remove unneeded sync_network call

this was added at some place in the past when games woudl end via a
game_end_exception, and is not needed anymore§
This commit is contained in:
gfgtdf 2024-03-01 01:30:11 +01:00
parent 38d95cc3ee
commit 4b287691ef

View file

@ -665,7 +665,6 @@ void playsingle_controller::play_ai_turn()
}
} catch(...) {
DBG_NG << "Caught exception playing ai turn: " << utils::get_unknown_exception_type();
turn_data_.sync_network();
throw;
}