fixed changelog structuring in some places
bumped version to 1.10.0
This commit is contained in:
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3 changed files with 21 additions and 17 deletions
16
changelog
16
changelog
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@ -1,6 +1,6 @@
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Version 1.9.14+svn:
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Version 1.10.0:
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* Campaigns:
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* Legend of Wesmere
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* Legend of Wesmere:
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* Scenario 03: Fixed bug #19067: Control over Galtrid's side stays with the
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player after the arrival of Kalenz
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* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list
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@ -26,7 +26,7 @@ Version 1.9.14+svn:
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* Multiplayer:
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* Allow tab completion of player names in commands (bug #19284)
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* Fixed bug #19260: 'villages_value' -> 'village_value' in 5p_The_Wilderlands
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* Fix eras other than the default breaking 2p_Hornshark_Island. If a player
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* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
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has a faction not in the default era, a standard set of units (aimed at
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Khalifate) is used now.
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* Fixed bug #19083: allow attack to happen normally without causing OOS if
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@ -44,11 +44,13 @@ Version 1.9.14+svn:
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[replace_map] or [terrain_mask]
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* Disable wml menu items in linger mode without debug mode (bug #16262)
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* Whiteboard:
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* Fixed bug #19222 : After 'delete planned action', the unit is almost invisible
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* Fixed bug #19221 : Assert when a whiteboard move-attack wins a scenario
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* Fixed bug #19142 : attacks can be simulated between units (for which this
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* Fixed bug #18635: Percentage not displayed for units selected at their
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future position
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* Fixed bug #19142: attacks can be simulated between units (for which this
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shouldn't be possible)
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* Fixed bug #18635: Percentage not displayed for units selected at their future position
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* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario
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* Fixed bug #19222: After 'delete planned action', the unit is almost
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invisible
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* Fixed turn not finishing when moves were planned for future turns
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* Miscellaneous and bug fixes:
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* Fixed wmlindent writing CRLF end of lines on windows
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@ -2,9 +2,9 @@ This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.9.14+svn:
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Version 1.10.0:
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* Campaigns:
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* Legend of Wesmere
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* Legend of Wesmere:
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* Scenario 3: Fixed bug #19067: Control over Galtrid's side stays with the
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player after the arrival of Kalenz.
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* Scenario 22: Fixed bug #19236: Cleodil was missing and no recall list.
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@ -16,19 +16,21 @@ Version 1.9.14+svn:
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* Multiplayer:
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* Allow tab completion of player names in commands (bug #19284).
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* Fix eras other than the default breaking 2p_Hornshark_Island. If a player
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* Fixed eras other than the default breaking 2p_Hornshark_Island. If a player
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has a faction not in the default era, a standard set of units (aimed at
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Khalifate) is used now.
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* Fixed bug #19083: allow attack to happen normally without causing OOS if
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turn time runs out in attack selection dialog.
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* Whiteboard:
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* Fixed bug #19222 : After 'delete planned action', the unit is almost invisible
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* Fixed bug #19221 : Assert when a whiteboard move-attack wins a scenario
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* Fixed bug #19142 : attacks can be simulated between units (for which this
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shouldn't be possible)
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* Fixed bug #18635: Percentage not displayed for units selected at their future position
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* Fixed turn not finishing when moves were planned for future turns
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* Fixed bug #18635: Percentage not displayed for units selected at their
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future position.
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* Fixed bug #19142: attacks can be simulated between units (for which this
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shouldn't be possible).
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* Fixed bug #19221: Assert when a whiteboard move-attack wins a scenario.
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* Fixed bug #19222: After 'delete planned action', the unit is almost
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invisible.
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* Fixed turn not finishing when moves were planned for future turns.
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Version 1.9.14:
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@ -23,7 +23,7 @@
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#ifdef VERSION
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#undef VERSION
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#endif
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#define VERSION "1.9.14+svn"
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#define VERSION "1.10.0"
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#ifndef PACKAGE
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#define PACKAGE "wesnoth"
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#endif
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