@ -179,8 +200,10 @@ msgid "Unsaved Changes"
msgstr "Unsaved Changes"
#: src/editor/editor_controller.cpp:409
msgid "Do you want to discard all changes you made to the map since the last save?"
msgstr "Do you want to discard all changes you made to the map since the last save?"
msgid ""
"Do you want to discard all changes you made to the map since the last save?"
msgstr ""
"Do you want to discard all changes you made to the map since the last save?"
#: src/editor/editor_controller.cpp:427
msgid "Choose a Map to Open"
@ -198,8 +221,7 @@ msgstr "The file already exists. Do you want to overwrite it?"
msgid "No random map generators found."
msgstr "No random map generators found."
#: src/editor/editor_controller.cpp:496
#: src/editor/editor_controller.cpp:500
#: src/editor/editor_controller.cpp:496 src/editor/editor_controller.cpp:500
msgid "Map creation failed."
msgstr "Map creation failed."
@ -215,13 +237,11 @@ msgstr "Error loading mask"
msgid "Choose target map"
msgstr "Choose target map"
#: src/editor/editor_controller.cpp:544
#: src/editor/editor_controller.cpp:708
#: src/editor/editor_controller.cpp:544 src/editor/editor_controller.cpp:708
msgid "Error loading map"
msgstr "Error loading map"
#: src/editor/editor_controller.cpp:622
#: src/editor/editor_controller.cpp:664
#: src/editor/editor_controller.cpp:622 src/editor/editor_controller.cpp:664
msgid "This map is already open."
msgstr "This map is already open."
@ -233,8 +253,7 @@ msgstr "Map saved."
msgid "Loaded embedded map data"
msgstr "Loaded embedded map data"
#: src/editor/editor_controller.cpp:688
#: src/editor/editor_controller.cpp:702
#: src/editor/editor_controller.cpp:688 src/editor/editor_controller.cpp:702
msgid "Map loaded from scenario"
msgstr "Map loaded from scenario"
@ -274,8 +293,7 @@ msgstr "Auto-update Terrain Transitions: Partial"
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions: No"
#: src/editor/editor_map.cpp:149
#: src/editor/mouse_action.cpp:439
#: src/editor/editor_map.cpp:149 src/editor/mouse_action.cpp:439
msgid "Player"
msgstr "Player"
@ -304,8 +322,12 @@ msgid "File not found"
msgstr "File not found"
#: src/editor/map_context.cpp:84
msgid "The map file looks like a scenario, but the map_data value does not point to an existing file"
msgstr "The map file looks like a scenario, but the map_data value does not point to an existing file"
msgid ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
msgstr ""
"The map file looks like a scenario, but the map_data value does not point to "
"an existing file"
#: src/editor/map_context.cpp:99
msgid "Empty map file"
@ -328,8 +350,16 @@ msgid "Choose player"
msgstr "Choose player"
#: src/editor/mouse_action.cpp:444
msgid "Which player should start here? You can use alt and a number key to set the starting position for a player, and del to clear the starting position under the cursor. Pressing a number key by itself will scroll to that player's starting position."
msgstr "Which player should start here? You can use alt and a number key to set the starting position for a player, and del to clear the starting position under the cursor. Pressing a number key by itself will scroll to that player's starting position."
msgid ""
"Which player should start here? You can use alt and a number key to set the "
"starting position for a player, and del to clear the starting position under "
"the cursor. Pressing a number key by itself will scroll to that player's "
"starting position."
msgstr ""
"Which player should start here? You can use alt and a number key to set the "
"starting position for a player, and del to clear the starting position under "
"the cursor. Pressing a number key by itself will scroll to that player's "
"starting position."
#: src/gui/dialogs/editor_settings.cpp:161
msgid "Custom setting"
@ -337,56 +367,77 @@ msgstr "Custom setting"
#~ msgid "Error creating action object"
#~ msgstr "Error creating action object"
#~ msgid "Action not implemented"
#~ msgstr "Action not implemented"
#~ msgid "Error"
#~ msgstr "Error"
#~ msgid ""
#~ "Which player should start here? You can also use the 1-9 and delete keys "
#~ "to set/clear starting positions."
#~ msgstr ""
#~ "Which player should start here? You can also use the 1-9 and delete keys "
#~ "to set/clear starting positions."
#~ msgid "Settings"
#~ msgstr "Settings"
#~ msgid "Draw tiles"
#~ msgstr "Draw tiles"
#~ msgid "Fill"
#~ msgstr "Fill"
#~ msgid "Set player's starting position"
#~ msgstr "Set player's starting position"
#~ msgid "Zoom in"
#~ msgstr "Zoom in"
#~ msgid "Zoom out"
#~ msgstr "Zoom out"
#~ msgid "Zoom to default view"
#~ msgstr "Zoom to default view"
#~ msgid "Toggle grid"
#~ msgstr "Toggle grid"
#~ msgid "Resize the map"
#~ msgstr "Resize the map"
#~ msgid "Flip map"
#~ msgstr "Flip map"
#~ msgid "Language"
#~ msgstr "Language"
#~ msgid "Choose your preferred language:"
#~ msgstr "Choose your preferred language:"
#~ msgid "Battle for Wesnoth Map Editor"
#~ msgstr "Battle for Wesnoth Map Editor"
#~ msgid "Which Player?"
#~ msgstr "Which Player?"
#~ msgid "Which player should start here?"
#~ msgstr "Which player should start here?"
#~ msgid ""
#~ "Warning: Illegal characters found in the map name. Please save under a "
#~ "different name."
#~ msgstr ""
#~ "Warning: Illegal characters found in the map name. Please save under a "
#~ "different name."
#~ msgid "The file does not contain a valid map."
#~ msgstr "The file does not contain a valid map."
#~ msgid "Do you want to save the map before quitting?"
#~ msgstr "Do you want to save the map before quitting?"
#~ msgid "Error: Illegal character in filename."
#~ msgstr "Error: Illegal character in filename."

