TSG 5: ensure no additional event is triggered during allying

Ensure that allying with the bandits does not trigger the lich sighted event.
It's unlikely that the bandits advanced that far though.

[ci skip]
This commit is contained in:
Severin Glöckner 2018-08-08 14:46:20 +02:00
parent e218899223
commit 4b928a6069

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@ -77,6 +77,12 @@
recruitment_pattern=fighter,scout,scout
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
# In case a unit is there when they sitch to side 1 it would trigger
# the lich sighted event. Quick Footpads can see up to 9 hexes ahead.
[avoid]
location_id=4
radius=9
[/avoid]
[/ai]
recruit=Footpad, Thug
{FLAG_VARIANT6 ragged}