fix all known glitches with big units
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1 changed files with 2 additions and 2 deletions
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@ -670,8 +670,8 @@ std::set<map_location> unit_frame::get_overlaped_hex(const int frame_time,const
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);
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}
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if (image != NULL) {
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const int x = static_cast<int>(tmp_offset * xdst + (1.0-tmp_offset) * xsrc) + d2;
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const int y = static_cast<int>(tmp_offset * ydst + (1.0-tmp_offset) * ysrc) + d2;
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const int x = static_cast<int>(tmp_offset * xdst + (1.0-tmp_offset) * xsrc);
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const int y = static_cast<int>(tmp_offset * ydst + (1.0-tmp_offset) * ysrc);
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#ifdef LOW_MEM
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bool facing_west = false;
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#else
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