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@ -24,8 +24,7 @@ msgstr "None"
#. [toggle_button]: id=shroud
#. [terrain_type]: id=shroud
#: data/core/terrain.cfg:22
#: data/gui/default/window/mp_create_game.cfg:471
#: data/core/terrain.cfg:22 data/gui/default/window/mp_create_game.cfg:471
msgid "Shroud"
msgstr "Shroud"
@ -53,15 +52,10 @@ msgstr "Snow"
#. [terrain_type]: id=bridgelava
#. [terrain_type]: id=bridgelavadiag1
#. [terrain_type]: id=bridglavadiag2
#: data/core/terrain.cfg:66
#: data/core/terrain.cfg:75
#: data/core/terrain.cfg:84
#: data/core/terrain.cfg:95
#: data/core/terrain.cfg:104
#: data/core/terrain.cfg:114
#: data/core/terrain.cfg:126
#: data/core/terrain.cfg:136
#: data/core/terrain.cfg:147
#: data/core/terrain.cfg:66 data/core/terrain.cfg:75 data/core/terrain.cfg:84
#: data/core/terrain.cfg:95 data/core/terrain.cfg:104
#: data/core/terrain.cfg:114 data/core/terrain.cfg:126
#: data/core/terrain.cfg:136 data/core/terrain.cfg:147
msgid "Bridge"
msgstr "Bridge"
@ -79,10 +73,8 @@ msgstr "Fort"
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:184
#: data/core/terrain.cfg:194
#: data/core/terrain.cfg:205
#: data/core/terrain.cfg:372
#: data/core/terrain.cfg:184 data/core/terrain.cfg:194
#: data/core/terrain.cfg:205 data/core/terrain.cfg:372
msgid "Castle"
msgstr "Castle"
@ -110,14 +102,10 @@ msgstr "Swamp Ruin"
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:255
#: data/core/terrain.cfg:268
#: data/core/terrain.cfg:281
#: data/core/terrain.cfg:294
#: data/core/terrain.cfg:307
#: data/core/terrain.cfg:320
#: data/core/terrain.cfg:333
#: data/core/terrain.cfg:346
#: data/core/terrain.cfg:255 data/core/terrain.cfg:268
#: data/core/terrain.cfg:281 data/core/terrain.cfg:294
#: data/core/terrain.cfg:307 data/core/terrain.cfg:320
#: data/core/terrain.cfg:333 data/core/terrain.cfg:346
#: data/core/terrain.cfg:360
msgid "Keep"
msgstr "Keep"
@ -135,8 +123,7 @@ msgstr "Fort Keep"
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:282
#: data/core/terrain.cfg:308
#: data/core/terrain.cfg:282 data/core/terrain.cfg:308
#: data/core/terrain.cfg:347
msgid "Castle Keep"
msgstr "Castle Keep"
@ -184,8 +171,7 @@ msgstr "Oasis"
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:441
#: data/core/terrain.cfg:516
#: data/core/terrain.cfg:441 data/core/terrain.cfg:516
#: data/core/terrain.cfg:561
msgid "Snow Forest"
msgstr "Snow Forest"
@ -207,12 +193,9 @@ msgstr "Great Tree"
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:463
#: data/core/terrain.cfg:483
#: data/core/terrain.cfg:494
#: data/core/terrain.cfg:505
#: data/core/terrain.cfg:528
#: data/core/terrain.cfg:539
#: data/core/terrain.cfg:463 data/core/terrain.cfg:483
#: data/core/terrain.cfg:494 data/core/terrain.cfg:505
#: data/core/terrain.cfg:528 data/core/terrain.cfg:539
#: data/core/terrain.cfg:550
msgid "Forest"
msgstr "Forest"
@ -274,12 +257,9 @@ msgstr "Snowy Mixed Forest"
#. [terrain_type]: id=mixed_forest_summer_hills
#. [terrain_type]: id=mixed_forest_fall_hills
#. [terrain_type]: id=mixed_forest_winter_hills
#: data/core/terrain.cfg:577
#: data/core/terrain.cfg:597
#: data/core/terrain.cfg:608
#: data/core/terrain.cfg:619
#: data/core/terrain.cfg:641
#: data/core/terrain.cfg:652
#: data/core/terrain.cfg:577 data/core/terrain.cfg:597
#: data/core/terrain.cfg:608 data/core/terrain.cfg:619
#: data/core/terrain.cfg:641 data/core/terrain.cfg:652
#: data/core/terrain.cfg:662
msgid "Forested Hills"
msgstr "Forested Hills"
@ -287,8 +267,7 @@ msgstr "Forested Hills"
#. [terrain_type]: id=forested_snow_hills
#. [terrain_type]: id=deciduous_forest_winter_snow_hills
#. [terrain_type]: id=mixed_forest_winter_snow_hills
#: data/core/terrain.cfg:587
#: data/core/terrain.cfg:630
#: data/core/terrain.cfg:587 data/core/terrain.cfg:630
#: data/core/terrain.cfg:673
msgid "Forested Snow Hills"
msgstr "Forested Snow Hills"
@ -331,8 +310,7 @@ msgstr "Snowy Mixed Forested Hills"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=grassland_flowers
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:688
#: data/core/terrain.cfg:697
#: data/core/terrain.cfg:688 data/core/terrain.cfg:697
#: data/core/terrain.cfg:706
msgid "Grassland"
msgstr "Grassland"
@ -360,8 +338,7 @@ msgstr "Hills"
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=mountains
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:760
#: data/core/terrain.cfg:770
#: data/core/terrain.cfg:760 data/core/terrain.cfg:770
#: data/core/terrain.cfg:778
msgid "Mountains"
msgstr "Mountains"
@ -393,8 +370,7 @@ msgstr "Lava"
#. [terrain_type]: id=road
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:826
#: data/core/terrain.cfg:844
#: data/core/terrain.cfg:826 data/core/terrain.cfg:844
#: data/core/terrain.cfg:853
msgid "Road"
msgstr "Road"
@ -473,36 +449,21 @@ msgstr "Rockbound Cave"
#. [terrain_type]: id=mermen_village
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=swamp_merfolk-village
#: data/core/terrain.cfg:974
#: data/core/terrain.cfg:985
#: data/core/terrain.cfg:998
#: data/core/terrain.cfg:1009
#: data/core/terrain.cfg:1020
#: data/core/terrain.cfg:1031
#: data/core/terrain.cfg:1044
#: data/core/terrain.cfg:1055
#: data/core/terrain.cfg:1068
#: data/core/terrain.cfg:1079
#: data/core/terrain.cfg:1089
#: data/core/terrain.cfg:1100
#: data/core/terrain.cfg:1111
#: data/core/terrain.cfg:1123
#: data/core/terrain.cfg:1134
#: data/core/terrain.cfg:1145
#: data/core/terrain.cfg:1156
#: data/core/terrain.cfg:1167
#: data/core/terrain.cfg:1180
#: data/core/terrain.cfg:1191
#: data/core/terrain.cfg:1202
#: data/core/terrain.cfg:1213
#: data/core/terrain.cfg:1224
#: data/core/terrain.cfg:1235
#: data/core/terrain.cfg:1246
#: data/core/terrain.cfg:1257
#: data/core/terrain.cfg:1268
#: data/core/terrain.cfg:1281
#: data/core/terrain.cfg:1296
#: data/core/terrain.cfg:1307
#: data/core/terrain.cfg:974 data/core/terrain.cfg:985
#: data/core/terrain.cfg:998 data/core/terrain.cfg:1009
#: data/core/terrain.cfg:1020 data/core/terrain.cfg:1031
#: data/core/terrain.cfg:1044 data/core/terrain.cfg:1055
#: data/core/terrain.cfg:1068 data/core/terrain.cfg:1079
#: data/core/terrain.cfg:1089 data/core/terrain.cfg:1100
#: data/core/terrain.cfg:1111 data/core/terrain.cfg:1123
#: data/core/terrain.cfg:1134 data/core/terrain.cfg:1145
#: data/core/terrain.cfg:1156 data/core/terrain.cfg:1167
#: data/core/terrain.cfg:1180 data/core/terrain.cfg:1191
#: data/core/terrain.cfg:1202 data/core/terrain.cfg:1213
#: data/core/terrain.cfg:1224 data/core/terrain.cfg:1235
#: data/core/terrain.cfg:1246 data/core/terrain.cfg:1257
#: data/core/terrain.cfg:1268 data/core/terrain.cfg:1281
#: data/core/terrain.cfg:1296 data/core/terrain.cfg:1307
msgid "Village"
msgstr "Village"
@ -548,8 +509,7 @@ msgstr "Wall"
#. [terrain_type]: id=impassable_overlay
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:1404
#: data/core/terrain.cfg:1442
#: data/core/terrain.cfg:1404 data/core/terrain.cfg:1442
msgid "Impassable"
msgstr "Impassable"
@ -632,8 +592,7 @@ msgstr "Connect"
#: data/gui/default/window/mp_method_selection.cfg:218
#: data/gui/default/window/mp_server_list.cfg:229
#: data/gui/default/window/unit_create.cfg:216
#: data/gui/default/window/unit_create.cfg:217
#: src/construct_dialog.cpp:134
#: data/gui/default/window/unit_create.cfg:217 src/construct_dialog.cpp:134
#: src/construct_dialog.cpp:137
msgid "Cancel"
msgstr "Cancel"
@ -656,10 +615,8 @@ msgstr "Play a campaign"
#: data/gui/default/window/unit_create.cfg:204
#: data/gui/default/window/unit_create.cfg:205
#: data/gui/default/window/wml_message.cfg:458
#: data/gui/default/window/wml_message.cfg:679
#: src/construct_dialog.cpp:126
#: src/construct_dialog.cpp:133
#: src/gui/dialogs/message.cpp:163
#: data/gui/default/window/wml_message.cfg:679 src/construct_dialog.cpp:126
#: src/construct_dialog.cpp:133 src/gui/dialogs/message.cpp:163
#: src/gui/dialogs/message.cpp:170
msgid "OK"
msgstr "OK"
@ -688,22 +645,19 @@ msgstr "Generate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_new_map.cfg:27
#: src/hotkeys.cpp:110
#: data/gui/default/window/editor_new_map.cfg:27 src/hotkeys.cpp:110
msgid "New Map"
msgstr "New Map"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_new_map.cfg:46
#: src/mapgen_dialog.cpp:120
#: data/gui/default/window/editor_new_map.cfg:46 src/mapgen_dialog.cpp:120
msgid "Width:"
msgstr "Width:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_new_map.cfg:73
#: src/mapgen_dialog.cpp:121
#: data/gui/default/window/editor_new_map.cfg:73 src/mapgen_dialog.cpp:121
msgid "Height:"
msgstr "Height:"
@ -715,8 +669,7 @@ msgstr "Create new map"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_resize_map.cfg:27
#: src/hotkeys.cpp:155
#: data/gui/default/window/editor_resize_map.cfg:27 src/hotkeys.cpp:155
msgid "Resize Map"
msgstr "Resize Map"
@ -758,8 +711,7 @@ msgstr "Resize map"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_settings.cfg:38
#: src/hotkeys.cpp:108
#: data/gui/default/window/editor_settings.cfg:38 src/hotkeys.cpp:108
msgid "Editor Settings"
msgstr "Editor Settings"
@ -870,8 +822,7 @@ msgstr "Execution trace"
#. [grid]
#: data/gui/default/window/formula_debugger.cfg:222
#: data/gui/default/window/lobby_main.cfg:539
#: data/gui/default/window/title_screen.cfg:191
#: src/hotkeys.cpp:643
#: data/gui/default/window/title_screen.cfg:191 src/hotkeys.cpp:643
#: src/hotkeys.cpp:934
msgid "Quit"
msgstr "Quit"
@ -901,8 +852,7 @@ msgstr "Don't ask me again!"
