fix indentation and comment
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0f8883a041
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4d46471b3c
1 changed files with 7 additions and 7 deletions
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@ -1126,7 +1126,7 @@ void mouse_handler::left_click(const SDL_MouseButtonEvent& event, const bool bro
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unit_map::iterator enemy = find_unit(hex);
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if(u != units_.end() && u->second.side() == team_num_ &&
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enemy != units_.end() && current_team().is_enemy(enemy->second.side()) && !enemy->second.incapacitated()) {
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//if shroud or fog is active, rememember nits a and after attack check if someone isn`t seen
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//if shroud or fog is active, rememember units and after attack check if someone isn't seen
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std::set<gamemap::location> known_units;
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if (teams_[team_num_-1].uses_shroud() || teams_[team_num_-1].uses_fog()){
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@ -1155,12 +1155,12 @@ void mouse_handler::left_click(const SDL_MouseButtonEvent& event, const bool bro
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gui_->draw();
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//some new part of map discovered
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for(unit_map::const_iterator u = units_.begin(); u != units_.end(); ++u) {
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if(teams_[team_num_-1].fogged(u->first.x,u->first.y) == false) {
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//check if unit is not known
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if (known_units.find(u->first)==known_units.end())
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{
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game_events::raise("sighted",u->first,attack_from);
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}
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if(teams_[team_num_-1].fogged(u->first.x,u->first.y) == false) {
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//check if unit is not known
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if (known_units.find(u->first)==known_units.end())
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{
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game_events::raise("sighted",u->first,attack_from);
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}
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}
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}
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game_events::pump();
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