remove unneeded sync_network call
this was added at some place in the past when games woudl end via a game_end_exception, and is not needed anymore§
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@ -665,7 +665,6 @@ void playsingle_controller::play_ai_turn()
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}
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} catch(...) {
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DBG_NG << "Caught exception playing ai turn: " << utils::get_unknown_exception_type();
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turn_data_.sync_network();
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throw;
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}
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