TSG 5: ensure no additional event is triggered during allying
Ensure that allying with the bandits does not trigger the lich sighted event. It's unlikely that the bandits advanced that far though. [ci skip]
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@ -77,6 +77,12 @@
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recruitment_pattern=fighter,scout,scout
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{QUANTITY aggression 0.3 0.4 0.5}
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{ATTACK_DEPTH 3 4 5}
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# In case a unit is there when they sitch to side 1 it would trigger
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# the lich sighted event. Quick Footpads can see up to 9 hexes ahead.
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[avoid]
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location_id=4
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radius=9
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[/avoid]
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[/ai]
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recruit=Footpad, Thug
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{FLAG_VARIANT6 ragged}
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