I've looked at the code, and "Back to Start" as a poorly thought out feature.
The fix: perform a featurectomy, and implement my threaded-save UI in 1.7. Fixes bug #12992 ('Back to Start' doesn't do what it says.).
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@ -790,11 +790,7 @@ void play_controller::expand_autosaves(std::vector<std::string>& items)
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} else {
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newsaves.push_back(name);
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}
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if (turn == start_turn_) {
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newitems.push_back(_("Back to start"));
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} else {
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newitems.push_back(_("Back to turn ") + lexical_cast<std::string>(turn));
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}
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newitems.push_back(_("Back to turn ") + lexical_cast<std::string>(turn));
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}
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}
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