#: data/gui/default/window/game_save_oos.cfg:187
#: data/gui/default/window/game_save_overwrite.cfg:88
#: data/gui/default/window/game_save_overwrite.cfg:89
#: src/construct_dialog.cpp:129
#: src/gui/dialogs/message.cpp:177
#: src/construct_dialog.cpp:129 src/gui/dialogs/message.cpp:177
msgid "Yes"
msgstr "Yes"
@ -912,16 +862,14 @@ msgstr "Yes"
#: data/gui/default/window/game_save_message.cfg:154
#: data/gui/default/window/game_save_oos.cfg:201
#: data/gui/default/window/game_save_overwrite.cfg:103
#: src/construct_dialog.cpp:130
#: src/gui/dialogs/message.cpp:179
#: src/construct_dialog.cpp:130 src/gui/dialogs/message.cpp:179
msgid "No"
msgstr "No"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/default/window/game_load.cfg:42
#: src/gui/dialogs/mp_create_game.cpp:75
#: src/hotkeys.cpp:66
#: src/gui/dialogs/mp_create_game.cpp:75 src/hotkeys.cpp:66
msgid "Load Game"
msgstr "Load Game"
@ -967,8 +915,7 @@ msgstr "Cancel orders"
#. [label]: id=lblTitle
#: data/gui/default/window/game_save.cfg:32
#: data/gui/default/window/game_save_message.cfg:32
#: data/gui/default/window/game_save_oos.cfg:32
#: src/hotkeys.cpp:63
#: data/gui/default/window/game_save_oos.cfg:32 src/hotkeys.cpp:63
msgid "Save Game"
msgstr "Save Game"
@ -996,8 +943,7 @@ msgstr "Ignore All"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=quit_game
#: data/gui/default/window/game_save_oos.cfg:159
#: src/hotkeys.cpp:85
#: data/gui/default/window/game_save_oos.cfg:159 src/hotkeys.cpp:85
msgid "Quit Game"
msgstr "Quit Game"
@ -1050,8 +996,7 @@ msgstr "Variable"
#: data/gui/default/window/gamestate_inspector.cfg:331
#: data/gui/default/window/lobby_main.cfg:503
#: data/gui/default/window/lobby_player_info.cfg:192
#: data/gui/default/window/message.cfg:122
#: src/construct_dialog.cpp:140
#: data/gui/default/window/message.cfg:122 src/construct_dialog.cpp:140
msgid "Close"
msgstr "Close"
@ -1202,8 +1147,7 @@ msgstr "Send"
#. [grid]
#: data/gui/default/window/lobby_main.cfg:545
#: data/gui/default/window/title_screen.cfg:189
#: src/game_preferences_display.cpp:53
#: src/hotkeys.cpp:79
#: src/game_preferences_display.cpp:53 src/hotkeys.cpp:79
msgid "Preferences"
msgstr "Preferences"
@ -1216,8 +1160,7 @@ msgstr "Refresh"
#. [button]: id=show_help
#. [button]: id=help
#: data/gui/default/window/lobby_main.cfg:557
#: data/gui/default/window/title_screen.cfg:109
#: src/hotkeys.cpp:186
#: data/gui/default/window/title_screen.cfg:109 src/hotkeys.cpp:186
msgid "Help"
msgstr "Help"
@ -1493,13 +1436,17 @@ msgstr "Multiplayer"
#. [text_box]: id=user_name
#: data/gui/default/window/mp_method_selection.cfg:82
msgid ""
"You may login to the official multiplayer server with your forum username and password.\n"
"Note that registration is not required to join the server: you need to supply a password only if you wish to use a registered username.\n"
"You may login to the official multiplayer server with your forum username "
"and password.\n"
"Note that registration is not required to join the server: you need to "
"supply a password only if you wish to use a registered username.\n"
"\n"
"The Battle for Wesnoth forum can be found at http://www.wesnoth.org/forum/"
msgstr ""
"You may login to the official multiplayer server with your forum username and password.\n"
"Note that registration is not required to join the server: you need to supply a password only if you wish to use a registered username.\n"
"You may login to the official multiplayer server with your forum username "
"and password.\n"
"Note that registration is not required to join the server: you need to "
"supply a password only if you wish to use a registered username.\n"
"\n"
"The Battle for Wesnoth forum can be found at http://www.wesnoth.org/forum/"
@ -1587,8 +1534,7 @@ msgstr "Credits"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/default/window/unit_create.cfg:37
#: src/hotkeys.cpp:77
#: data/gui/default/window/unit_create.cfg:37 src/hotkeys.cpp:77
msgid "Create Unit (Debug!)"
msgstr "Create Unit (Debug!)"
@ -1625,8 +1571,7 @@ msgstr "File: "
msgid "Delete File"
msgstr "Delete File"
#: src/filechooser.cpp:79
#: src/filechooser.cpp:204
#: src/filechooser.cpp:79 src/filechooser.cpp:204
msgid "New Folder"
msgstr "New Folder"
@ -1674,13 +1619,11 @@ msgstr "Interrupt move when an ally is sighted"
msgid "Show Grid"
msgstr "Show Grid"
#: src/game_preferences_display.cpp:163
#: src/game_preferences_display.cpp:344
#: src/game_preferences_display.cpp:163 src/game_preferences_display.cpp:344
msgid "Save Replay on SP/MP Victory or MP Defeat"
msgstr "Save Replay on SP/MP Victory or MP Defeat"
#: src/game_preferences_display.cpp:164
#: src/game_preferences_display.cpp:347
#: src/game_preferences_display.cpp:164 src/game_preferences_display.cpp:347
msgid "Delete Auto-Saves on SP/MP Victory or MP Defeat"
msgstr "Delete Auto-Saves on SP/MP Victory or MP Defeat"
@ -1852,13 +1795,11 @@ msgstr "Change the sample rate"
msgid "User defined sample rate"
msgstr "User defined sample rate"
#: src/game_preferences_display.cpp:275
#: src/game_preferences_display.cpp:279
#: src/game_preferences_display.cpp:275 src/game_preferences_display.cpp:279
msgid "Change the buffer size"
msgstr "Change the buffer size"
#: src/game_preferences_display.cpp:277
#: src/game_preferences_display.cpp:832
#: src/game_preferences_display.cpp:277 src/game_preferences_display.cpp:832
msgid "Buffer Size: "
msgstr "Buffer Size: "
@ -1866,8 +1807,7 @@ msgstr "Buffer Size: "
msgid "Change the speed of scrolling around the map"
msgstr "Change the speed of scrolling around the map"
#: src/game_preferences_display.cpp:289
#: src/game_preferences_display.cpp:291
#: src/game_preferences_display.cpp:289 src/game_preferences_display.cpp:291
msgid "Set the amount of chat lines shown"
msgstr "Set the number of chat lines shown"
@ -1880,8 +1820,10 @@ msgid "Choose whether the game should run full screen or in a window"
msgstr "Choose whether the game should run full screen or in a window"
#: src/game_preferences_display.cpp:300
msgid "Should the map view scroll to a unit when an action or move is animated."
msgstr "Should the map view scroll to a unit when an action or move is animated."
msgid ""
"Should the map view scroll to a unit when an action or move is animated."
msgstr ""
"Should the map view scroll to a unit when an action or move is animated."
