(leaders stay hiddent in status table when discovered)
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5045a85138
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3 changed files with 11 additions and 3 deletions
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@ -21,6 +21,7 @@ Version 1.9.5+svn:
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* Applied patch #2611: removed redundant own_side attribute
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* Applied patch #2600: improved MP creation screen logging
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* Added: New gui2 iterator framework.
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* Patch #2624: Solved enemy leaders never appearing on status table on foggy/shrouded maps, even when visible.
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Version 1.9.5:
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* Graphics:
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@ -198,6 +198,10 @@
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name = "Sergey Popov (loonycyborg)"
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comment = "scons"
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[/entry]
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[entry]
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name = "Sergio Tomas Ortiz"
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email = "stomasortiz_AT_gmail.com"
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[/entry]
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[entry]
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name = "Soliton"
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comment = "bug fixes and various small features usually in multiplayer context"
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@ -403,6 +403,7 @@ void menu_handler::status_table(int selected)
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const bool known = viewing_team.knows_about_team(n, network::nconnections() > 0);
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const bool enemy = viewing_team.is_enemy(n+1);
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bool fogged;
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std::stringstream str;
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const team_data data = calculate_team_data(teams_[n],n+1);
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@ -412,10 +413,10 @@ void menu_handler::status_table(int selected)
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//output the number of the side first, and this will
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//cause it to be displayed in the correct color
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if(leader != units_.end()) {
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fogged=viewing_team.fogged(leader->get_location());
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// Add leader image. If it's fogged
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// show only a random leader image.
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if (known || game_config::debug) {
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if (!fogged || known || game_config::debug) {
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str << IMAGE_PREFIX << leader->absolute_image();
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leader_bools.push_back(true);
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leader_name = leader->name();
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@ -517,6 +518,7 @@ void menu_handler::scenario_settings_table(int selected)
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const team& viewing_team = teams_[gui_->viewing_team()];
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bool settings_table_empty = true;
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bool fogged;
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for(size_t n = 0; n != teams_.size(); ++n) {
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if(teams_[n].is_empty()||teams_[n].hidden()) {
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@ -530,7 +532,8 @@ void menu_handler::scenario_settings_table(int selected)
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if(leader != units_.end()) {
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// Add leader image. If it's fogged
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// show only a random leader image.
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if (viewing_team.knows_about_team(n, network::nconnections() > 0) || game_config::debug) {
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fogged=viewing_team.fogged(leader->get_location());
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if (!fogged || viewing_team.knows_about_team(n, network::nconnections() > 0) || game_config::debug) {
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str << IMAGE_PREFIX << leader->absolute_image();
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leader_bools.push_back(true);
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} else {
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