Remove trailing whitespace.

This commit is contained in:
Mark de Wever 2009-04-04 16:41:28 +00:00
parent a18cde5684
commit 4d27743d10
22 changed files with 68 additions and 68 deletions

View file

@ -1035,7 +1035,7 @@ namespace {
gui::filter_textbox* filter = new gui::filter_textbox(disp.video(),
_("Filter: "), options, options_to_filter, 1, addon_dialog, 300);
addon_dialog.set_textbox(filter);
// Scroll the menu to the previous selection
addon_menu->move_selection(old_index);
@ -1061,13 +1061,13 @@ namespace {
return;
}
// Handle download
// Handle download
install_addon(disp, * addons_tree, addons[index], titles[index], types[index],
uploads[index], versions[index], net_manager, sock, do_refresh);
// Show the dialog again, and position it on the same item installed
download_addons(disp, remote_host, update_mode, do_refresh, index);
} catch(config::error& e) {
ERR_CFG << "config::error thrown during transaction with add-on server; \""<< e.message << "\"\n";
gui::show_error_message(disp, _("Network communication error."));
@ -1079,7 +1079,7 @@ namespace {
gui::show_error_message(disp, _("A problem occurred when trying to create the files necessary to install this add-on."));
} catch(twml_exception& e) {
e.show(disp);
}
}
}
void uninstall_local_addons(game_display& disp, bool* should_reload_cfg)

View file

@ -138,7 +138,7 @@ public:
virtual void set_team(int team) { info_.team_num = team; }
/** Evaluate */
virtual std::string evaluate(const std::string& /*str*/)
virtual std::string evaluate(const std::string& /*str*/)
{ return "evaluate command not implemented by this AI"; }
/** Return a message with information about the ai. Useful for making debugging ai-independent. */

View file

@ -700,7 +700,7 @@ void editor_controller::refresh_after_action(bool drag_part)
} else {
if (get_map_context().needs_terrain_rebuild()) {
if ((auto_update_transitions_ == TransitionUpdateMode::on)
|| ((auto_update_transitions_ == TransitionUpdateMode::partial)
|| ((auto_update_transitions_ == TransitionUpdateMode::partial)
&& (!drag_part || get_map_context().everything_changed()))) {
gui().rebuild_all();
get_map_context().set_needs_terrain_rebuild(false);
@ -1130,7 +1130,7 @@ void editor_controller::hotkey_set_mouse_action(hotkey::HOTKEY_COMMAND command)
hotkey::get_hotkey(command).get_description());
gui().invalidate_game_status();
} else {
ERR_ED << "Invalid hotkey command ("
ERR_ED << "Invalid hotkey command ("
<< static_cast<int>(command) << ") passed to set_mouse_action\n";
}
}

View file

@ -416,7 +416,7 @@ private:
if (args().size() > 3) weapon = args()[3]->evaluate(variables).as_int();
else weapon = -1;
map_location attacker_location =
map_location attacker_location =
convert_variant<location_callable>(args()[0]->evaluate(variables))->loc();
if(ai_.get_info().units.count(attacker_location) == 0) {
ERR_AI << "Performing calculate_outcome() with non-existent attacker at (" <<
@ -424,7 +424,7 @@ private:
return variant();
}
map_location defender_location =
map_location defender_location =
convert_variant<location_callable>(args()[2]->evaluate(variables))->loc();
if(ai_.get_info().units.count(defender_location) == 0) {
ERR_AI << "Performing calculate_outcome() with non-existent defender at (" <<
@ -1009,7 +1009,7 @@ private:
if (u_type)
{
const unit_type& un = u_type->get_unit_type();
if( un.movement() < un.movement_type().movement_cost(ai_.get_info().map, ai_.get_info().map[loc]) )
return variant();
@ -1987,10 +1987,10 @@ bool formula_ai::execute_variant(const variant& var, bool commandline)
} else {
throw formula_error("Incorrect result of calling the move() formula", "", "", 0);
}
LOG_AI << "MOVE: " << move->src().x+1 << "," << move->src().y+1 << " -> " << move->dst().x+1 << "," << move->dst().y+1 << "\n";
made_move = true;
} else {
ERR_AI << "IMPOSSIBLE MOVE ORDER - MOVE FAILED\n";
}