#: src/game_preferences_display.cpp:303
msgid "Make units move and fight faster"
@ -1984,8 +1926,12 @@ msgid "Play a bell sound at the beginning of your turn"
msgstr "Play a bell sound at the beginning of your turn"
#: src/game_preferences_display.cpp:390
msgid "Show a colored circle around the base of each unit to show which side it is on"
msgstr "Show a coloured circle around the base of each unit to show which side it is on"
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
"Show a coloured circle around the base of each unit to show which side it is "
"on"
#: src/game_preferences_display.cpp:393
msgid "Choose whether the sun moves left-to-right or right-to-left"
@ -2007,8 +1953,7 @@ msgstr "View and configure keyboard shortcuts"
msgid "Speed: "
msgstr "Speed: "
#: src/game_preferences_display.cpp:705
#: src/game_preferences_display.cpp:707
#: src/game_preferences_display.cpp:705 src/game_preferences_display.cpp:707
msgid "Maximum Auto-Saves: "
msgstr "Maximum Auto-Saves: "
@ -2020,8 +1965,7 @@ msgstr "infinite"
msgid "Chat Lines: "
msgstr "Chat Lines: "
#: src/game_preferences_display.cpp:906
#: src/game_preferences_display.cpp:914
#: src/game_preferences_display.cpp:906 src/game_preferences_display.cpp:914
msgid "Invalid username"
msgstr "Invalid username"
@ -2093,18 +2037,15 @@ msgstr "Text doesn't start on canvas."
msgid "Linked '$id' group has multiple definitions."
msgstr "Linked '$id' group has multiple definitions."
#: src/gui/auxiliary/window_builder.cpp:199
#: src/gui/widgets/settings.cpp:445
#: src/gui/auxiliary/window_builder.cpp:199 src/gui/widgets/settings.cpp:445
msgid "No resolution defined."
msgstr "No resolution defined."
#: src/gui/auxiliary/window_builder.cpp:306
#: src/gui/auxiliary/window_builder/panel.cpp:35
#: src/gui/auxiliary/window_builder/toggle_panel.cpp:38
#: src/gui/widgets/settings.cpp:709
#: src/gui/widgets/settings.cpp:808
#: src/gui/widgets/settings.cpp:901
#: src/gui/widgets/settings.cpp:944
#: src/gui/widgets/settings.cpp:709 src/gui/widgets/settings.cpp:808
#: src/gui/widgets/settings.cpp:901 src/gui/widgets/settings.cpp:944
#: src/gui/widgets/settings.cpp:1059
msgid "No grid defined."
msgstr "No grid defined."
@ -2135,8 +2076,10 @@ msgstr "A 'list_definition' should contain one row."
#: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:61
#: src/gui/auxiliary/window_builder/listbox.cpp:71
#: src/gui/auxiliary/window_builder/multi_page.cpp:58
msgid "'list_data' must have the same number of columns as the 'list_definition'."
msgstr "'list_data' must have the same number of columns as the 'list_definition'."
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
"'list_data' must have the same number of columns as the 'list_definition'."
#: src/gui/auxiliary/window_builder/multi_page.cpp:37
msgid "No page defined."
@ -2187,8 +2130,12 @@ msgid "Observers not allowed"
msgstr "Observers not allowed"
#: src/gui/dialogs/lobby_main.cpp:689
msgid "Whisper session with $name started. If you don't want to receive messages from this user, type /ignore $name\n"
msgstr "Whisper session with $name started. If you don't want to receive messages from this user, type /ignore $name\n"
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Whisper session with $name started. If you don't want to receive messages "
"from this user, type /ignore $name\n"
#: src/gui/dialogs/lobby_main.cpp:695
msgid "Room $name joined"
@ -2231,8 +2178,10 @@ msgid "Window not defined."
msgstr "Window not defined."
#: src/gui/widgets/settings.cpp:401
msgid "Widget definition '$definition' doesn't contain the definition for '$id'."
msgstr "Widget definition '$definition' doesn't contain the definition for '$id'."
msgid ""
"Widget definition '$definition' doesn't contain the definition for '$id'."
msgstr ""
"Widget definition '$definition' doesn't contain the definition for '$id'."
#: src/gui/widgets/settings.cpp:471
msgid "No state or draw section defined."
@ -2242,8 +2191,7 @@ msgstr "No state or draw section defined."
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button."
#: src/gui/widgets/window.cpp:813
#: src/gui/widgets/window.cpp:846
#: src/gui/widgets/window.cpp:813 src/gui/widgets/window.cpp:846
#: src/tests/gui/test_gui2.cpp:232
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr "Failed to show a dialogue, which doesn't fit on the screen."
@ -2296,8 +2244,7 @@ msgstr "Default Zoom"
msgid "Toggle Full Screen"
msgstr "Toggle Full Screen"
#: src/hotkeys.cpp:58
#: src/hotkeys.cpp:889
#: src/hotkeys.cpp:58 src/hotkeys.cpp:889
msgid "Screenshot"
msgstr "Screenshot"
@ -2321,8 +2268,7 @@ msgstr "Rename Unit"
msgid "Save Replay"
msgstr "Save Replay"
#: src/hotkeys.cpp:65
#: src/hotkeys.cpp:112
#: src/hotkeys.cpp:65 src/hotkeys.cpp:112
msgid "Save Map"
msgstr "Save Map"
@ -2382,13 +2328,11 @@ msgstr "Unit List"
msgid "Statistics"
msgstr "Statistics"
#: src/hotkeys.cpp:83
#: src/hotkeys.cpp:93
#: src/hotkeys.cpp:83 src/hotkeys.cpp:93
msgid "Stop"
msgstr "Stop"
#: src/hotkeys.cpp:84
#: src/hotkeys.cpp:91
#: src/hotkeys.cpp:84 src/hotkeys.cpp:91
msgid "Play"
msgstr "Play"
@ -2664,8 +2608,7 @@ msgstr "User-Command#2"
msgid "User-Command#3"
msgstr "User-Command#3"
#: src/hotkeys.cpp:643
#: src/hotkeys.cpp:934
#: src/hotkeys.cpp:643 src/hotkeys.cpp:934
msgid "Do you really want to quit?"
msgstr "Do you really want to quit?"
@ -2695,8 +2638,7 @@ msgstr "Screenshot failed"
msgid "language code for localized resources^en_US"
msgstr "en_US"
#: src/mapgen_dialog.cpp:109
#: src/preferences_display.cpp:208
#: src/mapgen_dialog.cpp:109 src/preferences_display.cpp:208
msgid "Close Window"
msgstr "Close Window"
@ -2756,22 +2698,25 @@ msgstr "The maximum text width is less than 1."
msgid "Could not get image for terrain: $terrain."
msgstr "Could not get image for terrain: $terrain."
#: src/minimap.cpp:116
#: src/minimap.cpp:128
#: src/minimap.cpp:116 src/minimap.cpp:128
msgid "Error creating or aquiring an image."
msgstr "Error creating or aquiring an image."
