Don't print fps rate to cerr in SDL_gpu builds.

Now that floating labels are working, it's no longer necessary.
This commit is contained in:
Boldizsár Lipka 2014-08-08 01:40:37 +02:00
parent 731e91c0c0
commit 4c450f88b3

View file

@ -1446,10 +1446,6 @@ void display::update_display()
flabel.set_alignment(font::LEFT_ALIGN);
fps_handle_ = font::add_floating_label(flabel);
#ifdef SDL_GPU
std::cerr << "fps: " << fps << std::endl;
#endif
}
} else if(fps_handle_ != 0) {
font::remove_floating_label(fps_handle_);