makeing next_idling signed because animation is using signed int
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@ -384,7 +384,7 @@ class unit
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std::vector<healed_animation> healed_animations_;
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std::vector<poison_animation> poison_animations_;
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unit_animation *anim_;
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Uint32 next_idling;
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int next_idling;
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int frame_begin_time;
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