#: src/preferences_display.cpp:75
#: src/preferences_display.cpp:113
msgid "The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
msgstr "The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
#: src/preferences_display.cpp:75 src/preferences_display.cpp:113
msgid ""
"The video mode could not be changed. Your window manager must be set to 16 "
"bits per pixel to run the game in windowed mode. Your display must support "
"1024x768x16 to run the game full screen."
msgstr ""
"The video mode could not be changed. Your window manager must be set to 16 "
"bits per pixel to run the game in windowed mode. Your display must support "
"1024x768x16 to run the game full screen."
#: src/preferences_display.cpp:212
msgid "Hotkey Settings"
msgstr "Hotkey Settings"
#: src/preferences_display.cpp:218
#: src/preferences_display.cpp:286
#: src/preferences_display.cpp:218 src/preferences_display.cpp:286
msgid "Press desired Hotkey (Esc cancels)"
msgstr "Press desired Hotkey (Esc cancels)"
@ -2796,8 +2741,10 @@ msgid "This Hotkey is already in use."
msgstr "This Hotkey is already in use."
#: src/preferences_display.cpp:331
msgid "Warning: screenshot hotkeys not combined with Control, Alt or Meta keys."
msgstr "Warning: screenshot hotkeys not combined with Control, Alt or Meta keys."
msgid ""
"Warning: screenshot hotkeys not combined with Control, Alt or Meta keys."
msgstr ""
"Warning: screenshot hotkeys not combined with Control, Alt or Meta keys."
#: src/preferences_display.cpp:422
msgid "There are no alternative video modes available"
@ -2808,8 +2755,12 @@ msgid "Choose Resolution"
msgstr "Choose Resolution"
#: src/terrain_translation.cpp:706
msgid "A terrain with a string with more than 4 characters has been found, the affected terrain is :"
msgstr "A terrain with a string with more than 4 characters has been found, the affected terrain is :"
msgid ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"
msgstr ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"
#: src/wml_exception.cpp:53
msgid ""
@ -2824,8 +2775,12 @@ msgid "When reporting the bug please include the following error message :"
msgstr "When reporting the bug please include the following error message :"
#: src/wml_exception.cpp:73
msgid "In section '[$section|]' where '$primary_key| = $primary_value' the mandatory key '$key|' isn't set."
msgstr "In section '[$section|]' where '$primary_key| = $primary_value' the mandatory key '$key|' isn't set."
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
#: src/wml_exception.cpp:76
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
@ -2840,54 +2795,78 @@ msgstr "In section '[$section|]' the mandatory key '$key|' isn't set."
#~ "'list_definition'."
#~ msgstr ""
#~ "'list_data' must have the same number of columns as the 'list_definition'."
#~ msgid "Adjust Gamma"
#~ msgstr "Adjust Gamma"
#~ msgid "Gamma:"
#~ msgstr "Gamma:"
#~ msgid "Change the brightness of the display"
#~ msgstr "Change the brightness of the display"
#~ msgid "Change username"
#~ msgstr "Change username"
#~ msgid "No scrollbar defined."
#~ msgstr "No scrollbar defined."
#~ msgid "Your modifications to the map will be lost. Continue?"
#~ msgstr "Your modifications to the map will be lost. Continue?"
#~ msgid "Generate New Map"
#~ msgstr "Generate New Map"
#~ msgid "Random Generator Settings"
#~ msgstr "Random Generator Settings"
#~ msgid "Map creation failed."
#~ msgstr "Map creation failed."
#~ msgid "Video Mode"
#~ msgstr "Video Mode"
#~ msgid "X-Axis"
#~ msgstr "X-Axis"
#~ msgid "Y-Axis"
#~ msgstr "Y-Axis"
#~ msgid "Flip around (this may change the dimensions of the map):"
#~ msgstr "Flip around (this may change the dimensions of the map):"
#~ msgid "Set Terrain"
#~ msgstr "Set Terrain"
#~ msgid "Save As"
#~ msgstr "Save As"
#~ msgid "Set Player's keep"
#~ msgstr "Set Player's keep"
#~ msgid "Flood Fill"
#~ msgstr "Flood Fill"
#~ msgid "Flip Map"
#~ msgstr "Flip Map"
#~ msgid "Draw Terrain"
#~ msgstr "Draw Terrain"
#~ msgid "Delay transition updates"
#~ msgstr "Delay transition updates"
#~ msgid "Cave Lit"
#~ msgstr "Cave Lit"
#~ msgid "Save Hotkeys"
#~ msgstr "Save Hotkeys"
#~ msgid "Advanced Mode"
#~ msgstr "Advanced Mode"
#~ msgid "Normal Mode"
#~ msgstr "Normal Mode"
#~ msgid "Dwarven Castle"
#~ msgstr "Dwarven Castle"

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@ -48,16 +48,24 @@ msgstr "Knight"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid "(Novice level, 4 scenarios; the 'Hard' version may challenge more experienced players.)"
msgstr "(Novice level, 4 scenarios; the 'Hard' version may challenge more experienced players.)"
msgid ""
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the small village of Maghre and its inhabitants. The village's mage Bjarn sends for his brother to help, but not all goes as planned. Can you help?\n"
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village's mage Bjarn sends for his brother to help, but not all goes as "
"planned. Can you help?\n"
"\n"
msgstr ""
"An evil mage is threatening the small village of Maghre and its inhabitants. The village's mage Bjarn sends for his brother to help, but not all goes as planned. Can you help?\n"
"An evil mage is threatening the small village of Maghre and its inhabitants. "
"The village's mage Bjarn sends for his brother to help, but not all goes as "
"planned. Can you help?\n"
"\n"
#. [about]
@ -92,28 +100,78 @@ msgstr "Rooting Out A Mage"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:53
msgid "The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings."
msgstr "The remote freehold of Maghre in the western reaches of the kingdom of Wesnoth was once a peaceful place, its inhabitants largely unaware of the comings and goings of the wider world. Wars and the rumor of wars touched them not, until the day a dark mage settled in the region and began seeking sacrifices for his evil summonings."
msgid ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumor of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:57
msgid "Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return."
msgstr "Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak the Mage!' they cried in fell voices as they did their foul deeds. People vanished from isolated farmsteads. Men and women began to fear the night, and their children even the bright day. But the nearest lord was more than a day's ride distant, and messengers sent to seek his help did not return."
msgid ""
"Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak "
"the Mage!' they cried in fell voices as they did their foul deeds. People "
"vanished from isolated farmsteads. Men and women began to fear the night, "
"and their children even the bright day. But the nearest lord was more than a "
"day's ride distant, and messengers sent to seek his help did not return."
msgstr ""
"Skeletons and zombies killed cattle and fired fields. 'Fear and obey Mordak "
"the Mage!' they cried in fell voices as they did their foul deeds. People "
"vanished from isolated farmsteads. Men and women began to fear the night, "
"and their children even the bright day. But the nearest lord was more than a "
"day's ride distant, and messengers sent to seek his help did not return."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:61
msgid "There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest."
msgstr "There was a man named Bjarn who had shown talent as a mage when he was young, gone to the great Academy on the Isle of Alduin, and returned to work his magic in the land where he was born. The people looked to him for help and leadership. He found weapons half-forgotten from the times of their sires and grandsires hanging in many houses, and bade the villagers to take them down and clean and oil them. He set the smiths of Maghre to making spearheads and ax-blades for the rest."
msgid ""
"There was a man named Bjarn who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
msgstr ""
"There was a man named Bjarn who had shown talent as a mage when he was "
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
"his magic in the land where he was born. The people looked to him for help "
"and leadership. He found weapons half-forgotten from the times of their "
"sires and grandsires hanging in many houses, and bade the villagers to take "
"them down and clean and oil them. He set the smiths of Maghre to making "
"spearheads and ax-blades for the rest."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:65
msgid "Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call."
msgstr "Now Bjarn had a brother named Arne who had also left Maghre to seek his fortune, and had become the leader of a small band of horsemen who hired out as guards to merchant caravans. Fortunate it was for all that when Bjarn was but an apprentice mage, he had made a pair of amulets for himself and his brother, with which they might call to each other when in dire need. Bjarn sent out that call."
