Don't print fps rate to cerr in SDL_gpu builds.
Now that floating labels are working, it's no longer necessary.
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@ -1446,10 +1446,6 @@ void display::update_display()
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flabel.set_alignment(font::LEFT_ALIGN);
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fps_handle_ = font::add_floating_label(flabel);
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#ifdef SDL_GPU
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std::cerr << "fps: " << fps << std::endl;
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#endif
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}
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} else if(fps_handle_ != 0) {
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font::remove_floating_label(fps_handle_);
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