Add (un)consider attack events. (Bug #12375)
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3 changed files with 80 additions and 12 deletions
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@ -1,6 +1,9 @@
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Version 1.5.5+svn:
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* Language and i18n:
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* updated translations:
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* WML engine:
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* Created the "consider attack" and "unconsider attack" events. (bug
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#12375)
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Version 1.5.5:
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* Campaigns:
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@ -36,18 +36,6 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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[story]
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[part]
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background="attacks/hammer-dwarven-runic.png"
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story="scaled"
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scale_background=yes
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[/part]
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[part]
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background="attacks/hammer-dwarven-runic.png"
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story="unscaled"
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scale_background=no
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[/part]
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[/story]
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[music]
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name="traveling_minstrels.ogg"
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ms_before=12000
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@ -236,6 +224,81 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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{FULL_HEAL (x,y=$x1|,$y1)}
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[/event]
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[label]
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x,y=4,6
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text="Special Weaponry"
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[/label]
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[event]
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name=moveto
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[filter]
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side=1
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x,y=4,6
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[/filter]
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[message]
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speaker=narrator
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image=wesnoth-icon.png
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message="You now have access to a special anti-warlord weapon!"
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[/message]
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[event]
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name=consider attack
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first_time_only=no
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[filter_second]
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type=Orcish Warlord
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[/filter_second]
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[object]
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name= _ "Anti-Warlord Weaponry activated!"
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[filter]
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x,y=$x1,$y1
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[/filter]
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[effect]
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apply_to=new_attack
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name="anti-warlord"
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description="anti-warlord"
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type=arcane
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range=ranged
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damage=50
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number=5
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icon=attacks/faerie-fire.png
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[/effect]
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[/object]
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[/event]
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[event]
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name=unconsider attack
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first_time_only=no
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[filter_second]
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type=Orcish Warlord
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[/filter_second]
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[object]
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name= _ "Anti-Warlord Weaponry deactivated."
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[filter]
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x,y=$x1,$y1
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[/filter]
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[effect]
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apply_to=remove_attacks
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name=anti-warlord
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[/effect]
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[/object]
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[/event]
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[event]
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name=attack_end
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first_time_only=no
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[filter_second]
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type=Orcish Warlord
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[/filter_second]
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[object]
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name= _ "Anti-Warlord Weaponry deactivated."
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[filter]
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x,y=$x1,$y1
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[/filter]
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[effect]
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apply_to=remove_attacks
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name=anti-warlord
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[/effect]
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[/object]
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[/event]
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[/event]
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[label]
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x,y=17,7
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text="Open the hell"
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@ -580,6 +580,7 @@ bool mouse_handler::attack_enemy_(unit_map::iterator attacker, unit_map::iterato
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std::vector<std::string> items;
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std::vector<battle_context> bc_vector;
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game_events::fire("consider attack", attacker_loc, defender_loc);
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unsigned int i, best = 0;
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for (i = 0; i < attacker->second.attacks().size(); i++) {
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// skip weapons with attack_weight=0
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@ -697,6 +698,7 @@ bool mouse_handler::attack_enemy_(unit_map::iterator attacker, unit_map::iterato
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return true;
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} else {
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game_events::fire("unconsider attack", attacker_loc, defender_loc);
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return false;
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}
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}
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