msgid ""
"Now Bjarn had a brother named Arne who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Bjarn was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Bjarn "
"sent out that call."
msgstr ""
"Now Bjarn had a brother named Arne who had also left Maghre to seek his "
"fortune, and had become the leader of a small band of horsemen who hired out "
"as guards to merchant caravans. Fortunate it was for all that when Bjarn was "
"but an apprentice mage, he had made a pair of amulets for himself and his "
"brother, with which they might call to each other when in dire need. Bjarn "
"sent out that call."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:69
msgid "Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn."
msgstr "Heeding the call of his amulet, Arne gathered such men as he could and hurried to Maghre to help Bjarn."
msgid ""
"Heeding the call of his amulet, Arne gathered such men as he could and "
"hurried to Maghre to help Bjarn."
msgstr ""
"Heeding the call of his amulet, Arne gathered such men as he could and "
"hurried to Maghre to help Bjarn."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:80
@ -239,33 +297,65 @@ msgstr "Greetings, my brother! How may my men and I be of aid?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:277
msgid "A dark mage has come upon us; his creatures call him Mordak. They have been terrorizing outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them."
msgstr "A dark mage has come upon us; his creatures call him Mordak. They have been terrorising outlying farms, and we fear they may soon attack the village itself! The villagers of Maghre have taken up weapons but they are not trained fighters; but we need your men, and you to lead them."
msgid ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorizing outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; but we need your men, and you to lead them."
msgstr ""
"A dark mage has come upon us; his creatures call him Mordak. They have been "
"terrorising outlying farms, and we fear they may soon attack the village "
"itself! The villagers of Maghre have taken up weapons but they are not "
"trained fighters; but we need your men, and you to lead them."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:281
msgid "I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride."
msgstr "I can feel Mordak's foul touch on the hidden currents of the earth and air. He is somewhere due north of here, I would say not more than two days' ride."
msgid ""
"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days' ride."
msgstr ""
"I can feel Mordak's foul touch on the hidden currents of the earth and air. "
"He is somewhere due north of here, I would say not more than two days' ride."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:285
msgid "I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?"
msgstr "I will lead my men, and such villagers as can keep up with us, north to slay this Mordak! What will you do?"
msgid ""
"I will lead my men, and such villagers as can keep up with us, north to slay "
"this Mordak! What will you do?"
msgstr ""
"I will lead my men, and such villagers as can keep up with us, north to slay "
"this Mordak! What will you do?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:289
msgid "You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not."
msgstr "You shall be the right hand, I the left. I will go stealthily with a handful of our best scouts and woodsmen. While you demonstrate against him and kill his creatures, I will try to defeat Mordak himself with magic at an unguarded moment. Together we may accomplish what either alone may not."
msgid ""
"You shall be the right hand, I the left. I will go stealthily with a handful "
"of our best scouts and woodsmen. While you demonstrate against him and kill "
"his creatures, I will try to defeat Mordak himself with magic at an "
"unguarded moment. Together we may accomplish what either alone may not."
msgstr ""
"You shall be the right hand, I the left. I will go stealthily with a handful "
"of our best scouts and woodsmen. While you demonstrate against him and kill "
"his creatures, I will try to defeat Mordak himself with magic at an "
"unguarded moment. Together we may accomplish what either alone may not."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:300
msgid "Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!"
msgstr "Bjarn should be in position by now. Press them, distract the adept so Bjarn can spring his trap!"
msgid ""
"Bjarn should be in position by now. Press them, distract the adept so Bjarn "
"can spring his trap!"
msgstr ""
"Bjarn should be in position by now. Press them, distract the adept so Bjarn "
"can spring his trap!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:308
msgid "Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!"
msgstr "Bjarn has not made his attack! I begin to fear for him... and it means we must deal with this Mordak ourselves!"
msgid ""
"Bjarn has not made his attack! I begin to fear for him... and it means we "
"must deal with this Mordak ourselves!"
msgstr ""
"Bjarn has not made his attack! I begin to fear for him... and it means we "
"must deal with this Mordak ourselves!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:319
@ -284,13 +374,21 @@ msgstr "Worried about him, are you? E-he-he..hergh...gaargh..."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:335
msgid "There's nothing more to be had from this one; we will have to search for Bjarn ourselves!"
msgstr "There's nothing more to be had from this one; we will have to search for Bjarn ourselves!"
msgid ""
"There's nothing more to be had from this one; we will have to search for "
"Bjarn ourselves!"
msgstr ""
"There's nothing more to be had from this one; we will have to search for "
"Bjarn ourselves!"
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:343
msgid "Sir, our scouts report that Bjarn was seen captured and carried away further north!"
msgstr "Sir, our scouts report that Bjarn was seen captured and carried away further north!"
msgid ""
"Sir, our scouts report that Bjarn was seen captured and carried away further "
"north!"
msgstr ""
"Sir, our scouts report that Bjarn was seen captured and carried away further "
"north!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:347
@ -304,8 +402,12 @@ msgstr "Your brother's plan to ambush me has failed. He is our prisoner now."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:365
msgid "My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!"
msgstr "My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's forces descend upon the village!"
msgid ""
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
"forces descend upon the village!"
msgstr ""
"My brother, kidnapped? I have failed you, Bjarn! And even now Mordak's "
"forces descend upon the village!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:380
@ -330,13 +432,25 @@ msgstr "The Chase"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:31
msgid "The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Grey Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."
msgstr "The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the Grey Woods. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."
msgid ""
"The pursuit had already run for several days when the pursuers came to the "
"bounds of the huge forest known as the Grey Woods. Ancient tales warned of "
"lost souls haunting the wood, hunting and killing anyone brave enough to "
"enter it."
msgstr ""
"The pursuit had already run for several days when the pursuers came to the "
"bounds of the huge forest known as the Grey Woods. Ancient tales warned of "
"lost souls haunting the wood, hunting and killing anyone brave enough to "
"enter it."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:36
msgid "Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest."
msgstr "Heedless of those rumors, Arne followed them. His only worry was that his horsemen would be at disadvantage if attacked in the forest."
msgid ""
"Heedless of those rumors, Arne followed them. His only worry was that his "
"horsemen would be at disadvantage if attacked in the forest."
msgstr ""
"Heedless of those rumors, Arne followed them. His only worry was that his "
"horsemen would be at disadvantage if attacked in the forest."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:68
@ -360,13 +474,19 @@ msgstr "Sounds of a scuffle were heard from the forest."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:225
msgid "Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr "Come on, men. A stroll through such lovely green woods, what could be finer?"
msgid ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
msgstr ""
"Come on, men. A stroll through such lovely green woods, what could be finer?"
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:229
msgid "It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter."
msgstr "It is whispered that hungry ghosts rule this forest, and kill everyone who dares to enter."
msgid ""
"It is whispered that hungry ghosts rule this forest, and kill everyone who "
"dares to enter."
msgstr ""
"It is whispered that hungry ghosts rule this forest, and kill everyone who "
"dares to enter."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:233
@ -380,23 +500,43 @@ msgstr "We're chasing after some men who kidnapped my brother!"
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:241
msgid "Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die."
msgstr "Those men told me their prisoner had attempted to murder their master, and warned that evil men would follow him. Advance no further, or you will die."
msgid ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
msgstr ""
"Those men told me their prisoner had attempted to murder their master, and "
"warned that evil men would follow him. Advance no further, or you will die."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:245
msgid "So much for those ghost stories. Mere elves will not stop me from freeing my brother!"
msgstr "So much for those ghost stories. Mere elves will not stop me from freeing my brother!"
msgid ""
"So much for those ghost stories. Mere elves will not stop me from freeing my "
"brother!"
msgstr ""
"So much for those ghost stories. Mere elves will not stop me from freeing my "
"brother!"
