Fix broken Fix_Xcode_Dependencies script and README after latest changes
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2 changed files with 2 additions and 2 deletions
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@ -50,7 +50,7 @@ if [ -z "$MY_PATH" ] ; then
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fi
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cd "$MY_PATH"
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if ! [ -d "Wesnoth.xcodeproj" ]; then
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if ! [ -d "The Battle for Wesnoth.xcodeproj" ]; then
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echo "Error: I am in bad directory! I must be in wesnoth/projectfiles/Xcode !" >&2
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exit 1
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fi
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@ -35,7 +35,7 @@ Builds for maximum compiling speed, and uses the current OS as the SDK. If you j
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2. Use `Finder` to navigate into `wesnoth/projectfiles/Xcode` . And now, there will be 2 options.
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3. Double click on `Fix_Xcode_Dependencies` script and wait until it will be done.
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5. (Optional) Compile translations as it is described in **Translations** section.
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6. Now you can open `Wesnoth.xcodeproj` file in Xcode.
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6. Now you can open `The Battle for Wesnoth.xcodeproj` file in Xcode.
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## Translations
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To compile translations you need `gettext-tools` and `scons`. You can obtain these tools using `brew install gettext scons`. In the Terminal, `cd` to the Wesnoth root directory, and run `scons translations`. This will compile all the translations into a translations directory.
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