View file

@ -178,7 +178,7 @@ private:
const map_location location = convert_variant<location_callable>(var0)->loc();
std::string text;
if(arguments.size() == 2) {
text = var1.to_debug_string();
display_float(location,text);
@ -190,7 +190,7 @@ private:
return var2;
}
}
}
void display_float(const map_location& location, const std::string& text) const{
game_display::get_singleton()->float_label(location,text,255,0,0);

View file

@ -1004,7 +1004,7 @@ void game_display::parse_team_overlays()
const team& prev_team = teams_[playing_team()-1 < teams_.size() ? playing_team()-1 : teams_.size()-1];
foreach (const game_display::overlay_map::value_type i, overlays_) {
const overlay& ov = i.second;
if (!ov.team_name.empty() &&
if (!ov.team_name.empty() &&
((ov.team_name.find(curr_team.team_name()) + 1) != 0) !=
((ov.team_name.find(prev_team.team_name()) + 1) != 0))
{

View file

@ -599,9 +599,9 @@ void twindow::layout()
std::stringstream sstr;
sstr << __FILE__ << ":" << __LINE__ << " in function '" << __func__
<< "' found the following problem: Failed to size window;"
<< " wanted size " << size
<< " wanted size " << size
<< " available size "
<< maximum_width << ',' << maximum_height
<< maximum_width << ',' << maximum_height
<< " screen size "
<< settings::screen_width << ',' << settings::screen_height
<< '.';
@ -856,7 +856,7 @@ void twindow::generate_dot_file(const std::string& generator,
* this is controlled by a window. A widget has an internal size cache and
* if the value in the cache is not equal to 0,0 that value is its best
* size. This value gets set when the widget can honour a resize request.
* It will be set with the value which honours the request.
* It will be set with the value which honours the request.
*
* - Grid; A grid is an invisible container which holds one or more widgets.
* Several widgets have a grid in them to hold multiple widgets eg panels
@ -910,7 +910,7 @@ void twindow::generate_dot_file(const std::string& generator,
* - Clear the internal best size cache for all widgets.
* - For widgets with scrollbars hide them unless the scrollbar_mode is
* ALWAYS.
* - Handle shared sizes:
* - Handle shared sizes:
* - Height and width:
* - Get the best size for all widgets that share height and width.
* - Set the maximum of width and height as best size for all these
@ -924,7 +924,7 @@ void twindow::generate_dot_file(const std::string& generator,
* - Start layout loop:
* - Get best size.
* - If width <= maximum_width && height <= maximum_height we're done.
* - If width > maximum_width, optimize the width:
* - If width > maximum_width, optimize the width:
* - For every grid cell in a grid row there will be a resize request:
* - Sort the widgets in the row on the resize priority.
* - Loop through this priority queue until the row fits
@ -932,7 +932,7 @@ void twindow::generate_dot_file(const std::string& generator,
* widgets are tried to reduce the full size.
* - Try to shrink the widgets by either wrapping or using a
* scrollbar.
* - If the row fits in the wanted width this row is done.
* - If the row fits in the wanted width this row is done.
* - Else try the next priority.
* - All priorities done and the width still doesn't fit.
* - Loop through this priority queue until the row fits.
@ -940,11 +940,11 @@ void twindow::generate_dot_file(const std::string& generator,
* widgets are tried to reduce the full size.
* - Try to shrink the widgets by sizing them smaller as really
* wanted. For labels, buttons etc. they get ellipsized .
* - If the row fits in the wanted width this row is done.
* - If the row fits in the wanted width this row is done.
* - Else try the next priority.
* - All priorities done and the width still doesn't fit.
* - Throw a layout width doesn't fit exception.
* - If height > maximum_height, optimize the height:
* - If height > maximum_height, optimize the height:
* - For every grid cell in a grid column there will be a resize request:
* - Sort the widgets in the column on the resize priority.
* - Loop through this priority queue until the column fits:
@ -953,8 +953,8 @@ void twindow::generate_dot_file(const std::string& generator,
* - Try to shrink the widgets by using a scrollbar.
* - If succeeded for a widget the width is influenced and the
* width might be invalid.
* - Throw a width modified exception.
* - If the column fits in the wanted height this column is done.
* - Throw a width modified exception.
* - If the column fits in the wanted height this column is done.
* - Else try the next priority.
* - All priorities done and the height still doesn't fit.
* - Loop through this priority queue until the column fits.
@ -962,14 +962,14 @@ void twindow::generate_dot_file(const std::string& generator,
* widgets are tried to reduce the full size.
* - Try to shrink the widgets by sizing them smaller as really
* wanted. For labels, buttons etc. they get ellipsized .
* - If the column fits in the wanted height this column is done.
* - If the column fits in the wanted height this column is done.
* - Else try the next priority.
* - All priorities done and the height still doesn't fit.
* - Throw a layout height doesn't fit exception.
* - End layout loop.
*
* - Catch width modified exception:
* - Goto relayout.
* - Goto relayout.
*
* - Catch layout width doesn't fit exception:
* - If the window has a horizontal scrollbar which isn't shown but can be

