Fixed a WML typo (and quite some trailing whitespace got removed, too).
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1 changed files with 15 additions and 15 deletions
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@ -145,7 +145,7 @@
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[/side]
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# macro for setting up the village occupants
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# macro for setting up the village occupants
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#define VILLAGE_EVENT TYPE NAME
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{VARIABLE villager[$village_events].type {TYPE}}
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@ -181,17 +181,17 @@
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# At start seen a mudcrawler is false
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{VARIABLE seen_mudcrawler 0}
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# Grasslands dialogue has happened
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{VARIABLE grasslands_dialogue 0}
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# Can't end scenario until all elves have been rescued and counter=5
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{VARIABLE rescued_elves 0}
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# Elves in outlying villages - preset array index
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{VARIABLE abandoned_villages 0}
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{VARIABLE village_events 0}
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# possible village encounters
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{VILLAGE_EVENT "Desert Scout" _"Lrea"}
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{VILLAGE_EVENT "Desert Archer" _"Danu"}
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@ -201,7 +201,7 @@
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{VILLAGE_EVENT "Desert Fighter" _"Piyru"}
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{VILLAGE_EVENT "Desert Hunter" _"Anioh"}
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{VILLAGE_EVENT "Desert Scout" _"Taliu"}
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[/event]
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# Dialogue at start of scenario
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@ -329,10 +329,10 @@
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# pick one village occupant at random
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{RANDOM 1..$village_events}
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{VARIABLE_OP random add -1}
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{VARIABLE unit_type $villager[$random].type}
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{VARIABLE unit_name $villager[$random].name}
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[unit]
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side=1
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type=$unit_type
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@ -343,7 +343,7 @@
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animate=yes
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moves="0"
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[/unit]
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{CLEAR_VARIABLE unit_type}
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{CLEAR_VARIABLE unit_name}
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@ -370,7 +370,7 @@
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speaker=unit
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message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
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[/message]
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[/then]
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[else]
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@ -760,7 +760,7 @@
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[unit]
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type=Cuttle Fish
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decription="Deep One"
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description="Deep One"
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user_description=_"Deep One"
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unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
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# !***Scraped Deep One custom unit -> a wimpy clone of Cuttle Fish***
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@ -824,7 +824,7 @@
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[/filter]
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{ADD rescued_elves 1}
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# only show this if the villages haven't been captured yet
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[if]
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[variable]
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@ -844,7 +844,7 @@
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[/then]
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[/if]
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[/event]
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# Stables Encounters
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# Now wrapped into one - also includes the grasslands dialogue
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# if it hasn't been shown yet
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@ -856,7 +856,7 @@
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x=43,43
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y=29,32
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[/filter]
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# check to see if the undead have captured it
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[store_locations]
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variable=vill
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@ -864,13 +864,13 @@
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y=$y1
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find_in=abandoned
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[/store_locations]
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[if]
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[variable]
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name=unit.side
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equals=1
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[/variable]
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[then]
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[then]
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[if]
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[variable]
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name=vill.length
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