fixed changelog structuring in some places

bumped version to 1.10.0
This commit is contained in:
Nils Kneuper 2012-01-22 14:13:17 +00:00
parent 7b0370c9ee
commit 4ce9f86b92
3 changed files with 21 additions and 17 deletions

View file

@ -1,6 +1,6 @@
Version 1.9.14+svn:
Version 1.10.0:
* Campaigns:
* Legend of Wesmere
* Legend of Wesmere:
* Scenario 03: Fixed bug #19067: Control over Galtrid's side stays with the
player after the arrival of Kalenz
* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list
@ -26,7 +26,7 @@ Version 1.9.14+svn:
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284)
* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
* Fix eras other than the default breaking 2p_Hornshark_Island. If a player
* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
has a faction not in the default era, a standard set of units (aimed at
Khalifate) is used now.
* Fixed bug #19083: allow attack to happen normally without causing OOS if
@ -44,11 +44,13 @@ Version 1.9.14+svn:
[replace_map] or [terrain_mask]
* Disable wml menu items in linger mode without debug mode (bug #16262)
* Whiteboard:
* Fixed bug #19222 : After 'delete planned action', the unit is almost invisible
* Fixed bug #19221 : Assert when a whiteboard move-attack wins a scenario
* Fixed bug #19142 : attacks can be simulated between units (for which this
* Fixed bug #18635: Percentage not displayed for units selected at their
future position
* Fixed bug #19142: attacks can be simulated between units (for which this
shouldn't be possible)
* Fixed bug #18635: Percentage not displayed for units selected at their future position
* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario
* Fixed bug #19222: After 'delete planned action', the unit is almost
invisible
* Fixed turn not finishing when moves were planned for future turns
* Miscellaneous and bug fixes:
* Fixed wmlindent writing CRLF end of lines on windows

View file

@ -2,9 +2,9 @@ This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.9.14+svn:
Version 1.10.0:
* Campaigns:
* Legend of Wesmere
* Legend of Wesmere:
* Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the
player after the arrival of Kalenz.
* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list.
@ -16,19 +16,21 @@ Version 1.9.14+svn:
* Multiplayer:
* Allow tab completion of player names in commands (bug #19284).
* Fix eras other than the default breaking 2p_Hornshark_Island. If a player
* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
has a faction not in the default era, a standard set of units (aimed at
Khalifate) is used now.
* Fixed bug #19083: allow attack to happen normally without causing OOS if
turn time runs out in attack selection dialog.
* Whiteboard:
* Fixed bug #19222 : After 'delete planned action', the unit is almost invisible
* Fixed bug #19221 : Assert when a whiteboard move-attack wins a scenario
* Fixed bug #19142 : attacks can be simulated between units (for which this
shouldn't be possible)
* Fixed bug #18635: Percentage not displayed for units selected at their future position
* Fixed turn not finishing when moves were planned for future turns
* Fixed bug #18635: Percentage not displayed for units selected at their
future position.
* Fixed bug #19142: attacks can be simulated between units (for which this
shouldn't be possible).
* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario.
* Fixed bug #19222: After 'delete planned action', the unit is almost
invisible.
* Fixed turn not finishing when moves were planned for future turns.
Version 1.9.14:

View file

@ -23,7 +23,7 @@
#ifdef VERSION
#undef VERSION
#endif
#define VERSION "1.9.14+svn"
#define VERSION "1.10.0"
#ifndef PACKAGE
#define PACKAGE "wesnoth"
#endif