View file

@ -41,7 +41,7 @@ std::string get_salt(const std::string& hash) {
bool is_valid_hash(const std::string& hash) {
if(hash.size() != 34) return false;
if(hash.substr(0,3) != hash_prefix) return false;
const int iteration_count = get_iteration_count(hash);
if(iteration_count < 7 || iteration_count > 30) return false;

View file

@ -99,7 +99,7 @@ namespace image {
//a generic image locator. Abstracts the location of an image.
class locator
{
public:
public:
enum type { NONE, FILE, SUB_FILE };
@ -128,14 +128,14 @@ namespace image {
int center_x_;
int center_y_;
};
friend size_t hash_value(const value&);
public:
/**
* @TODO replace this with std::unordered_map<value, int> or boost::unordered_map<value, int>
* boost::unordered_map can almost just be dropped in as boost::hash<T>(T val) will return hash_value(val), but it
* boost::unordered_map can almost just be dropped in as boost::hash<T>(T val) will return hash_value(val), but it
* requires boost 1.35 (preferably 1.36 or later)
*
**/

View file

@ -252,7 +252,7 @@ bool is_cjk_char(const wchar_t ch)
*/
//FIXME add range from Japanese-specific and Korean-specific section if you know the characters are used today.
return
return
//Han Ideographs: all except Supplement
(ch >= 0x4e00 && ch < 0x9fcf) ||
(ch >= 0x3400 && ch < 0x4dbf) ||
@ -334,7 +334,7 @@ inline bool no_break_after(const wchar_t ch)
* don't break after these Chinese characters
* contains left side of different kinds of brackets and quotes
*/
ch == 0x3014 || ch == 0x3016 || ch == 0x3008 || ch == 0x301a || ch == 0x3008 ||
ch == 0x3014 || ch == 0x3016 || ch == 0x3008 || ch == 0x301a || ch == 0x3008 ||
ch == 0x300a || ch == 0x300c || ch == 0x300e || ch == 0x3010 || ch == 0x301d;
}
@ -353,7 +353,7 @@ inline bool no_break_before(const wchar_t ch)
ch == 0x30e3 || ch == 0x30e5 || ch == 0x30e7 || ch == 0x30ee || ch == 0x30f5 ||
ch == 0x30f6 || ch == 0x30fb || ch == 0x30fc || ch == 0x30fd || ch == 0x30fe ||
ch == 0xff01 || ch == 0xff09 || ch == 0xff0c || ch == 0xff0e || ch == 0xff1a ||
ch == 0xff1b || ch == 0xff1f || ch == 0xff3d || ch == 0xff5d ||
ch == 0xff1b || ch == 0xff1f || ch == 0xff3d || ch == 0xff5d ||
/**
* FIXME don't break before these Korean characters

View file

@ -107,7 +107,7 @@ bool mouse_handler_base::mouse_motion_default(int x, int y, bool /*update*/)
if (is_dragging() && !dragging_started_) {
if ((dragging_left_ && (SDL_GetMouseState(&mx,&my) & SDL_BUTTON_LEFT) != 0)
|| (dragging_right_ && (SDL_GetMouseState(&mx,&my) & SDL_BUTTON_RIGHT) != 0)) {
const double drag_distance = std::pow(static_cast<double>(drag_from_x_- mx), 2)
const double drag_distance = std::pow(static_cast<double>(drag_from_x_- mx), 2)
+ std::pow(static_cast<double>(drag_from_y_- my), 2);
if (drag_distance > drag_threshold()*drag_threshold()) {
dragging_started_ = true;

View file

@ -437,7 +437,7 @@ void play_controller::init_side(const unsigned int team_index, bool /*is_replay*
// and the player should get income now.
// Healing/income happen if it's not the first turn of processing,
// or if we are loading a game, and this is not the player it started with.
const bool turn_refresh = ( (status_.turn() > start_turn_) || (loading_game_ && team_index != (first_player_ - 1)) )
const bool turn_refresh = ( (status_.turn() > start_turn_) || (loading_game_ && team_index != (first_player_ - 1)) )
&& (status_.turn() > 1);

