wmlindent pass on data/campaigns/
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4 changed files with 30 additions and 32 deletions
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@ -136,30 +136,28 @@
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y=35
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[/unit]
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# [side]
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# #TODO use the macro from characters
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# allow_player=no
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# controller=ai
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# team_name=player
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# user_team_name= _ "Player"
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# [side]
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# #TODO use the macro from characters
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# allow_player=no
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# controller=ai
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# team_name=player
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# user_team_name= _ "Player"
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# #TODO Maybe define some fitting traits for him
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# random_traits=yes
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# #TODO Maybe define some fitting traits for him
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# random_traits=yes
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# controller=ai
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# {ai/aliases/stable_singleplayer.cfg}
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# [ai]
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# {AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 20}
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# {AI_SIMPLE_ALWAYS_ASPECT aggression 0.0}
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# {AI_SIMPLE_ALWAYS_ASPECT caution 0.75}
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# {AI_SIMPLE_ALWAYS_ASPECT grouping defensive}
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# [/ai]
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# {GOLD 280 320 400}
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# recruit=Elvish Fighter, Elvish Archer, Elvish Scout, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
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# [/side]
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# {STARTING_VILLAGES_AREA 3 13 35 15}
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# controller=ai
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# {ai/aliases/stable_singleplayer.cfg}
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# [ai]
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# {AI_SIMPLE_ALWAYS_ASPECT villages_per_scout 20}
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# {AI_SIMPLE_ALWAYS_ASPECT aggression 0.0}
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# {AI_SIMPLE_ALWAYS_ASPECT caution 0.75}
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# {AI_SIMPLE_ALWAYS_ASPECT grouping defensive}
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# [/ai]
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# {GOLD 280 320 400}
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# recruit=Elvish Fighter, Elvish Archer, Elvish Scout, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
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# [/side]
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# {STARTING_VILLAGES_AREA 3 13 35 15}
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#endif
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@ -493,10 +491,10 @@
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{OLURF_PARTY}
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####ifndef MULTIPLAYER
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#### {MODIFY_UNIT (side=8) side 1}
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#### {TRANSFER_VILLAGE_OWNERSHIP 8 1}
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######endif
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####ifndef MULTIPLAYER
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#### {MODIFY_UNIT (side=8) side 1}
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#### {TRANSFER_VILLAGE_OWNERSHIP 8 1}
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######endif
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{OLURF_SPEAK}
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[/event]
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