Limit variable scope.
Also removes an old-style cast. Issue found by cppcheck.
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1 changed files with 2 additions and 3 deletions
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@ -254,7 +254,6 @@ void wait::join_game(bool observe)
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//if the client is allowed to choose their team, instead of having
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//it set by the server, do that here.
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std::string leader_choice, gender_choice;
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int faction_choice = 0;
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if(allow_changes) {
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events::event_context context;
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@ -316,11 +315,11 @@ void wait::join_game(bool observe)
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set_result(QUIT);
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return;
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}
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faction_choice = res;
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const int faction_choice = res;
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leader_choice = leader_selector.get_selected_leader();
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gender_choice = leader_selector.get_selected_gender();
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assert(unsigned(faction_choice) < leader_sides.size());
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assert(static_cast<unsigned>(faction_choice) < leader_sides.size());
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config faction;
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config& change = faction.add_child("change_faction");
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