View file

@ -529,10 +529,10 @@ void playsingle_controller::play_turn(bool save)
skip_next_turn_ = false;
throw end_turn_exception();
}
/*
/*
* Commented this out at dfranke's request,
* effectively reverting his commit 34278,
* because it introduced blocker bug #13298:
* because it introduced blocker bug #13298:
* reproducible hang in dialog code
*/
//input_blocker blocker;

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@ -57,7 +57,7 @@ private:
std::string id_;
std::string file_path_;
unsigned int ms_before_, ms_after_;
bool once_;

View file

@ -83,7 +83,7 @@ void controller::build_pages()
// page* story_page = new page(*gamestate_, cfg);
}
}
}

View file

@ -110,7 +110,7 @@ void page::resolve_wml(const vconfig& page_cfg)
// TODO recursive eval
// TODO image stack
}
}
else if(xi.first == "switch") {

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@ -227,7 +227,7 @@ gui2::tpoint ttext::get_column_line(const gui2::tpoint& position) const
// Now convert this offset to a column, this way is a bit hacky but haven't
// found a better solution yet.
/**
/**
* @todo There's still a bug left. When you select a text which is in the
* ellipses on the right side the text gets reformatted with ellipses on
* the left and the selected character is not the one under the cursor.

View file

@ -283,7 +283,7 @@ public:
const map_location& second_loc = map_location::null_location,
const int damage=0,
const unit_animation::hit_type hit_type = unit_animation::INVALID,
const attack_type* attack=NULL,const attack_type* second_attack = NULL,
const attack_type* attack=NULL,const attack_type* second_attack = NULL,
int swing_num =0) const;
bool get_ability_bool(const std::string& ability, const map_location& loc) const;

View file

@ -949,7 +949,7 @@ void unit_animator::wait_until(int animation_time) const
disp->draw();
events::pump();
int end_tick = animated_units_[0].my_unit->get_animation()->time_to_tick(animation_time);
while (SDL_GetTicks() < static_cast<unsigned int>(end_tick)
while (SDL_GetTicks() < static_cast<unsigned int>(end_tick)
- std::min<int>(static_cast<unsigned int>(20/speed),20)) {
disp->delay(std::max<int>(0,

View file

@ -87,7 +87,7 @@ static void move_unit_between(const map_location& a, const map_location& b, unit
// This code causes backwards teleport because the time > 150 causes offset > 1.0
// which will not match with the following -1.0
// if( target_time - animator.get_animation_time_potential() < 100 ) target_time +=150;
animator.wait_until(target_time);
// debug code, see unit_frame::redraw()
// std::cout << " end\n";
@ -238,7 +238,7 @@ void unit_attack(
int swing,std::string hit_text,bool drain,std::string att_text)
{
game_display* disp = game_display::get_singleton();
if(!disp ||disp->video().update_locked() || disp->video().faked() ||
if(!disp ||disp->video().update_locked() || disp->video().faked() ||
(disp->fogged(a) && disp->fogged(b)) || preferences::show_combat() == false) {
return;
}

View file

@ -141,7 +141,7 @@ unit_map::const_unit_iterator unit_map::begin() const {
void unit_map::add(const map_location &l, const unit &u) {
insert(new std::pair<map_location,unit>(l, u));
}
void unit_map::move(const map_location &src, const map_location &dst) {
std::pair<map_location,unit> *p = extract(src);
assert(p && "attempt to move unit at location with no unit");
@ -252,7 +252,7 @@ void unit_map::clear()
}
void unit_map::clean_invalid() {
if (num_iters_ > 0 || num_invalid_ < lmap_.size())
if (num_iters_ > 0 || num_invalid_ < lmap_.size())
return;
size_t num_cleaned = 0;

