deleting #wmllint: usage magic comments
#wmllint: usage is no longer necessary as wmllint now processes base units
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6 changed files with 0 additions and 12 deletions
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@ -282,8 +282,6 @@
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[/female]
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[/unit_type]
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#wmllint: usage of "Desert Archer" is archer
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#define DESERT_ARCHER_VARIANT SUFFIX_NUMBER COST
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[unit_type]
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id=Desert Archer{SUFFIX_NUMBER}
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@ -16,6 +16,4 @@
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description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
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Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
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#wmllint: usage of "EGhost" is scout
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[/unit_type]
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@ -12,6 +12,4 @@
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impassable=50
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[/defense]
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description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
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#wmllint: usage of "ENightgaunt" is scout
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[/unit_type]
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@ -15,6 +15,4 @@
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description= _ "When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
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That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
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#wmllint: usage of "EShadow" is scout
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[/unit_type]
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@ -14,6 +14,4 @@
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description= _ "Sometimes called the ‘hollow men’, spectres form the right arm of their master’s power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master’s domain.
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The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
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#wmllint: usage of "ESpectre" is scout
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[/unit_type]
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@ -15,6 +15,4 @@
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description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
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Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
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#wmllint: usage of "EWraith" is scout
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[/unit_type]
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