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:249
msgid "I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees."
msgstr "I am glad at least that we will not have to face ghosts. But those elves will have us at a disadvantage; our horses will not maneuver well in the trees."
msgid ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
msgstr ""
"I am glad at least that we will not have to face ghosts. But those elves "
"will have us at a disadvantage; our horses will not maneuver well in the "
"trees."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:253
msgid "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer."
msgstr "Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper woods. We have faced and won through greater perils than those amateurs can offer."
msgid ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
msgstr ""
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
"woods. We have faced and won through greater perils than those amateurs can "
"offer."
#. [unit]: type=Dark Adept, id=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:268
@ -410,8 +550,12 @@ msgstr "I see them! There they are!"
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:320
msgid "Curses! If they had been an hour slower our master's reinforcements would already be here to meet us."
msgstr "Curses! If they had been an hour slower our master's reinforcements would already be here to meet us."
msgid ""
"Curses! If they had been an hour slower our master's reinforcements would "
"already be here to meet us."
msgstr ""
"Curses! If they had been an hour slower our master's reinforcements would "
"already be here to meet us."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:325
@ -425,13 +569,23 @@ msgstr "Come on, men, let's catch those kidnappers!"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:356
msgid "Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now."
msgstr "Hah! You have captured me, but it will avail you nothing. I sent your precious brother the mage north with half my men a day since; he will be safely locked away in our master's dungeons by now."
msgid ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master's dungeons by now."
msgstr ""
"Hah! You have captured me, but it will avail you nothing. I sent your "
"precious brother the mage north with half my men a day since; he will be "
"safely locked away in our master's dungeons by now."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:360
msgid "My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground."
msgstr "My blade is at your throat. Give us the way to my brother now, or I will spill your wretched blood on the ground."
msgid ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
msgstr ""
"My blade is at your throat. Give us the way to my brother now, or I will "
"spill your wretched blood on the ground."
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
@ -475,8 +629,14 @@ msgstr "Katklagad"
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:377
msgid "Three days ride to the northeast, in a deserted castle. The passwords to the guards are $first_password_$first_password_number and $second_password_$second_password_number|."
msgstr "Three days ride to the northeast, in a deserted castle. The passwords to the guards are $first_password_$first_password_number and $second_password_$second_password_number|."
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:381
@ -490,18 +650,30 @@ msgstr "Brena"
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:405
msgid "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?"
msgstr "Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the foul undead. Are there more of them to be destroyed?"
msgid ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
msgstr ""
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
"foul undead. Are there more of them to be destroyed?"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
msgid "Aye. We think there's a nest of them north-east of here. They've captured my brother."
msgstr "Aye. We think there's a nest of them north-east of here. They've captured my brother."
msgid ""
"Aye. We think there's a nest of them north-east of here. They've captured my "
"brother."
msgstr ""
"Aye. We think there's a nest of them north-east of here. They've captured my "
"brother."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "I bear a great hatred towards their kind. I will follow and fight them with you, if you permit."
msgstr "I bear a great hatred towards their kind. I will follow and fight them with you, if you permit."
msgid ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
msgstr ""
"I bear a great hatred towards their kind. I will follow and fight them with "
"you, if you permit."
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:417
@ -530,8 +702,12 @@ msgstr "I am sorry. We have not the time to spare."
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:439
msgid "Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them."
msgstr "Take this, then, for I see that you are on a quest. My comrades will help you whenever you call for them."
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:456
@ -550,8 +726,14 @@ msgstr "He escaped us..."
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:492
msgid "Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies."
msgstr "Foolish human, you have killed me but you will not catch the undead in time. I have fulfilled my contract, and will be reanimated soon to become a lord of their armies."
msgid ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
msgstr ""
"Foolish human, you have killed me but you will not catch the undead in time. "
"I have fulfilled my contract, and will be reanimated soon to become a lord "
"of their armies."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:500
@ -618,8 +800,12 @@ msgstr "Rescue Bjarn"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:288
msgid "Arne's men arrived at the castle and were immediately challenged by some guards."
msgstr "Arne's men arrived at the castle and were immediately challenged by some guards."
msgid ""
"Arne's men arrived at the castle and were immediately challenged by some "
"guards."
msgstr ""
"Arne's men arrived at the castle and were immediately challenged by some "
"guards."
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:292
@ -663,13 +849,21 @@ msgstr "Wrong! Die!"
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:365
msgid "Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!"
msgstr "Haha! We not kill people for long time. Weapon wants blood. We now kill humans!!"
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:369
msgid "My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs."
msgstr "My sword-arm has a say in who will do the dying. Come on, men, let's kill some orcs."
msgid ""
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
"some orcs."
msgstr ""
"My sword-arm has a say in who will do the dying. Come on, men, let's kill "
"some orcs."
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:418
@ -734,8 +928,12 @@ msgstr "That's the wrong password! These aren't our relief! Get them!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:484
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:600
msgid "I think I should better support my men at the front to make sure we can free my brother."
msgstr "I think I should better support my men at the front to make sure we can free my brother."
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:613
@ -749,8 +947,12 @@ msgstr "There's a key in his robes."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:625
msgid "That may well be the key to the cell they're holding Bjarn in! I will take it."
msgstr "That may well be the key to the cell they're holding Bjarn in! I will take it."
msgid ""
"That may well be the key to the cell they're holding Bjarn in! I will take "
"it."
msgstr ""
"That may well be the key to the cell they're holding Bjarn in! I will take "
"it."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:631
@ -780,12 +982,19 @@ msgstr "Good to see you, Arne. Now can you get me out of this dungeon, please?"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:739
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr "You must be one of Arne's men. Please help me to get out of this dungeon."
msgstr ""
"You must be one of Arne's men. Please help me to get out of this dungeon."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:745
msgid "The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me."
msgstr "The accursed dark sorcerer Rotharik has imprisoned me behind this magically enhanced iron gate. It can only be opened with the correct key. You must get it from him to free me."
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:756
@ -799,8 +1008,12 @@ msgstr "Thank you for saving me. I had almost given up hope you would free me."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:800
msgid "Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries."
msgstr "Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs and some undead. Really just a day's work for us mercenaries."
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
msgstr ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:804
@ -852,13 +1065,21 @@ msgstr "Councillor Hoban"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:141
msgid "There. Your village is just across those hills, and already I see men coming to greet us!"
msgstr "There. Your village is just across those hills, and already I see men coming to greet us!"
msgid ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:145
msgid "No, they are fleeing from something. We must find out what is happening over there!"
msgstr "No, they are fleeing from something. We must find out what is happening over there!"
msgid ""
"No, they are fleeing from something. We must find out what is happening over "
"there!"
msgstr ""
"No, they are fleeing from something. We must find out what is happening over "
"there!"
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:149
@ -867,8 +1088,12 @@ msgstr "Men! Ready your weapons!"
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:153
msgid "We should go there and talk to Counselor Hoban. Maybe he knows what is going on here."
msgstr "We should go there and talk to Counselor Hoban. Maybe he knows what is going on here."
msgid ""
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
"on here."
msgstr ""
"We should go there and talk to Counselor Hoban. Maybe he knows what is going "
"on here."
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:164
@ -882,18 +1107,30 @@ msgstr "No gladder than I am to be here. But what has happened to Maghre?"
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:172
msgid "Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them."
msgstr "Soon after you departed we were beset by orcs. With half the men of Maghre gone, we could not stop them."
msgid ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
msgstr ""
"Soon after you departed we were beset by orcs. With half the men of Maghre "
"gone, we could not stop them."
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:176
msgid "The orcish warlord aims to enslave us. We will not be able to hold out for much longer."
msgstr "The orcish warlord aims to enslave us. We will not be able to hold out for much longer."
msgid ""
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
msgstr ""
"The orcish warlord aims to enslave us. We will not be able to hold out for "
"much longer."