View file

@ -43,7 +43,7 @@ private:
iterator_counter(const unit_map* map) : map_(map)
{ if (map_) map_->add_iter(); }
iterator_counter(const iterator_counter& i) : map_(i.map_)
iterator_counter(const iterator_counter& i) : map_(i.map_)
{ if (map_) map_->add_iter(); }
iterator_counter& operator=(const iterator_counter &that) {
@ -55,7 +55,7 @@ private:
return *this;
}
~iterator_counter()
~iterator_counter()
{if (map_) map_->remove_iter(); }
private:
const unit_map* map_;
@ -122,7 +122,7 @@ public:
bool valid() const { return policy_.valid(i_, map_); }
bool operator==(const iterator_base& rhs) const { return i_ == rhs.i_; }
bool operator!=(const iterator_base& rhs) const { return !operator==(rhs); }
bool operator!=(const iterator_base& rhs) const { return !operator==(rhs); }
template <template <typename> class that_policy, typename that_types>
iterator_base(const iterator_base<that_policy, that_types>& that) :
@ -130,7 +130,7 @@ public:
counter_(that.counter_),
map_(that.map_),
i_(that.i_)
{
{
BOOST_STATIC_ASSERT(sizeof(convertible<that_policy<that_types>, iter_policy<iter_types> >) != 0);
BOOST_STATIC_ASSERT(sizeof(convertible<that_types, iter_types>) != 0);
}
@ -138,8 +138,8 @@ public:
map_type* get_map() const { return map_; }
template <template <typename> class X, typename Y> friend struct iterator_base;
private:
private:
iter_policy<iter_types> policy_;
iterator_counter counter_;
map_type* map_;
@ -168,14 +168,14 @@ public:
unit_policy() { }
unit_policy(const iterator_type&, const unit_map*) { }
void update(const iterator_type&, const unit_map*) { }
bool valid(const iterator_type& i, const unit_map* map) const { return i != map->map_.end() && i->second.valid(); }
};
template <typename iter_types>
struct unit_xy_policy {
struct unit_xy_policy {
typedef typename iter_types::iterator_type iterator_type;
unit_xy_policy() { }
@ -187,13 +187,13 @@ public:
bool valid(const iterator_type& iter, const unit_map* map) const {
return iter != map->map_.end() && iter->second.valid() && iter->second.get_location() == loc_;
}
}
private:
map_location loc_;
};
template <typename iter_types>
struct xy_accessor_base {
struct xy_accessor_base {
typedef typename iter_types::map_type map_type;
typedef typename iter_types::iterator_type iterator_type;
typedef typename iter_types::reference_type reference_type;
@ -205,7 +205,7 @@ public:
xy_accessor_base(const xy_accessor_base<that_types>& that) :
counter_(that.counter_),
loc_(that.loc_),
map_(that.map_)
map_(that.map_)
{
BOOST_STATIC_ASSERT(sizeof(convertible<that_types, iter_types>) != 0);
}
@ -245,9 +245,9 @@ public:
* unit_iter -> xy_unit_iter
* unit_iter -> xy_accessor
*/
/**
* unit_iterators iterate over all units in the unit_map. A unit_iterator is invalidated if
/**
* unit_iterators iterate over all units in the unit_map. A unit_iterator is invalidated if
* unit_map::erase, unit_map::extract, or unit_map::replace are called with the location of the
* unit that the unit_iterator points to. It will become valid again if unit_map::add is called with
* a pair containing the unit that the iterator points to. Basically, as long as the unit is on the
@ -277,8 +277,8 @@ public:
/**
* Lookups can be done by map_location, by unit::underlying_id(), or by unit::id().
* Looking up with unit::id() is slow.
* Lookups can be done by map_location, by unit::underlying_id(), or by unit::id().
* Looking up with unit::id() is slow.
* Returned iterators can be implicitly converted to the other types.
*/
unit_iterator find(const map_location& loc) ;
@ -299,7 +299,7 @@ public:
unit_iterator end() { return iterator(map_.end(), this); }
const_unit_iterator end() const { return const_iterator(map_.end(), this); }
size_t size() const { return lmap_.size(); }
void clear();
@ -406,7 +406,7 @@ unit_map::iterator_base<iter_policy, iter_types>& unit_map::iterator_base<iter_p
if (i_ != map_->map_.end()) policy_.update(i_, map_);
return *this;
return *this;
}
template <template <typename> class iter_policy, typename iter_types>
@ -419,13 +419,13 @@ unit_map::iterator_base<iter_policy, iter_types> unit_map::iterator_base<iter_po
template <template <typename> class iter_policy, typename iter_types>
unit_map::iterator_base<iter_policy, iter_types>& unit_map::iterator_base<iter_policy, iter_types>::operator--() {
assert(i_ != map_->map_.begin());
--i_;
while (i_ != map_->map_.begin() && !i_->second.valid()) --i_;
if (i_->second.valid()) policy_.update(i_, map_);
return *this;
return *this;
}
template <template <typename> class iter_policy, typename iter_types>