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:180
msgid "Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle."
msgstr "Have a care, his men are fell fighters and have killed many. Very few remain who can bear arms, but I will send them to aid you in battle."
msgid ""
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
"Have a care, his men are fell fighters and have killed many. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:185
@ -907,13 +1144,21 @@ msgstr "Finally the warlord is killed. Now you can go back to Maghre."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:211
msgid "So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again."
msgstr "So much has been destroyed. It will be difficult to repair all that the orcs and undead have wrecked. And they could come again."
msgid ""
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
msgstr ""
"So much has been destroyed. It will be difficult to repair all that the orcs "
"and undead have wrecked. And they could come again."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:215
msgid "I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come."
msgstr "I must go back to earning my living. But we have our amulets, little brother. If you are beset again, I will come."
msgid ""
"I must go back to earning my living. But we have our amulets, little "
"brother. If you are beset again, I will come."
msgstr ""
"I must go back to earning my living. But we have our amulets, little "
"brother. If you are beset again, I will come."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:230
@ -923,12 +1168,14 @@ msgstr "It is over, I am vanquished."
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:255
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
"I don't think we can rescue anyone from these villages. It is too late."
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:259
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""
"I was too weak to protect these people. Oh why did this happen to me?!?"
#. [scenario]: id=epilog
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:4
@ -937,13 +1184,27 @@ msgstr "A Tale of Two Brothers - Epilogue"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:18
msgid "It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arne's men would be their firm allies in troubled times."
msgstr "It took years to rebuild the village and restore the surrounding farms. The people of Maghre had to work very hard, but felt better knowing Arne's men would be their firm allies in troubled times."
msgid ""
"It took years to rebuild the village and restore the surrounding farms. The "
"people of Maghre had to work very hard, but felt better knowing Arne's men "
"would be their firm allies in troubled times."
msgstr ""
"It took years to rebuild the village and restore the surrounding farms. The "
"people of Maghre had to work very hard, but felt better knowing Arne's men "
"would be their firm allies in troubled times."
#. [part]
#: data/campaigns/Two_Brothers/scenarios/5_Epilog.cfg:22
msgid "Arne and his men left the village assured that it would be well guided by Bjarn. On their journeys they faced many challenges and battles. Some tales even mention Arne's name together with that of the famous elvish lord Kalenz, but this is a different story..."
msgstr "Arne and his men left the village assured that it would be well guided by Bjarn. On their journeys they faced many challenges and battles. Some tales even mention Arne's name together with that of the famous elvish lord Kalenz, but this is a different story..."
msgid ""
"Arne and his men left the village assured that it would be well guided by "
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
"even mention Arne's name together with that of the famous elvish lord "
"Kalenz, but this is a different story..."
msgstr ""
"Arne and his men left the village assured that it would be well guided by "
"Bjarn. On their journeys they faced many challenges and battles. Some tales "
"even mention Arne's name together with that of the famous elvish lord "
"Kalenz, but this is a different story..."
#~ msgid ""
#~ "Hurry, we have to track them down. Maybe we can still get them. They have "
@ -951,10 +1212,13 @@ msgstr "Arne and his men left the village assured that it would be well guided b
#~ msgstr ""
#~ "Hurry, we have to track them down. Maybe we can still get them. They have "
#~ "to be in the north!"
#~ msgid "Hurry to the north and stop the kidnappers"
#~ msgstr "Hurry to the north and stop the kidnappers"
#~ msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
#~ msgstr "Come on men. A bracing walk in the woods never hurt anyone, did it?"
#~ msgid ""
#~ "Hah! You got me alright, but what does that help? No harm telling you "
#~ "now, I suppose. Your precious mage is safely locked away in our dungeons. "
@ -963,24 +1227,30 @@ msgstr "Arne and his men left the village assured that it would be well guided b
#~ "Hah! You got me all right, but what does that help? No harm telling you "
#~ "now, I suppose. Your precious mage is safely locked away in our dungeons. "
#~ "I was set up to be a decoy."
#~ msgid ""
#~ "Nooo! Tricked again. Tell us where he is and we shall spare your "
#~ "miserable life."
#~ msgstr ""
#~ "Nooo! Tricked again. Tell us where he is and we shall spare your "
#~ "miserable life."
#~ msgid "Thank you. Leave him, men, we ride east."
#~ msgstr "Thank you. Leave him, men, we ride east."
#~ msgid "I think your village is protected well, though."
#~ msgstr "I think your village is protected well, though."
#~ msgid "So am I. But what is happening to our village?"
#~ msgstr "So am I. But what is happening to our village?"
#~ msgid ""
#~ "In the time you have been away a looting band of orcs took over this "
#~ "region. There was noone here to stop them."
#~ msgstr ""
#~ "In the time you have been away a looting band of orcs took over this "
#~ "region. There was no-one here to stop them."
#~ msgid ""
#~ "I have to leave you now. My men and I are needed by others, too. But "
#~ "should you ever face another grim foe, send me a messenger. I'll come as "
@ -989,6 +1259,7 @@ msgstr "Arne and his men left the village assured that it would be well guided b
#~ "I have to leave you now. My men and I are needed by others, too. But "
#~ "should you ever face another grim foe, send me a messenger. I'll come as "
#~ "fast as I can, little brother."
#~ msgid ""
#~ "Bjarn, the local mage of the village, was the man who saw best how to "
#~ "deal with this threat. He asked the help of his brother Arne, leader of a "
@ -999,62 +1270,79 @@ msgstr "Arne and his men left the village assured that it would be well guided b
#~ "deal with this threat. He asked the help of his brother Arne, leader of a "
#~ "mercenary band of horsemen, and outfitted several of the villagers with "
#~ "gear from the armoury."
#~ msgid ""
#~ "Very well. We will go there and slay this source of evil. Charge, men!"
#~ msgstr ""
#~ "Very well. We will go there and slay this source of evil. Charge, men!"
#~ msgid ""
#~ "I will attempt to sneak through the forest. If I can slay the evil one "
#~ "while he is off his guard, the battle will be over in one stroke!"
#~ msgstr ""
#~ "I will attempt to sneak through the forest. If I can slay the evil one "
#~ "while he is off his guard, the battle will be over in one stroke!"
#~ msgid ""
#~ "This is worrying. What's happened to Bjarn? I suppose we must slay the "
#~ "dark sorcerer ourselves."
#~ msgstr ""
#~ "This is worrying. What's happened to Bjarn? I suppose we must slay the "
#~ "dark sorcerer ourselves."
#~ msgid "Good work, men. Now, where is Bjarn?"
#~ msgstr "Good work, men. Now, where is Bjarn?"
#~ msgid "Nothing more to be had from him."
#~ msgstr "Nothing more to be had from him."
#~ msgid ""
#~ "Sir, he's been kidnapped! I just saw some men running off with him. They "
#~ "looked like friends of this one."
#~ msgstr ""
#~ "Sir, he's been kidnapped! I just saw some men running off with him. They "
#~ "looked like friends of this one."
#~ msgid "Damn! I suppose we have to go after him, then."
#~ msgstr "Damn! I suppose we have to go after him, then."
#~ msgid ""
#~ "Ha, so you thought to send a mage around and stab me in the back? Well, I "
#~ "have news for you. We've kidnapped him!"
#~ msgstr ""
#~ "Ha, so you thought to send a mage around and stab me in the back? Well, I "
#~ "have news for you. We've kidnapped him!"
#~ msgid "A glorious combat at last, against mounted enemies!"
#~ msgstr "A glorious combat at last, against mounted enemies!"
#~ msgid "Alrek!"
#~ msgstr "Alrek!"
#~ msgid "Argol!"
#~ msgstr "Argol!"
#~ msgid "Oh dear, that's wrong. Any last words?"
#~ msgstr "Oh dear, that's wrong. Any last words?"
#~ msgid "Elbrethil."
#~ msgstr "Elbrethil."
#~ msgid "Toras."
#~ msgstr "Toras."
#~ msgid "Wrong! So you thought to trick us into deserting our posts? Die!"
#~ msgstr "Wrong! So you thought to trick us into deserting our posts? Die!"
#~ msgid "Villager"
#~ msgstr "Villager"
#~ msgid "The Black Mage"
#~ msgstr "The Black Mage"
#~ msgid ""
#~ "After a short journey the small band of troops is close to the hideout of "
#~ "the evil mage."
#~ msgstr ""
#~ "After a short journey the small band of troops is close to the hideout of "
#~ "the evil mage."

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